I just frankly play racing games to race, not to have content drip-fed to me based on nothing more than how much time I spend in the game.
If a racing game is over for you as soon as you acquire all of its cars, then it sounds like you’re playing with nothing more than a car collector mindset.
It’s not “cHaLLeNgInG pRoGrEsSiOn” if players can literally just strap a rubber band around their controller and/or set the game’s auto-drive assist then walk away while their car auto-pilots itself around for endless laps to “eArN” credits & unlocks.
That’s nothing more than locking content & features behind a countdown timer.
A challenging progression would require skill, but that would probably hurt a lot of people’s feelings if they couldn’t develop the required skill.
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Sure have it be skilled based then. That works too. Anything to not have the game feel childishly easy.
But I have a feeling it’s not going to be hard at all to earn 1 million, as in prior games I could get that money in one or two long races.
It’s like minecraft, you put in the hours and work and you create an awesome little place to survive in and you’re fully decked out in armor. If you got all that within a few hours of playing the game would suck 
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Racing is only “childishly easy” if you’re racing against very unskilled opposition.
Go after higher-tier competitors for some actual challenge.
I do free play
I enjoyed setting up hour long races and working hard to get $20 mil for an auction house special in Horizon 5. I don’t want to be able to own every car after an hour. Working hard for special, rare cars is what makes them feel special and rare. $300k for a hyper limited Ferrari is lame
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“wOrKiNg HaRd” 
Bruh, it’s a video game.
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Obviously I’m referring to “hard work” within the context of a video game, no need to be annoying.
Due to working full time it took me two weeks to get $20 mil, felt great to buy my favorite car after all of that
Wouldn’t have felt as accomplishing if it was $50k in the auto show
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Sounds like you’re primarily a car collector motivated to play just to collect cars, and it sounds like you lose interest if the collection process isn’t slow enough.
I don’t feel any “sEnSe Of AcCoMpLiShMeNt” from spinning a hamster wheel until the game decides I’ve done it long enough to deserve unlocking a tiny piece of the content I paid for.
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Yeah I don’t like wheel spins either. My sense of accomplishment comes from good races and getting good cars. You seriously don’t think there should be any sense of accomplishment from buying a Ferrari 250 GTO, or Chiron, or McLaren F1? You don’t think it should be all that much harder to buy than a BMW M2?
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I think I’m interpreting what you’re saying here correctly, and I totally disagree. I never, what I would call, grinded at all in Forza Motorsport 7. I would do the event races, I did the career and then I would do the track meet up" and just drive around for fun, occasionally playing with friends in multiplayer. And without making any concerted effort at all I ended up with every car in the game and a pile of credits and duplicates. Just by enjoying the game and never really paying attention. Granted we had the gifts every level which helped but in the end it ended up just being duplicates that I took cash for.
I thought the economy in Forza Motorsport 7 was actually well done and once they got rid of the gambling aspect shortly after release it was a very good system.
Sorry if this post is confusing I’m clicking reply on people’s posts and it’s not connecting to their postage just dumping it at the end of the list.
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Can someone translate this 
We also dont know the payouts yet, if youre only makin a few thousand a race, 300k is a lot of races
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By “spinning a hamster wheel,” I meant mindlessly grinding (not “wheelspins” like the ones in Horizon).
No, grinding just to access playable content that I already paid real money for seriously does not give me any “sEnSe Of AcCoMpLiShMeNt” whatsoever.
I can’t play a car racing game without cars, so when a car racing game puts big time-sink barriers between me & cars, it’s putting big barriers between me & racing - which defeats the purpose of buying & playing a car racing game.
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I honestly hope so haha, but then it’s weird because then you have that M2 being 30% the cost of a Ferrari. The cheap prices are not at all proportional. It would be a terrible value to buy the M2 when you’re already almost halfway to an FXX-K which is a super limited extremely fast hyper car 
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I have to imagine you’re in the minority for thinking that. If you think any difficulty buying any car is a “barrier” that prevents you from racing then it sounds like you’d be fine with all cars being free and attainable from the start. That to me seems ridiculously lame.
Once again, imagine if you booted up Minecraft and you were immediately given a crazy house, all weapons, armors, spells & a functioning farm. What’s even the point at that point? What would be special about making your first set of diamond armor if you’re given it with little to no work? Same logic applies to special/rare cars.
Once again, if racing in a racing game is “mindless grinding” then I’m afraid you’re playing the wrong game. Racing is kinda…the entire game.
Seems like you fundamentally do not enjoy the game for the same reasons as me and many others do at all. So at this point, payout/car price difficulty options seems like the best bet. I don’t want cars handed out to me like candy 
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Correct.
It sounds like you play primarily to collect cars, and you want a slow check-the-box time-sink to drag out the illusion of “AcCoMpLiShMeNt” since the joy is gone for you after you collect them all.
That is indeed not what I seek from racing games.
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I love how you mock how people play the game because its different than how you play
. I don’t just collect cars and do nothing with them. The joy is not “over” the game once I have the cars I want. It’s just stupid (in my humble opinion) to expect all the cars to be handed out to you. I’m not saying that’s what you want (although I wouldn’t be surprised), but clearly with a pathetically low ceiling of one million, it seems like that what they think everyone wants.
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1,000,000 credits being the cost cap per car sure beats Horizon 5’s 143,000,000 all-time high. Heck, due to the inflation in-game, it still took me about six months to own every car in the Autoshow. Even now, two years later after launch (and a year and a half with barely any credits spent), I’m still nowhere close to 143,000,000 credits.
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Yeah i’m still working on that car… think i have 103M now
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Yeah I’m not sure what happened there. Every other car has a cap of 20 mil. I don’t even think that’s accurate to that car’s actual volume. But I do like how they have one car that’s sort of a “holy grail” due to its pricing. I’d rather one super valuable rare & special car at $100 mil than all cars at 1 mil 
I respectfully disagree. 1,000,000 credits is more than enough if multiple vehicles in the game cost that much, especially if wheelspins (assuming Motorsport has them) are clogged with useless goodies (assuming track suits are back as well). Besides, I imagine the earn rate of the credits has been adjusted to match this new cost cap. It could take a long time to a buy single 1,000,000 credit car. We just don’t know yet until launch.
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