I did not play the game a lot for now but the sound was the first thing i noticed that was not right coming from FM 4 : It all sounds muffled, not clear, no feeling & personality .
I think the benchmark they set in FM4 was a little hard to live up to!
I’m positive though that they’ll improve and address more car sound inconsistencies in future updates. I mean they owe us that much for investing in their franchise.
Overall I feel like the sounds in FH3 are better than FM6 but there are some cars in the game that sound utterly terrible and a few that sound the exact same, also no supercharger whine is annoying. I’m sure they’ll at least patch that though and hopefully all of the poor cars.
I’m sure i speak for a lot of people when saying this but the only reason we support Forza in the first place was because of the realism and authenticity it has or atleast had to real life which was the very foundations that past Forzas were built upon. Turn 10 you can slowly take all of this away and we will happily find another game to play.
If you recall one of Dan G’s interviews from about 1.5 years back I guess; he said “If you don’t like what Forza has to offer, there are plenty of racing games to choose from”… something along those lines. I’m pretty sure a lot of people who regularly post here have already seen that clip.
I think Mr. G probably overlooked how the thousands to millions of loyal fans might feel about that. It’s not a good thing to say IMO as a creative director - it goes to show you don’t care about the franchise as much as the fans do.
While we’re on the subject of sound, I just hate the fact how they’ve dropped the change in a car’s audio signature after upgrades, pretty much after every game since FM2. FM4 introduced interesting nuances after upgrades too, as did FM5, but only on select cars. In FM6, upgrade sounds are non-existent as is the case with H3. Such a shame that it’s becoming a generic car collecting game. What is the point of investing time and energy into the game when your favorite car will not only sound right compared to real life, but would not change its sound after upgrades??? BIG letdown.
Forza started out so exciting… the most complete driving experience and sound was right at the forefront. Today, there are games that are almost killing it in terms of car sound, and I wish the devs would look up from their PC screens or iphones for a change and take notice.
I support Forza… I love it. And I will not have it turn into a generic car collecting game!
But seriously… how hard is it for a big game company (with this I mean they should have enough money/connections to arrange the real cars) to record the car engine sounds as good as possible? If they do that once, they are DONE for like… for ever. I seriously don’t get it. The first thing I would do if I work in a “car game company” to be sure to get the sounds as realistic as possible.
Forza always has in my opinion the best sounds but they don’t improve it anymore. Such a waste.
I think sounds are definitely an important part of a game, but i dont think anyone is taking into account how much space sounds take up especially uncompressed sounds which forza most likley uses. With the hundreds of cars in these games its easy to sit here and say they should look, sound and drive perfectly but thats just not being realistic. If something was going to get cut down its going to be certain sounds.
Now everyone has their own opinions on certain aspects of forza, my critiques are more about physics than graphics or sounds, but in the greater scheme of things does it really matter if every single car sounds unique or not. Does that break the immersion of flying across the desert in a hypercar, none of this is real nevermind being remotely realistic. Im sure they have statistics as to what the most popular cars are and im sure those get more preferential treatment than others.
Some cars have definitely improved in terms of sound.
The A45 for example, I feel never sounded too good in previous games, but it sounds pretty great in FH3, there’s some real aggression to the note now.
There are plenty that are a big let down, and I agree it is often the supercharged engines that miss the whine they used to have. I loved the Ford GT and the SLR (RIP) for the supercharger whine in previous games, but it is undetectable in FH3.
And what makes it baffling is that some cars DO have a supercharger whine, like the LSA engined HSVs and the CTS-V. Then you jump in the Z06 Corvette and it’s inaudible again? And you try out the trio of supercharged Falcons and again hear nothing?
Very inconsistent and frustrating, especially when you have saved up for the car, only to have the sound be a big let down.
This is true as well. Besides all these bad sounding cars and some cars having totally wrong engine notes, there other ones that sound great as well. If anybody has heared the A45 in real life with the optional sports exhaust, you will realise how ridiculously loud it is (not saying that it’s a nice sound in world where every modern hot hatch, apart from the RS3, has 4 cylinder turbo motor) and that loud exhaust was captured so great like in other Forza before.
