Forza Horizon 6 wishlist :)

While there is no FH6 forum yet for me to put this post in, I think there’s no time better than now when the development is likely just starting off to suggest features that I’ve wanted to see since I’ve started off with Forza Horizon 3 in 2016.

  • more elaborate story mode.
    The Horizon team has been trying to push this with every iteration and yet we’re not quite there yet. I’d really like to see high quality cutscenes throughout the whole game, with an interesting story along with it. Please, try to lean back more into the festival/party/motorsport feeling that the first and second Horizon games emitted. While the current Forza Horizons act like they focus on elements like that, it doesn’t feel that way. Simply mentioning “there’s a party going on” doesn’t make you feel like you’re in that party, you need to actually experience it.

  • bigger track list and radio stations.
    Take a look at GTA V, while they’ve got only around 10-20 tracks per station, they’ve got more than 20 radio stations. And that’s even though you don’t spend a lot of time in the car in GTA V because you’ll be around on foot a lot. For game focussed around a music festival where your radio is constantly turned on and songs used in every race, the soundtrack has a miniscule track size. So far in both of the Horizon games I’ve played a lot, I was able to tell what song would play after the first sound and already have it running in my head because it’s been jammed into my head as often. The “mere exposure” effect in that case really makes me dislike the songs because I simply cannot hear them as often.

  • more interesting track and street design.
    The more open world your games is the harder it is to have high fidelity in detail, I get it. But just look at games with closed off streets vs Forza Horizon. Look at Need for Speed 2015 with it’s gorgeous city at night with highly detailed surroundings and fun street designs. Or look at the big brother Forza Motorsport with the “Forza lore” tracks I think they’re called now, such as Dubai, Rio, Prague, Swiss. While I usually have more fun driving actual motorsport tracks, these showcase tracks look marvelous (I’m down bad for the new Motorsport with all of it’s new tracks). I’m not asking for that high amount of detail, yet I think even Forza Horizon 2 did a bit of a better job of making environments look visually interesting. We need more of that.

  • put more focus on the cars (with Forza Vista)
    I loved the original vision of Forza Vista with FM4 up to FM6 where each car with FV had its own narrated cinematic experience with those pretty cool stats VFX. Things like this really just made me start caring for the cars on a deeper level. With Forza Horizon you never get to know the cars, you’re bombared with hundreds of them and race them but you never really get to know them if you haven’t done so before. It feels like you’re racing “just another car”, while in Forza Motorsport and alike you have a bit of a deeper connection. I think the campaign in FH5 might put a little more focus on cars, for example with the Volkswagen Vocho, and I’d love to see more things like that. Having Forza Vista as a Motorsport-exclusive is alright to me (especially because it might take up too much storage in FH), but still, I’d like to see more attention being put on the cars and their history.

  • make tuning more fun for beginners and enthusiasts alike.
    I never really got into tuning with Forza because it seemed overwhelming. I thought I’d never get into it if I wasn’t really motivated to teach myself more about it. But look at NfS 2015, for example. That game makes tuning deep but also fun and easier to understand and get into. That’s mostly due to every part having it’s own bigger visual focus in the menu along with (fairly) interesting descriptions. The menus really made it easier to understand what’s good for racing and what’s good for drifting. Horizon is lacking that completely. I know some car enthusiasts that are also interested in tuning, one of them tuned his own car, yet in Forza they only choose the most expensive parts because the stats improve, without being able to tell me much about the parts. I bet they could if they played NfS 2015.

  • … japan

What do you guys think?

5 Likes

Not at this time. We’re taking all Horizon related feedback in the existing threads. Thanks.

READ FIRST Rules for posting: Split your wishes into two categories. High Priority and Low Priority. Limit to 5 wishes per category.

While it’s not necessary, try to add a link each list item that allows people to go to the SHUB post (If there is one) to vote, especially for high priority wishes. Please keep the description of the wish brief and leave the details for the SHUB post. Don’t forget to vote for other people’s wishes that you like!

High Priority = Your absolute “must have” wishes.

Low Priority = Wishes that you would like, but not if it comes at the cost of pulling resources away from a high priority wish.

