Forza Motorsport 1
Game History/Features
Forza Motorsport 1 was revealed at an E3 convention in 2004. Created by Turn 10 Studios the father of the franchise and the teams first ever game. During this E3 convention in 2004 a trial/demo of Forza Motorsport 1 was released and shown to the world. In this demo, there was only one track included (Mazda Raceway Laguna Seca) and 12 cars (only 4 are customizable). There were quite a few differences showcased throughout this demo as well. One of the most noticeable being the Forza logo itself.

FM 1 Logo Trial Stages

FM1 Final Logo
For more in depth info about the trial as well as more side by side comparisons please visit: Proto:Forza Motorsport/September 14th, 2004 - The Cutting Room Floor
Compared to what has been listed in the demo now. Forza has excelled quite alot in a year before its release in 2005. Forza Motorsport 1 now consists of 231 cars (All Available Cars). all cars are customizable, alot of new tracks, an online mode, career mode with region based rewards and level progression and so much more.
Forza Motorsport 1 had a class system known as a PI or performance index which founded the structure of the class system we have today. You had D class, C class, B class, A class, S class, R-GT Class, R-GTS Class, R-P1 Class as well as a classic sports class. Building a car for specific classes is extremely important. Overupgrading your car to get it into a high class may cause it to lose functionality, or underupgrading your car by upgrading it in to low of a class will cause it to struggle to keep up. To raise classes Forza had several different performance upgrades to increase your cars pi.
The upgrade system consisted of 3 main categories. You had the engine and power upgrades, appearance and aero upgrades, and your chassis and drivetrian upgrades. In the engine and power upgrades you could upgrade your engine tuning, intake and exhaust, fuel and ignition, add a turbo kit/supercharger kit, an intercooler and in some cars even swap the engine. Appearance and Aero wise you could choose a custom hood, front bumper, rear bumper, roll cage, side skirts, rear lenses, rear spoiler/wing, wheel style, and even your window tint. For chassis and drivetrain you could upgrade your suspension, transmission, brakes, clutch and flywheel, tires, differential, and weight reduction.
Something else that was never before seen in this era of racing was the amount of fine tuning and the ability to create custom vinyls, paints and decals like Forza Motorsport 1. You can apply full body colors to your car, hood colors, mirror colors, as well as spoiler colors. What made Forza stand out was the vinyl additions. Users could use shapes such as a circle or a square to recreate their favorite vinyl’s and apply them to your car. With more than 100 already available and created as a manufacturer decals. As for fine tuning you can adjust your tires, gearing, alignment, anti-roll, springs, damping, aero, braking, and your differential. Which for the time is quite impressive.
As for tracks Forza Motorsport 1 would start a streak of mixing up both realistic tracks and fantasy tracks. For Circuits you had the Alpine Ring, Blue Mountains Raceway, Blue Mountain Raceway II, Laguna Seca, Maple Valley Raceway, Maple Valley Raceway II, New York, New York II, Nurburgring, Rio de Janeiro, Road America, Road Atlanta, Road Atlanta II, Silverstone, Silverstone II, Sunset Peninsula Speedway, Sunset Peninsula Infield, Tokyo Circuit and the Tsukuba Raceway. For Point to point races aka your sprints you had Fujimi Kaido Full, Fujimi Kaido Downhill A/B, Fujimi Kaido Hill Climb A/B, Nurburgring A/B/C/D, Pacific Shipyards and Pacific Shipyards II. They even had autocross tracks. Such as the Thunderbolt. Intruder, Harrier, Tomcat, Eagle, Mirage, Hornet, Tornado, Falcon and the Nighthawk. Finally they have some special tracks too such as the quarter mile drag strip, test track infield, as well as the Test Track Oval. Once again, for its age all of these tracks is quite incredible.
Note: I will be coming back to add more as well as add pictures from the Xbox once I get the og xbox ready to do so as well as make some extra time.
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