$500,000 Car Price Cap?

I’ve seen just about every Forza video under the sun, and there was only one that mentioned anything about car pricing. What it said seemed so weird that I thought they were wrong.

But after seeing a multi-million dollar Ferrari for $345k in game, I think it’s true.

Cars in the new MotorSport are capped at $500,000.

Plus, now leveling up a car to level 50 makes the entire manufacter’s cars 5% cheaper with a cap at 25%, making everything absurdly easy to buy.

Why?

That means this fairly priced $100,000 new BMW M2 is now 30% of the price of a FXX-K & 20% of the price of the most expensive Veyrons, 250 GTOs, Chirons etc. How does this make any sense? Why not at least proportionately make everything cheaper if you want to go that route?

Is this MotorSport’s way of making it really easy to rack up cars like in Horizon? What happened to progression? I love the feeling of accomplishment of working hard towards getting super rare valuable hyper cars and vintage race cars, as those cars should be harder to get! That’s what makes owning them special, after all!

Limited rare items in games, such as rare guns, armor, or in this case, expensive cars have always been cool. It’s great having that hard-to-obtain special car in an online lobby that you can show off. This million-dollar price cap is going to eliminate the special feeling of working hard to buy a special car now.

A 2013 Dodge Dart (a cheap economy sedan) in-game will now cost about 6% the price of the Ferrari 250 GTO (the most valuable car ever sold until last year). Whereas in previous games it was 0.075%. Why? Because it should be.

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Huh? It costs ca. 800k bucks. The most expensive car in The Crew Motorfest costs around 2.5 million.

If you want realistic car prices and dozens (hundreds?) of hours of grind to obtain them, I recommend you playing Gran Turismo 7. There is even simulated inflation :smile:

I wouldn’t worry too much about cars being too cheap. There are no (super)wheelspins from Forza Horizon, and payouts for races seem lower than in previous games :wink:

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It’s a game…

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Weird I swear I heard it was $100 Mil oops :sweat_smile:

GT7’s car prices are good, & now that they’ve fixed payouts it seems even better. (I honestly thought people complained WAY too much about it). Forza’s prior game car prices were fine too, $20 Mil Cap is a great cap. But $1 Million? You can earn that in an hour.

I’m gonna sound like a boomer, but it really feels like the current gen of gamers doesn’t like having to work for things anymore. I enjoyed racing & saving up for a week to earn the $20 Mil Plymouth Fury from the auction house. Made the car special to have. Nothing will feel special with a $1 Mil cap.

It’s not a “grind” in my view to have to race in a racing game to earn money. That’s kind’ve the point of the game

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Forza 1-7 & Horizon 1-5 were also games. All of which I’ve played (0ther than FM1). None of them had this bizarre-o price cap. Do people not like actually having to earn things anymore?

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In all these games no car costs the actual price. What happened to racing in Forza games? Feel special when you win one. That should be the focus. Not pointles grinding. Horizon has muddled this.

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What are you on about? In past Forza games, the FXX-K was $2.7 Mil, which is an accurate price. The M2 in this game is $105k, which again, is about right. What does that have to do with racing? :face_with_raised_eyebrow:

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NOTHING. That’s the problem. It’s just time wasting. It is doing some pointless task to grind credits instead of playing the game with people and enjoying it. That’s what they want you to do. Have fun. Bad enough we have to level up cars for no reason. You want arbitrarily expensive cars too? I always did that to make money (simply played the game) and never had a credits issue.

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My guy, it’s a racing game. Having to race in a racing game isn’t a “pointless task” it’s literally the entirety of the game. If you think racing to earn money is “time wasting” then you’re playing the wrong game.

The cars weren’t arbitrarily expensive in prior games. Now they’re just arbitrarily cheap. Arbitrary means “based on random choice or personal whim, rather than any reason or system.” What’s more arbitrary, having a $3 Million Ferrari in the game for $2.7 million or deciding now that it’s worth 1/10th of its actual price?

