Economy

Right before I start I would like to say you may believe this should be in the wishlist thread. But that is not what this is. This is a idea of mine which I would like to hear other people’s opinions of. First let me explain

When FM5 was first released I LOVED the expensive cars and low earnings. gave me a real sense of achievement when buying that car you worked so hard for affinity would have finally meant something (even forza monthly rewards of 1.5m could still leave you 5m short of your dream car)

Then came the children and complainers (and a few genuine older people with busy schedules) who complained and as a result of the update that followed levels flew by. Credits rolled in and cars piled up. To the point I have millions sat there useless. And now with 2.1m rewards each month there’s almost no incentive to race…

So onto my idea. I personally believe that when first firing up the game when you adjust your screep brightness etc that we should be given the choice of an easy or hard economy. This way those who really want to EARN their money and car collection can. And those who just want to buy ever car and throw it in x class right off the bat can also do so (which is silly really)

so my basic question really is how would you feel regarding a system like this?

Bring back the 20M cr 250 GTO

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I would like an idea like that.

Annoyed isn’t the word to describe how I felt when I was about 100k from affording the E21, then they dished them out for free and made everything half price.

I honestly though at the start when being told that each car would have its own story, that I would have to earn each car and earn the upgrades - but that’s not the case.

Somebody mentioned in another thread, on FM1, you needed to beat a certain time on a certain track to unlock a certain level of cars. Now that’s an idea I really like.

Or just make all cars free. Not like it is now - not free, but not a challenge in the slightest.

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I believe that was the arcade mode. Arcade mode in FM1 had you unlock various stock vehicles for use in arcade mode by doing a large variety of races and events. The better you did in the event, the more cars you would unlock for use in the next arcade event (1st=3 cars, 2nd=2 cars, and 3rd=1 car). It was a fun game mode, especially because it didn’t involve CR (which was extremely hard to attain in FM1).

The career mode in FM1 provided you with a limited selection of the 231 cars available in game. You would then play through various championships, each with a unique set of races and vehicles, hoping to unlock (or receive) a new car that could be used in the next series. You would also receive CR for each race, but the main draw was unlocking the more competitive and/or required cars for the next championship. At the same time, each driver level provided you various bonuses. The bonuses/rewards were affinity with parts manufacturers or car manufacturers. The former provided you with discounts on specific upgrades, the latter would either unlock several new cars from that company and/or you may receive a new car. This setup kept me playing the career for a very long time, mainly because it was actually fun to earn new cars. When the very end of the game rolled around and you finally reached driver level 50… The Chrysler ME-Four-Twelve, she’s yours.

Now, I’d say it was only fun because of nostalgia, but that’s not necessarily the case. I continue to play FM1 to this day. I’ve even replayed the career a few times, and each of the few times I’ve received that ME-Four-Twelve I smile. Why? It’s essentially a symbol of your commitment to the game. It’s all of your time and effort paying off. I wanna see that metaphorical ME-Four-Twelve equivalent in FM6. I wanna have an actual reason to play the career, and not just for achievements.

Sorry about that wall of off-topic text, FM1 just means a lot to me, I like talking about it…

Just to say I am not the best driver i never really made it to the top. I feel like having a choice would make most sense i myself wouldn’t mind trying my hardest to gain credit when due.
I also think that gaining something when you aren’t a racer who is in first every race is still necessary.

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I think this would be a fair idea to consider with one major gameplay hurdle in implementing it: if Turn 10 Studios brings back many of the community features some Forza gamers are asking for, having two different “economies” will certainly make it difficult to ensure a stable, consistent and fair system.

To be honest, I am of the opinion that many of those who griped about the ratio of credits earned to the cost of vehicles were those who really had no intention in actually playing the game in the long term and simply wanted to load up their garage, run some races and call it a day. There’s no shame in that, but it should not impact how the game is presented to others.