Now on to my Wishlist

High Priority

Low Priority

  • AI improvements. I put this in low priority because I get the feeling AI is a lot harder to program than people think.
  • All convertibles can convert. I don’t mind if it’s a fade out/fade in situation like the 918. I don’t need the animation.
  • Return of a car meet mode, that can function as both a vehicle showcase and a “looking for group”.
  • Private freeroam instances with adjustable elements (traffic, PR stunts, events, etc)
  • Make walls less helpful and more dangerous to players. For example: Remove every other section of wall in 5 would work. Would still catch most people who overcooked a corner, but would make it impossible to wallride.
6 Likes

My ideas are more about “competive” aspect of the game.

Hight priority:

  • New Forza aero! (Or just make it invisible)
  • Bigger focus on road racing (more and better tracks in multiplayer)
  • Custom Adventure on lunch.
  • Hard rpm cap on engine redline = no redline abuse (better engine balance)
  • Fix powerbulid pi abuse.
  • Nerf off-road tyres

Low priority

  • Forza Motosport transmission balance (race transmission meta)
  • Ability to sort wheels by weight (easier tunning)
  • Make AWD cars slower overall (like in motorsport)
  • Fix Sport and rally tyre compounds (sport tyre have too low grip for it’s pi cost, while rally tyre grip on asphalt is too big)
  • Lower pi cost for brakes upgrade (like in motorsport)
4 Likes

My main shortcomings with Horizon 5 revolve around race variety and the player immersion in the map. Currently, most races feel too similar, i.e. the only difference being road surface type. My suggestions will involve adding variety to the racing and making the map feel believable.

High Priority:

  • Flesh out Drag Racing - 1v1 bracket, optimal RPM shifts, etc
  • Create actual Drift Races / Drift Battles / Touge in addition to the freeroam events
  • Include rally events like in the Rally Expansion–the time attack style similar to the DiRT games.
  • How to Tune Story - Teach the player how to tune a car
  • Believable road layout in the map - Many roads in FH5 don’t feel natural or built with a “in world” purpose.
  • Cars should have a higher traction impact for the incorrect tire compound on the incorrect surface.

Low Priority

  • Toggle Unlockable Vinyl Groups - Lower the barrier to entry for livery creation
  • Add Gas Stations, garages, and car washes to the map that the player can drive through/in.
  • Instead of a waypoint leading the player to a race, have some cars parked on the side of the road or the Semi Trailers/sign-up tents like FH1.
  • Include Car Meets: both for NPCs (to add to the atmosphere of the game) and for the players to exhibit & share car builds/tunes/liveries.
  • Roads need to be narrower.
  • Larger crowds of pedestrians. Have the high-poly persons in the front of the crowds and low-poly persons filling the body of the crowds.
5 Likes

High priority:

:right_arrow:File manager should feature designs and tunes tethered to the specific model. No more rummaging through endless designs/tunes in the gallery.

:right_arrow:Easy access for share codes.

:right_arrow:Countdown showing you how many design/tune slots you have left

:right_arrow:A city with (mainly) wide roads and docks with background ships as the freeroam environment.

:right_arrow:No unpaintable areas of the car please. I want to be able to do my own vinyl licence plates (front & back) and provide space for window stickers

:right_arrow:The ability to arrange for a monowiper on some cars with dual wipers (helps with the touring car/racing aesthetic)

:right_arrow: Have several versions of Forza aero that bare some visual compatibility to the cars they are attached to. No more ‘one ugly size fits all’ nonsense please.

:right_arrow:Change the colour of the lights.

:right_arrow:The ability to upgrade and recolour each rim individually.

:right_arrow:Ranked racing.

:right_arrow:I don’t mind having mixed drifting in the game per say but there needs to be 2wd only drift lobbies

:right_arrow:The need for an Eliminator landscape hurts the development of the freeroam map so there should be a separate map for the Eliminator, separate environment for freeroam.

:right_arrow:Whenever Horizon Life is sunny, Horizon Solo is nighttime or vice versa. For anyone that doesn’t like the night, they have the opportunity to escape it.

:right_arrow:The ability to put a small label onto the cars in my garage so I don’t accidently put a drift car into a road race and other similar mishaps

Low priority

:right_arrow:This a microsoft property – there should be plenty of room for lots and lots of stock fonts.

:right_arrow:You get an optional helmet that you can livery up yourself.

