$500,000 Car Price Cap?

But the scaling still makes no sense. Why is a M2 30% to price of a super limited hyper car? That’s absurd. I bet even the 250 GTO and SLR Benz will be capped at $1 Mil, meaning an M2 is 1/10th the price of the most valuable cars in the world. Makes no sense and ruins the special feeling of owning those two cars.

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Well, that I can agree with. Should probably be priced around 80,000 credits instead.

I would just like a credit scaling option. I hate when games are too easy. I feel like FM4 was the last game where rare cars were actually rare to own because they were actually hard to get. I could be misremembering but it has been awhile since I’ve felt that

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They match their real world price or not? Most of the cars in FH5 match

The 300SLR was auctioned for 135M EURO so yeah it makes sense ingame

It’s fine in FH5 but way harder to get money in Motorsport…

That was an Ulenhaut Coupe though not the one in game. Either way, $1 mil cap is ridiculous. Maybe $10 mil but $1 mil can be made in one day, pretty easily which kind’ve gets rid of a feeling of progression

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Atm, the game has 529 files in cars folder… with 150k avg x 529 it’s 79.5M and with 1M per day… Not everyone can make 1M per day and u still have to level the cars

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Who actually buys every car in the game though? It’s pretty pointless, and next to nobody actually drives them all. Horizon throws so many cars at me, that I’ve never even used 2/3rds of my garage.

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When these games are full of so many types of events & lobbies like JDM championships, vintage racer cups, super sedan challenges, hot hatch showdowns, European opens, GT enduro series, single-make track days, 70s muscle, 90s street legends, etc., along with ongoing/cycling new playlists, across different PI classes (B-class, A-class, S-class, etc.), then players need garages full of lots of different cars to meet all of those different event restrictions.
…I don’t want to be repeatedly stuck grinding the same event in the same car for hours just to finally get what I need to advance on to one of the many other events.

You said you spent 2 weeks running hour-long races in FH5 just to afford one car on the Auction House, and that it felt great.
…I have to imagine you’re in the minority for craving that kind of grind.

Bruh, I can’t take you seriously when you want this game to be a grindathon full of silly cars.

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Welcome to the grind…

It’s all about the nature of the grind.

I do league racing on ACC. I, and others in the league put hours and hours of practice into that game, for a 1hour race every week.

In return, the game gives you nothing. All I get is better skill and hopefully bragging rights on race day (that happens very rarely, mostly just happy to have a good race).

But that’s absolutely grinding for hours on end, enjoying the grind, for just 1 hour of actual proper racing every week. And all in the same car, week in week out.

Forza is gonna be different. Whether they removed the part locking mechanism or not, levelling up each car is gonna take a couple hours and that will make owning a prolific amount of cars more difficult than it has been in the past.

How much more difficult? How will it really feel and work out? We won’t know till the game releases amd we get some time with it, but it will be different for everyone based on what you want exactly.

Personally, I reckon the grind will be interesting enough. While I don’t like the parts being locked, the cars changing as I upgrade them, and going from one car to another I expect will offer fun and variety in a way I can’t get with ACC.

I never collected massive garages, and often only got some cars just to complete series and then never touching them again, whilst I had several other cars and classes I absolutely loved. I don’t expect that to change much or the new game to make that play style less enjoyable.

Let’s see what it feels like when we get hands on and try not to jump to too many conclusions nefore we can really see for ourselves.

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For the most special and rare of cars in the game? Why not? Obviously, not every car should have that “grind” (and by grind of course, you just mean literally playing the game) but maybe having 2-5 out of 550 being worth 10-25 mil and being pretty limited, why not? Once again, I earned that money by having fun and playing the game for an hour or two on weekdays after work (I don’t only do hour-long races, those are just my personal preferences). I wasn’t forcing myself to do arduous repetitive 1000 lap races with the sole intention of buying the car. I played the game. Had fun. Earned credits as a result. Bought the car two weeks later with those credits. I could have probably made 20 mil in a few days if I was focused & wasn’t confined to an hour or two a day.

I’m still not fundamentally understanding how racing in a racing game you enjoy is considered “grinding”. It’s literally the entire game.

Huh? When did I say I wanted silly cars? If you’re referring to my topic, I quite literally specified that it would be best if they were added in a year or two’s time, if/after the game’s car list is super solid & covers all of its bases first. You couldn’t read that topic & somehow miss that part. Seems like you’re just not arguing in good faith anymore, so this conversation is pointless at this point.

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True but once again, then there’s a scaling issue. Why is a BMW M2 30% the cost of a super limited Ferrari Hypercar? The Ferrari was scaled down 82% in cost from FH5 (which cost 2.7 mil, basically a true-to-life price), yet the BMW retains a true-to-life purchase price of 100k. If the same severity of scaling was done to the M2 it would cost 18,000 credits. Seems like the pricing lacks cohesion.

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FM7’s pricing was fine. I’ve never had a complaint over pricing in a prior game. I just find the 1 mil price cap arbitrary & lame, that’s all. The licensing thing is a good point, & seems like a likely reason, but it all could have been avoided if not for the cap in the first place. I guess we’ll see how it plays out. But a sense of progression is going to be hard to feel if every car is attainable after my first-day playing.

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Some people who play these games are painters. Others are collectors. I’m one of the latter. It’s just how I play. Believe me, if I weren’t a collector, I’d chuck every EV in the games into the volcano, but I have to keep them for completion’s sake.

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I said “if”.
I don’t know if it will be easy to make a million, I’m hoping it’s not. I didn’t assume anything in that prior comment. I’m concerned about the possibility of a damaged sense of progression, but I’m not pretending that I know how it will turn out. Like I said above, I guess we’ll see how it plays out.

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Once again, I said if. I didn’t say “a sense of progression is going to be hard to feel since every car is attainable after my first-day playing” I said if.

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Until we actually know what cars cost, how many you’re given through progression and how much you earn in races there’s not much point in getting excited about it.

Personally I wouldn’t mind a few cars having “silly” prices, but I wouldn’t be a big fan of everything being realistically priced either. Forza has a large vehicle roster and I like to try and make use of it. I play a lot of different games and don’t have much free time because of work, so games that have economies that require a lot of grinding or time limited things aren’t really for me.

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Fair, I’m the opposite of you, in that I really don’t play any other games. I’m not much of a gamer nowadays & have been going on several month-long droughts of gaming, only occasionally throwing FH5 on to do a festival playlist for a car I want.

Back when I was in high school I’d basically buy one game per year or every other year, & play it & nothing else until I had done basically everything, or its sequel came out. While I won’t have as much time to play FM23 as I did with older Forza titles, this will probably be the only game I play for years. So I hope it lasts me a LONG while.

I’d prefer a difficulty setting pertaining to car prices/race payouts so that there’s an actual challenge to earning cars for someone like me who won’t really play anything else. (Unless GTA VI finally comes out :wink:)

I think in your opinion you are making wrong sentences. Dont judge my decision it depends on people some people want to get cars fast some people want hard to get. Im car enthusiast. What car enthusiast does ? Its sure doesnt play league of legends.

If you are right about saying, it looks like nearly in 1 year people get all cars in their garage. Its a good news. I just wanted to say credit balance i mean if races give less money and cars are too expensive its not good there must be balance between buying cars and completing races.

Depends on people . actually I try to drive all cars in FH5. It can seem pointless to you but not for everyone. You shouldn’t just think from your own perspective.