I’ve seen just about every Forza video under the sun, and there was only one that mentioned anything about car pricing. What it said seemed so weird that I thought they were wrong.
But after seeing a multi-million dollar Ferrari for $345k in game, I think it’s true.
Cars in the new MotorSport are capped at $500,000.
Plus, now leveling up a car to level 50 makes the entire manufacter’s cars 5% cheaper with a cap at 25%, making everything absurdly easy to buy.
Why?
That means this fairly priced $100,000 new BMW M2 is now 30% of the price of a FXX-K & 20% of the price of the most expensive Veyrons, 250 GTOs, Chirons etc. How does this make any sense? Why not at least proportionately make everything cheaper if you want to go that route?
Is this MotorSport’s way of making it really easy to rack up cars like in Horizon? What happened to progression? I love the feeling of accomplishment of working hard towards getting super rare valuable hyper cars and vintage race cars, as those cars should be harder to get! That’s what makes owning them special, after all!
Limited rare items in games, such as rare guns, armor, or in this case, expensive cars have always been cool. It’s great having that hard-to-obtain special car in an online lobby that you can show off. This million-dollar price cap is going to eliminate the special feeling of working hard to buy a special car now.
A 2013 Dodge Dart (a cheap economy sedan) in-game will now cost about 6% the price of the Ferrari 250 GTO (the most valuable car ever sold until last year). Whereas in previous games it was 0.075%. Why? Because it should be.