The better option, I think, is similar to what the Gran Turismo franchise has had in years past. Offer an arcade mode which would feature single player activities, segmented multiplayer functionality, community features, Rivals, and the ability to use all vehicles without the penalty of the rental system we have now. In arcade mode, there would be no credit system, but the gamer could continue to earn XP to count toward their overall Forza profile. Separately there would be a mode called “Forza Career” featuring a full-fledged single player and multiplayer career system, community features and Rivals in which credits are earned according to your difficulty and assist settings, and vehicle availability is limited by the gamer’s progression and credit earnings.

These two different avenues of Forza gameplay would offer the best of both worlds: an option for gamers to play the game the way they want with few restrictions and/or the way the developers want in order to maintain a Forza “economy” that is challenging, rewarding and consistent from user-to-user.

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To the highlighted part… Absolutely NOT!!! I personally hate level locking with a passion, it was a huge aggravation in Gran Turismo 5 when I aggressively saved money to buy a specific car only to be denied because I’m a few levels behind.

I think even GT has cut away their arcade mode, you can only access a very small portion of their car list without having bought them in Career Mode first. I agree that T10 needs to bring back the arcade mode, specifically for casual gamers. And I too would like it if it were more of a challenge to earn credits to buy cars and parts with, however; with Forza’s very limited track selection it would start to feel like a grind session very quickly.

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wont work shadow. the ones complaining were they wanted the achievement points, faster so they could move on to the next game. they would still complain. the people who bought the game to race were going to earn more than enough credits anyway. its the people who want the points on their gamer tag quickly. they dont care about the game, only the points. some points would still be in the career mode so they would still complain. they are the people who rent games not buy games. maybe microsoft should just sell gamer points like car tokens to make those people happy.

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And to think $20 million is a steal for a 250 gto these days. Didn’t one sell for $50 million?

Anywho, a hard/easy mode or arcade/career mode seem like an adequate compromise.

Forza Credits are, obviously, not a direct equivalent to the US Dollar. Once that is established, these conversations about virtual currency in a videogame economy make more sense.

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It would be an interesting analysis though. It would likely be inaccurate for higher end and super rare cars, but just from memory the normal cars seemed to me to be about what is the FMV for a version in near perfect condition.

Great ideal, however this does not work for the causal gamer. It makes the game less accessible to those that don’t have the time. We live in an instant gratification society where faster is better. T10 knows this and that’s who they are catering to. They are the majority and hard core gamers are the minority. If you’ve ever plaid GT then you know that in order to race you have to pass a license test for each class. I don’t mind doing it because I’m more hard core even though I have limited time but I could see how the casual gamer that doesn’t have hours to play each night would be turn off by this.

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A little basic solution, T10 just need to find the right balance. Also remember Forza 5 had very little cars (200) to spend on compared to Forza 4

then turn ten needs to switch focus back to those that get games at gamestop rather than game fly. with game fly they probably get 10 players using the same copy losing 90% of sales. cater to the long time players not the hit it and quit it players, cater to those who buy and keep not rent and creep. cater to those that race cars not achievement points. they are going to complain until the game is press a to get 1000 achievement score so they can return it to game fly the same day and move on to the next game. making the game easier/quicker just means that copy can be rented to even more people in the same amount of time.

when it comes to comparing gt sales to forza due to difficulty…gt6 alone sold almost 15 million copies, as much as every forza title combined. people dont mind putting in time, it makes them feel more like they got their moneys worth. casuals can play horizon, leave motorsport as a sim. motorsport sales dwarf horizon sales. casual is not where the real money is.

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You don’t really believe that, do you?! Casual is exactly where the money is, coz casual gamers tend to buy most games on release regardless of what they are, play til the next big game comes out (could be as little as a week there), then move on to that. Full RRP sales, all the money in.

Hardcore gamers buy the title specifically for what it is, and stick with it a lot longer. They may get it on release day, or they may have the sense to wait a couple of weeks and get it a little cheaper because they know how the system works.

If I were to guess, I would wager that the split between casual and hardcore gamers is somewhere around 75:25 ( total guesswork there by the way) so if you cater to the hardcore and alienate the casual, you’re losing a massive chunk of revenue and putting future titles at risk.

Having said that, FM needs a career mode, something that offers a real sense of progression, not just race, earn money, buy cars, rinse repeat. How about proper seasons in different disciplines? The chance to work you way up in standings each season to earn the chance to race in a higher class, that sort of thing.

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That’s nonsense! Hardcore gamers are the ones that go out and buy everything, Hardcore gamers went out and bought £450 Xbox’s and £350 PS4’s, Hardcore gamers are the ones in their darkened room playing their games for 8-12 hours a night. Right now the hardcore Forza community on here seem to have created a myth especially when it comes to Forza (no other sim in the world gets lumbered with this constant casual nonsense) that the game is mostly bought by casuals who have no clue what they are doing…I just dont buy it. I think you might be confusing Hardcore Sim racers to Hardcore gamers…Sure Forza most likely does not have many Hardcore Sim racers following it but saying it’s a series for casual’s is just rubbish.

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Sorry dude but he is right,i would even say the numbers he gave for hardcore are even lower,just look at who T10 caters to these days,its not the hard core guys!!

i think making the game too easy makes it casual, making it shorter. to me a casual forza player is someone who only plays it for the achievements. they want to 100% the game in 20 hours or less. due to their playing style the rent games not buy them. or they and their group of local friends buy 1 copy of each game then swap the copy out thru the group and as soon as the last person is done they trade it in tward a new game. its perfectly legal and to me not even immoral. i think thats the reason 1st and 3rd places are the same, why 50% of the feild medals and wins. why race lengths are so short, why endurance races are gone. and yes why there are constantly players drive like its day one playing the game. i dont think 10 people sharing 1 copy makes as much money as 1 copy per player. i think thats why dlc has become such a huge focus, because you cant rent or swap dlc.

read neogaf forums some time on the subject of used game sales. they see it as another form of piracy. they see it as lost money for them. i disagree and the same people who claim its theft if people play their game without them making money on it is no different than them selling their house or car (or buying used) without paying the car manufacture or architect. with their attitudes there has to be alot of money lost to used sales and renting. its why pre launch game disks were going to be tied to a console, that you couldn’t play a rented game or used copy without paying an additional fee. yes i think making the game completable is catering to the same audience they were trying to get away from the people who dont plan to keep the game. complete it as quickly as possible and move on to the next game. either rent it or buy it used to save money then sell it right back, or swap them among friends. the quantity not quality people.

those i think of as casuals will probably claim i am the casual. if they seen the hours i’ve spent playing forzas over the years they would freek out. “you’ve spent how much time!!! i could have finished 100 games in the time it takes you to finish one!”

I think all cars and upgrading them should be completely free from day 1. In game currency is an inconvenience, albeit a small one. I just don’t get the point of in game currency. To me this game is about the competition of racing. Tuning the car and getting it on track to race. My aim and incentive is to win the race, not earn credits.

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To many others, Forza WAS about buying an selling in the AH, collecting LEs that very talented members of the community would produce, and saving up for the much anticipated AH blowouts. Many of these people spent very little time actually driving.

That was back when there was actually an economy to speak of.

But, if there is to be no AH, then I agree 100% that credits are completely pointless.

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I reckon the economy issue is linked to the way the career path is mapped out. What I mean is that there isn’t really a career as such in that if you buy the car you can compete in high PI events almost immediately. So, if I’m presented with the opportunity to compete in S class within an hour of buying the game I’m likely to want the car straight away.

I much preferred it when you start low and build up. Earning enough credits and unlocking higher classes along the way.

I know it’s not the way things work these days. With FM5 you had 10 year olds in a P1 as soon as the game loaded.