:right_arrow:The ability to directly select the cars you want to compete with plus liveries for the AI in single player races (private multiplayer lobbies might have this facility as well)

:right_arrow: Preset default cars in your garage for each mode. So if you get flustered, the timer runs out and you don’t select the car you want, you have a fairly competitive car the game can default to and you’re reasonably comfortable with. This will cut down on people prematurely quitting the game for these reasons.

:right_arrow:An ornate fishing village somewhere on the freeroam map.

:right_arrow:The ability to attach a trailer, caravan, horse/cattle box onto some vehicles.

4 Likes

Adding a Forza App so we can log into our garage and be able to add/search/delete tunes and livery’s. Maybe even be able to create tunes and paint designs.

2 Likes

High priority:
-Be able to invite to individual races without being in a convoy. Like in forza horizon 4.

-More drag racing tracks

-An airport where you can fly with your car to various well-known circuits such as the Nürburgring. (Maybe gets too big and needs to come as an expansion)

-A new car class: Kei trucks! Most importantly (but not limited to) Honda Acty (second generation)

-More “bad” cars. More fun with a b/c/d class that you upgrade to an S1 or S2 than a hyper car that you can upgrade from S2 to X

Low priority:
-More different car brands instead of, for example, 511 different variants of Chevrolet cars which are basically the same car over and over again

-More fields to choose color in when repainting the car, for example each door or something and no areas that cannot be painted

3 Likes

High priority:

  1. First we need location, somewhere that symbolizes automotive history and love for all things automotive. Now I know that many players want Japan but I want something a bit different. I want Playground games to take us to Detroit Michigan but Detroit at its peak in 1950. Still with modern vehicles in the game but Detoit of the 1950’s as a canvas to race upon. I personally feel this would be a great twist for the series.

  2. I want to see visual customization more akin to Gran Turismo. More variety. Customizable wings with multiple risers, main plates, and end plates to choose from. Adjustable width and height for custom wings. Also once any aero is applied it should open adjastable aero.

  3. A realism mode in which the vehicle has the assists it would have in real life.

Minor things:

  1. Ability to save custom paint colours

  2. Tyre marks that match the tyres on the vehicle. It agitates me that all vehicles wether it has drag slicks or mudders shows a street profile tyre mark on the road when you leave rubber down.

  3. Ability to choose assists on a per car basis, also more adjustability to the level of assistance.

5 Likes

High Priority

  • More involved singleplayer campaign akin to FH1 and FM2 with mandatory events and championships with their own restrictions. You start with low tier cars then work your way up to supercars and extreme track toys. Credit economy is rebalanced and vehicles obtained from accolades and barn finds are unlocked in the autoshow after the accolade is completed/car is fully restored.
  • A map featuring a built up city area akin to FH3’s Surfer’s Paradise or FH4’s Edinburgh, along with an area with togue roads, a construction site and mine similar to FH3
  • New Forza aero options and the ability to create custom wing struts, width, height and endplates
  • Better PC optimization, faster race loading speeds, faster menus and less (fps) lag
  • Return of FH3’s club system which was integrated into the game and was more useful and rewarding

Low Priority

3 Likes

:gem_stone:More QoL features & improvements in updates
Tire wear multiplier
More data for telemetry
RTAO
:gem_stone:EventLab 3.0 must be similar to game engines with super advanced tools
:gem_stone:Downloadable eventlab maps
:gem_stone:More budget for eventlab
Custom weather & time of day (accessible at the pause menu)
:gem_stone:Weather slots for custom weather changes
Bigger & longer story mode
Customizable outposts (location, architecture, etc)

:gem_stone:= high priority

1 Like

Higher priority

  • as was stated earlier, flesh out drag racing. With the popularity of the new Pro Stock Camaro it seems clear the “nobody wants drag racing” arguments aren’t legit.

  • add city/towns/villages that include crusie-in spots where day or night the lighting is good, there’s good back ground and places to park for a full party. Not a tucked away, dark corner like the tiny festival nook in FH5.

  • “Drag Zones” just like speed zones or drift zones. Have in above city/town/villages. Sectiins of straights, either a traffic light or stop sign. Either an NPC guy to beat at each spot or an option for anyone close in freeroam. Then a countdown or a traffic light start to a distance an 1/8, 1/4, 1/2 mile or even a highway run one.