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Grinding is not racing. Doing the same thing over and over in GT because it’s impossible to get decent payouts just racing is not fun. You have to find some high payout thing and repeat repeat repeat. You will never make enough in GT just by playing. I don’t want GT levels of grinding. It ends up taking away from the racing in the end. Game economies do not reflect real life prices. I have $999,999,999 in H4. You also don’t know if it’s even true so let’s wait and see. I’m pretty sure there will be 20 mil cars like always. That part of the game, buying cars isn’t in the preview builds.

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Fair, GT7’s original economy seems like a terrible way to do it, because the racing you had to do to earn money wasn’t fun. But I love racing in Forza & usually set up 30-90 minute races that give me 300,000-1,000,000 each time. I don’t think that’s a grind, I find it fun. GT’s races weren’t fun, & that’s why it felt like such a grind. But I just don’t feel like I should be able to buy any car in the game after 1 race. If the price cap is true it gives the game an almost child-like level of difficulty.

The FXX-K is 82% cheaper in this game. That to me is pretty absurd.

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There are tons of cars here. In my opinion buying cars must be easy or earning credits must be higher than prev Forza Motorsport. Otherwise it is impossible to buy every car that you wanted. Plus they will add more cars.

Then don’t own every car. In Horizon you’re thrown so many cars that 3/4s of your garage’s cars are nearly or completely unused & just waste space. The whole point of the car XP is to motivate people to have cars they want & to use them. Not the “catch 'em all” style of FH5 & FM7. This 1 mil price cap completely contradicts this. I hope they add a difficulty slider or something because it’s gonna feel childishly easy to play the game for an hour and have enough for any car in the entire game.

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In here Every car means not all the cars released in game. For example 3 cars that you wanted makes 3 million credits how did you get those cars fast ? Just as it is boring when it is easy, it is boring even if it is very difficult. Probably i will focus to buy Touring and Lmp Gt3 cars.

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If racing to earn money is boring, then you’re playing the wrong game in my opinion. That’s literally all there is to do in a racing game. I don’t mind most cars being easy to obtain, but for the ceiling to be 1 mil? that’s boringly easy.

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I wouldn’t be surprised if lower car prices are matched by similarly lower payouts, equating to roughly the same amount of grinding (or more) to accumulate the needed credits to purchase those cars.

“nObOdY wAnTs To WoRk” in a video game is always a cringe take.
Gaming is recreation.
Gaming should not be work - unless you’re a professionally competitive gamer, or a gaming content creator, or a game developer, etc.
Voluntarily putting in the time & effort to develop skill in a game is one thing, but forcing players to slog through countless hours of mindless grinding just to access in-game content is terribly unoriginal game design.

Hollow repetition is not “wOrK” or “eArNiNg” or “pRoGrEsSiOn” - it’s nothing more than locking content & features behind a timer after I already paid real money for the content & features.
…That’s not playing a game - that’s a game playing you to artificially inflate its engagement/retention metrics.

I wish people would stop trying to stack more grinding on top of grinding with an extra side of grind-sauce in games.

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I just frankly do not see playing a game I enjoy as mindless grinding. I was hoping that Forza MotorSport would be good enough to last me a year, so it’s gonna be mighty boring when one or two days into the game I already have enough for whatever I want 5 times over.

Would be nice if there would at least be the option for people who want a challenging progression. These games have simply gotten too easy. It shouldn’t be a cakewalk to own a Veyron.

I’m fine with low payouts but then it just becomes weird because the M2 is now 30% the price of an FXX-K, so it seems like it’s very disproportionately scaled.

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i guess some of you missed the part where Chris said since car points are used for upgrades they are giving out less credits for racing, and thus making the cars cheaper to reflect this. so yes I’m hoping a million would be the most expensive car.

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Then why not scale prices down proportionately? Why is an M3 1/3 the price of a multi-million dollar FXX-K? Shouldn’t it be like >$50k if it were to be scaled correctly?

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Better than playing a poor simulation of Pokémon like Forza Motorsport. :smile: