It only makes sense to have a delay when you’re shifting manual without the clutch. It’s there because when you’re shifting sequentially or picking a gear on an H-pattern shifter, you’re really “commanding” and not actually physically controlling the gearbox, therefore the game has to simulate the delay that it would take to correctly clutch and rev match to smoothly transition gears.
This makes no sense when you’re playing with clutch. At this point, you are directly controlling the clutch and the gearbox. There’s no more delay to simulate, the delays are your own hands and feet disengaging the clutch and moving the shifter (as opposed to pressing a shift-up button or pulling on a paddle button). But the delays are still there anyway. What should be happening when you shift too fast is a jerk from the different engine rpm and gearbox rpm suddenly syncing when jammed together. It should just be a slightly grindy shift and not a mis-shift.
It’s not an issue, it’s a correction in FM that makes the gear changes mechanically realistic.
Shift your gears on your real car without cutting off the throttle and come and tell us how it went. Persist and you’ll soon need to make an appointment with your mechanic.
It’s very unrealistic imo. My first car was a heap, and I would chirp the tyres between 1st and 2nd all the time, did it for years, never broke. Syncros were worn out but that’s it.
This notion that you’ll be ‘seeing the mechanic’ for doing it is really odd too, we’re talking about racing cars here; seeing the mechanic is part of the deal.
Who would take a car to the track IRL and potter around to keep from wearing out the gearbox in 20k kms instead of 200k kms? I think you’d be smashing through the gears and just replacing worn parts often, or upgrading if failures occured too regularly.
This arbitrary wait is horrible and has destroyed Forza as my go-to for H-pattern racing.
I’m enjoying EA WRC though, no issues with H pattern there.
You don’t seem to understand the problem. My setup for forza includes a full set of pedals (Clutch/Break/Gas) and a H-pattern shifter. I will release the gas, press the clutch all the way in (which is actually further than I would have to in real life because the point where the clutch engages is actually somewhere near the middle of the movement of the clutch pedal), change gears using the shifter, release the clutch pedal, and apply the gas at the appropriate point. Despite doing all of this in the proper manner the game will decided that I “missed” the shift (in part I believe because the shifter position is reported as a button press), and if damage is turned on damage the gearbox in addition to disrupting the cars performance.
This added mini-game may add a bit of challenge for people using a controller, but it BREAKS the game for people using the wheel/pedals/h-pattern shifter setups that the setting was originally added to support.
I have to apologize to my passengers if I try to use the exaggerated Forza timings in my actual car.
Actually with that minimum shift time (300 ms is only in some slow crap boxes, usually its around 225ms street trany, or 165ms sport tranny, shift times are not that bad), back to topic even with this, power shifting is still a thing, all u need to do is to hold clutch longer, and ofc dont shift gear at same time as u press clutch.
Its like press clutch 75ms delay, shift (lets say it takes another 75ms to shift), 75ms delay, release clutch and here u go, fast and perfect POWERSHIFT
modern dsg tranny have shift time ~200ms lol, being able to shift stick tranny as fast is not slow at all.
I also complained about that so they could update the 8r to DSG since the manual transmission and car feel very slow. It is capped with this change the DSG is much faster and apart from acceleration between changes you do not lose power or time
Because a sequential gearbox is not a CVT, or continous drive transmission. It’s still a manual, it simply does it quicker. Especially older gearboxes like the first couple SMGs from BMW or early 90’s Ferrari units were terribly jerky.
This issue is seriously ripe for some fixing.
The GMA T.50 is basically undriveable with this. Even upshifts constantly go wrong. And that’s now after I thought I slowly got the hang of the problem in the meantime.
This is definitely an issue in the game and probably does not have to do with realism.
Example: when you upgrade the clutch, flywheel and driveline shouldn’t the shift times improve noticeably? They don’t.
Only when you throw in a race tranny do the shift times improve.
So that’s one thing they need to address - the unusually long wait or lag between shifts on an H-pattern.
The second issue is shifting on DCGs. Those are supposed to be seamless, hiccup-free, no pauses! This is why manufacturers include a flappy paddle gearbox to remove the judder, hiccup or pause between shifts.
T10 can’t get these details right? They don’t deserve to wear the AAA badge I think.
I tried playing this game with manual w/clutch on and you can can’t “flat foot shift” anymore. There is a major delay when changing gears and it’s frustrating when racing. I hope this is changed soon as this wasn’t an issue in previous titles.
That was discussed before or right around release. They did away with that to make it more realistic. Just an FYI though, once you install a race tranny it’s a sequential. If you have manual with clutch selected you only need the clutch for first and reverse, the rest of the gears the clutch is not needed.
The clutch thing is a simple change - right now the timer starts when you release the clutch - if they changed it to when you depress the clutch half the problem would vanish.
The real question is can they legitimately claim to support clutch pedals anymore, or do they need to remove them from the list of supported peripherals?
No technically they work - as intended - which is to say T10 put about 10 minutes work into the implementation.
Outside of Sadomasochism why you would choose to use clutch in this game with this lazy implementation is beyond me.