  • have an open world, drive to race, drift and drag (WITH WORKING TREE!) track location. Not how the festival site is set up in 5. Places for each flavor of driving to drive to and hang out and race, show off their cars…

  • ability to slam or lift ANY vehicle, multiple wheel and tire packages like different rims front to back. Skinnies for the front tires and 345s available for all cars (no more muscle cars or trucks with 215s being the biggest tire!)

  • CAR PEOPLE, NOT GAME PEOPLE, CAR PEOPLE HELP DEVELOP THE GAME!! PEOPLE THAT ACTUALLY GO TO LOCAL RACES, DRAG EVENTS, TEST AND TUNE EVENTS. FOLKS THAT REALLY GET THE LITTLE THINGS CAR PEOPLE WOULD REALLY LIKE. Yeah, that was all caps but that point is big for me. Real car people would look to add new forza aero, hoods and body mods (and more) than outfits!! Or.see that the horizon franchise is made for being able to play like its a true open world. DRIVE to a drag or drift track. Drive to a race track. Make it feel alive!!

1 Like

High Priority

  • Improved career mode. Events must be completed three times each to 100 percent the career mode. First time is an event with specific restrictions set up by the developers. Second time is an event where the player races with a car of their choosing. Third event is winning against a ghost of the player’s choosing in Rivals mode.
  • Improved live service. New cars (still added monthly) will immediately appear in the Autoshow to be purchased at any time. New tracks and events with specific restrictions will also be added at the same time to encourage the players to use the new cars.
  • More realistic off-roading. Road cars with a background in rallying must have upgrades applied in order to drive on any surface that is not a dirt trail. Road cars with no rallying or off-road background must have upgrades applied to them in order to drive off-road entirely. SUVs and other off-roaders may drive anywhere without upgrades at ease, though non-modified SUVs will still experience some resistance without upgrades.
  • More realistic and/or better-designed rally raid events. No more driving off high cliffs that bring vehicles to a dead stop, or crashing through people’s properties in a sanctioned event (where pop-in negatively affects the player while not affecting Driavatars significantly ahead of the player). Dedicated areas such as desert dunes, off-road stadiums, and trails with more harsh terrain preferred.
  • Improved drag racing. Forced manual transmission. Heating up tires before launch. False start penalties. Braking to a stop without damage after finishing. One-on-one races within a bracket system.
  • Improved cockpit experience. More turbulence when driving at high speeds. Complete animation for the horn, handbrake, clutch and brake pedals, stick and paddle shifters. Full 900 degrees steering animation is also a must. Improved and varied textures for shattered windows and windshields. Rooster tails and mud from opponents spraying onto the windshield. Improved audio for windshield wipers. Free camera while inside cockpit.
  • Improved Drivatar behavior. Significantly decreased Drivatar population while in Horizon Solo that do not respawn in the same location as the player after fast travel. Drivatars are affected by different terrain and bad weather. Drivatars no longer upgrade their cars if the player does not upgrade their car.

Low Priority

  • Return of the Skill Shop. Particularly the one from Horizon 3. Easier to keep track of than the individual car skill trees from Horizons 4 and 5. Best perks can be purchased multiple times, but at a high cost, preventing perk abuse, but providing more initiative to maintaining skill chains in free roam and in races.
  • Return of the Bucket List Challenges. The writing and game design in Horizon Stories is flawed at best and outright awful at worst. Bucket List Challenges negated both of these problems and likely required less resources than the Horizon Stories, so this would actually save Playground Games and Microsoft time, effort, and money.
  • Improved character customization. Ability to add facial hair, and change eye color, body weight, and height. Ability to create custom preset outfits for specific game modes, seasons, and holidays. Also, racing suits and helmets from licensed manufacturers, such as Alpinestars, Sparco, Bell, etc.
  • Improved traffic behavior. Significantly increased traffic population. Traffic vehicles to have the ability to honk their horns, brake hard when startled, and pull over and/or swerve off the road if a player is approaching them head-on. Car alarms when parked vehicles are hit would also be a nice detail.
  • Additions to HUD. Odometer, turbocharger/supercharger gauges, and a more detailed tachometer. Countdowns before and split times during races would also be a good addition.
  • Improved track dressing. Brake markers, rumble strips, trackside ads, and more barriers to remove the need for checkpoints for sanctioned events, and more spectators in illegal street racing events. Debris also does not respawn in their original positions on circuits.
  • More detail. Make the sky busier. Add more hot air balloons, planes, helicopters, drones, and birds that fly overhead. Also, add more animals to fields. Add pedestrians to sidewalks. Add non-static farm vehicles that work in fields. Add heat haze above engine bays. Have vehicle paint smear on walls and barriers. Have buildings and large trees that can’t be fully demolished suffer from visual damage.
3 Likes

Just one in each category from me & my 7 year old son, we are PC gamers.

High Priority:

  1. Split screen mode. 2 people is enough but the more the merrier. Huge screens and large resolutions are a common household item nowadays and nothing beats couch gaming next to your buds on the same screen!

Low priority:

  1. Actual useable emergency vehicle mode so whereby you attend emergencies too. Teaches people respect for the services & who doesn’t love racing around with the blues and twos…

Thank you & best of luck. :+1:

1 Like

My wishlist
High priority:
Add High Beam light for car and when we riding in night they very useful for other cars
Horn reaction to other cars
Other like this physic
create big map for FH6 : i played FH5 like 1.5 years and i know all the route in game and it’s very ridiculous
(please create the big map)
Offroad scenario improve this is very need for FH6 after 6 forza series : equipment for offroad

Low prority:
Add the other adventure like (Rally Adventure)
Improve the graphic: i realize riding the real car
use other physics
can use car monitor or change the car gauge for better gameplaying
Thanks for responding​:heart::heart::heart:

Maybe worth it, to reactivate this topic?
I think some of OP’s points are good.

It would sound like a good idea as FH5 is slowing down somewhat after the release of series 43 (Midnight Muscle) and the announcement of the game coming to PS5, so here’s my wishlist/prediction for FH6:

Location: South Korea

While it’s understandable that the fans would want a location that’s either Japan or Germany, it would be too ambitious for FH6, not to mention it would clash with other racing games such as Tokyo Xtreme Racer and Assetto Corsa EVO.

The increasing presence of Hyundai vehicles in both FH5 and FM8 may seem to suggest that if it’s anything by past trends of cars coming as DLC, such as for example, Australian cars added to FM6 hinting to FH3 being set in Australia, and British cars leaked for FM7 back then hinting to FH4 being set in Scotland, then it’s likely FH6 could be set in South Korea. Come to think of it, a South Korean map for FH6 would bring back the diversity not seen since FH4, plus the “seasons” system could be put in place again.

Car count: Over 950 to 1,000 cars at launch

Taking into consideration every single car in FH5, licensing not withstanding, with the exception of Forza Editions, Welcome Pack cars, promotional cars and even the “movie cars” (Fast X, Barbie, Universal), FH5 would have 855 cars. Fans wouldn’t want to see cars from the previous game omitted at launch and held back as “recycled” content for a particular update or series, so it’s best that no car from the previous game, assuming there are no licensing issues, would ever be left behind.

This would result in FH6 releasing with the largest car list in Forza history, and it’s apparent they’ll want to go for 950 to 1,000 cars, and that’s rather plenty to add for the next game at launch. However, some older car models are reportedly being re-scanned ahead in advance and it’s likely these will end up in this game. And this count is not even accounting for any Car Pass cars, the VIP Pass or the expansions yet.

Personally, I don’t want to see any Forza Editions or Welcome Pack cars anymore as they artificially increase the car count with them not being actual cars to look forward to.

Now, aspects of the game I wish to see in FH6:

No more FOMO mechanics

One of the biggest complaints surrounding FH5 is the FOMO aspect which revolves around the Festival Playlist, where usually, new cars get added every month, and players have a one-week window to obtain a new car. While it does take about an hour or so to obtain one or both cars from a week in the Festival Playlist, some players would have reasons for being unable to play, and that this will eventually bore players into doing something like this.

A solution would be to make the Festival Playlist cars available in the Autoshow once the playlist has ended, so that players could buy them with in-game credits, so that it’s always available for them even if they have missed out. If players won the reward car from the Festival Playlist, then that would mean a free reward car they can use before it’s available on the Autoshow.

These mechanics also encourage bad habits such as “sniping” auctions in the Auction House with hyper-inflated prices, and that the Backstage mechanic isn’t any better as a solution - while these cars may end up there, a selection of cars picked by Playground potentially coming to the Backstage are picked by popular vote, with the winning duo of cars eventually making their way in. And with Backstage Passes being the main currency of getting such cars, you could only get these cars once, which means that should you want to buy a duplicate, or accidentally sold or removed one, you’re out of luck.

Another would be that if a car that could only be unlocked through Horizon Stories or discovering them from a barn find has already been obtained, that car can be purchased again on the Autoshow.

Better storytelling and writing

Most of the game’s storytelling aspects, even including the Horizon Stories feel really flat and not cinematic enough, where we’re just staring at a wide shot of two people standing next to a car, and the speaking character isn’t even moving their lips. I’d like a mix of better and more intuitive writing into various scenarios, as well as more cinematic cutscenes and interactions so we get a glimpse of how the other characters are like. Make it more of “show, don’t tell”, so we feel like we’re really there in the game’s world, foreseeing our role in the story, and so we’re properly introduced to the characters.

Further improvements to customization

I’d like to see decal and sticker placement on windows and other places of the car that were previously impossible in the past, like in the livery editor of Gran Turismo 7. Of course, more individual dress-up parts (wings, bumpers, hoods, side skirts, etc.) full wide body kits and rims are always welcome. But for the most part, we need redesigned Forza aero or more options for it as the usual Forza wing isn’t exactly that pretty to look at. Lastly, the ability to change headlight colors would also be a great idea.

1 Like

Dear Playground Games Team,**

I’m a passionate Forza Horizon fan, and I wanted to share some ideas that could make Forza Horizon 6 the most immersive, exciting, and innovative racing experience ever.

Feature Ideas for FH6:

  1. Fan-Based Progression – Earn fans through racing, influencing how the festival expands and evolves dynamically.

  2. Fan Interactions – Followers request races, vote on events, and shape Horizon’s growth.

  3. Walkable Festival Mode – Step out of the car, spectate races, interact with the Horizon world.

  4. Character Progression System – Build your legacy beyond racing—whether as a tuning expert, event organizer, or racing icon.

  5. More Balanced Wheelspins – No filler prizes, just high-tier rewards between 70,000 and 999,999,999,999 credits.

  6. Barn Find Expansion – Over 30+ barn finds, with treasure maps, hidden clues, and player-driven discoveries.

  7. True Hot Wheels Track Builder – Design massive, looping tracks, complete with boost pads, jumps, and crazy stunts.

  8. Full Planet Earth Scale – Drive anywhere, explore iconic roads, and experience real-world weather and time zones.

  9. Laser-Scanned Cars – FH6 could bring museum-level car accuracy, true-to-life interiors, and advanced reflections.

  10. Autovista Revival – Fully interactive car showcases, featuring expert voice-over commentary and deep manufacturer insights.

  11. Cold Start & Engine Tuning Effects – True-to-life engine reactions based on weather, altitude, wear, and temperature conditions.

  12. Exclusive Jackpot Wheelspin Cars – Legendary vehicles unlockable only through rare high-stakes spins.

These are just a few ideas, but I truly believe FH6 has the potential to be the biggest, most dynamic Horizon festival yet. Thank you for your time, and I’d love to hear your thoughts!

Best regards,

[Levi Shafer]

Levi Shafer
(For I can do all things through Christ, who strengthens me
Philippians 4:13

High Priority

  1. BETTER EXPERIENCE FOR COCKPIT CAMERA PLAYERS. Sorry for the caps, but oh man, I was putting this on n. 4 and I just realized this was actually (and literally!) the biggest reason, by far (!), for me leaving FH5. It got to the point I tried contacting a few people from the Forza team back when I was working at MS. It’s so sad this never got fixed… Anyway, here’s the actual issue description: I only like playing using the cockpit camera. FH was never the best racing game around in relation to this (eg. hands/wheel movement limited to 90°, badly synchronized, etc), but it was totally fine. Until FH5. Jesus Christ that green-tinted window is SO BAD. It DESTROYS all artistic intent. For the love of my life I CANNOT understand how you let this be for the entire 5 years of life of that game, especially when it could be fixed with certainly no more than 5 lines of code. Your artists worked tirelessly to make a beautiful game, only for someone to try and make a “realistic” car window shader and destroy the game tonemapping. It is THAT bad. Like, really, really bad. Atrociously bad. It not only distorts colors, but completely butchers the white balance, while also compressing dynamic range and somehow even makes it harder to see at night. It’s a complete disaster. So please, for FH6, either remove it completely, or let us customize window tint (including the option of having very transparent glass).
  2. More competitive/realistic (these two words are key!) single player (player vs AI) races. Currently, you always start at the back in every race against the AI. Then couple that with extremely short races (Goliath = :heart_with_arrow:), fast cars and tracks with questionable design, and you end up with all sort of degenerate racing (ramming, wall riding, etc) in order to have a chance at winning. Not fun. Depending on the car class + difficulty + track combination, it’s almost impossible to win, simply because you won’t have time to reach first. It’s fun for the first few hours, where everything is woohooo horizooon lesgo crazy baby wooo, but it quickly gets boring. For players like me who don’t enjoy multiplayer that much, that makes me abandon the game. Now, notice it’s not (necessarily) about making it harder – the game is hard enough on Unbeatable; rather, it’s about making it competitive (eg. have qualifying rounds before races; or put you in a position relative to your previous finishes; or randomize every car even! Even that can be fair competition; and/or have longer tracks/races)
  3. Longer and more realistic nights. This industry trend of removing or brightening nighttime in games is so sad. Nighttime is so beautiful, and by not using it you completely lose half of what could make your art shine. I completely understand the accessibility concerns, but please make that an option, not mandatory, even if the default is the more accessible option. I want to drive in dark, long, moody nights.
  4. Improve handling model, especially clutch. I haven’t played FM 2023, so I don’t know how things are over there, but at least up to FH5 the handling model still have some areas for improvement, of which the ones I’m more interested in are more realistic clutch control. Currently the clutch on FH seems to be basically a on/off switch for switching gears, and mostly worthless for everything else a clutch can do in real life.
  5. Cars should be accessible, but should not feel trivial to get. I feel like FH5 went too much in the other direction of making cars accessible. Yes, I enjoyed the lessened grinding, but at the same time, pretty early on in the life of the game and I already felt like I had no motivation to save money to buy a particular car or anything. I was receiving gifts from strangers every week, I had lots of money and soon I had almost half the cars in the game. Now, I know that’s not a lot relative to some players and I know there are quite a few rare cars out there I don’t have, but my point is I got so many so early on, and so many (almost all) of the ones I wanted, and I had so much money left to buy so many more, that I just lost motivation to collect any other.

Low Priority

  1. Have an option to automatically choose clutch/gear setting based on car. I prefer using the authentic clutch setting for each car, like WRC does – eg. clutch + H manual for a beetle, automatic or sequential for a supercar). Currently FH doesn’t differentiate between H and sequential, but just automating changing the existing settings would be plenty enough to make me happy :slight_smile:
  2. Make it possible to make alterations to your tuning setup when you’re using a shared preset. It’s very frustrating when you’re testing someone’s preset and you like it, but want to make a small tweak and then remember you cant.
  3. More ray tracing features. GI, shadows, and reflections for entire world, including other cars.
  4. More dense and diverse traffic (cars and humans). Of course, being a racing game – and Horizon at that – no one would like realistic traffic density everywhere; On the other hand, FH5 is too desert too much of the time. Cities feel completely dead.
2 Likes

High priority

  1. 900 steering wheel degree in cockpit view
  2. Turn signals /hazard lights /toggle headlights/toggle windshield wipers and windows
  3. Having Forza Motorsport physics as a option for us car enthusiasts
  4. In depth car customization (like car interior customization, window/tire stickers , head/tail lights, more bodykits, exhaust pipes etc)
  5. More advanced tuning options with the ability to adjust the turbos, rpm’s, tuning the exhaust sounds etc
  6. Traffic slider for people who want more traffic or less traffic
  7. Car meet up locations (being able to walk around, open up people hoods/ doors while taking photos

Low priority

  1. Less cars = more customization
  2. Server list
  3. Touge racing events
  4. Co pilot as In having a friend in your car to drive around with you
  5. Gas stations being able to fuel up the car (optional )
  6. More realistic/mature story, I feel like the last 4 horizon games have been catering to kids too much which I think the story should cater more to us car enthusiasts