I think I also read here a few days ago someone writing that the Focus RS (3rd gen) isn’t sounding good enough, but fact is it sounds crappy in real life and much much quiter compared to an A45. (we are talking about a car that uses a sound synthesizer). The way it sounds is befitting to the Focus RS in game or that most 4 Cylinder Turbo engines sound similiar, because they simply do.
The Supercharger noise on the Ford GT is really missing, as it was one of my main cars I drove in FH2 and that whine is something that really stuck with me. However my question would be, if the supercharger is really that audible on it in real life? I know that the SLRs supercharger is loud and hearable, but I kinda don’t remember that much supercharger noise from the GT in any of the tests I saw in the past. That said, it’s been a very long time and I’ve probably forgotten about that and I haven’t seen any new video with it.
I believe as far as space is concerned, they can always make some sacrifices up front by including noticeably less cars, while working hard to get the sound right for each, pre/post upgrades especially. They can always add free and paid DLC later.
I think this ‘sacrifice’ can have a huge pay off later for the developers as well as fans - do you remember the pre-race screen where you hear cars revving up their engines? Those are the kind of REAL sound Forza needs. Interestingly (bit off topic), those revving sounds are always boosted V4s and V6s, no matter what kind of event it is!
I disagree. The car list is a much higher selling point than car sounds, its even higher than graphics, look at forza 5 great graphics small car list=people not impressed. Im sure besides space constraints there are other reasons for certain inconsistencies in the sound. Its not like theyve never had good sounds so theres obviously a reason, a reason none of us will ever know most likely. Eventually they may tweak certain sounds, but maybe they won’t because its not that big a deal for most people.
I disagree. The car list is a much higher selling point than car sounds, its even higher than graphics, look at forza 5 great graphics small car list=people not impressed. Im sure besides space constraints there are other reasons for certain inconsistencies in the sound. Its not like theyve never had good sounds so theres obviously a reason, a reason none of us will ever know most likely. Eventually they may tweak certain sounds, but maybe they won’t because its not that big a deal for most people.
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what’s the point of a large car list if every 3rd car sounds the same.
what’s the point of a large car list if every 3rd car sounds the same.
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I hope Forza never turns into that franchise that is trying too hard to please the masses and even going as far as to attract fans of other franchises to Forza.
If I want to play a generic car collecting game I can always go to GT. Forza’s strength’s always were sound and physics, and they’ve rounded that off nicely with graphics too in the process. With this entire car count affair, they are losing their authenticity as the ones who set industry benchmarks in terms of sound and physics. It’s all going down the drain steadily.
FM2, 4 and 5 are the best examples to date, of how the sound and physics evolved. And then there was 6… and then Horizon 3…
I hope Forza never turns into that franchise that is trying too hard to please the masses and even going as far as to attract fans of other franchises to Forza.
If I want to play a generic car collecting game I can always go to GT. Forza’s strength’s always were sound and physics, and they’ve rounded that off nicely with graphics too in the process. With this entire car count affair, they are losing their authenticity as the ones who set industry benchmarks in terms of sound and physics. It’s all going down the drain steadily.
FM2, 4 and 5 are the best examples to date, of how the sound and physics evolved. And then there was 6… and then Horizon 3…
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I dont know what games youve been playing but forza certainly has been and is a franchise trying to please the masses with every subsequent iteration.
Like i said above i think many of the sound issues stem from either space or hardware restraints like processing power. It could be any number of things but obviously theres a reason why things are the way they are.
All sounds are frequencies, if certain engine notes frequencies are not able to be produced properly in game, like meshing well with other sounds in the environment which they have increased in this game than theyre not going to use them.
Its a balancing act, and although people wont like every change or design decision theyre made for a reason. Imo sounds are the last things this game needs to worry about with the other bugs and glitches needing to get addressed first.
Well, that’s okay. You are entitled to your personal opinion on the game.
As long as they resolve car sounds in subsequent updates, all’s good. They really do need to look at that.
This x1000!
I hope the PG staff put some time aside to look at each car and resolve sound issues. The Oct. content update release notes say ‘various car issues’ have been fixed, but it doesn’t quite say if any car sounds have been rectified. There are a number of glaring sound issues obviously and even cosmetic issues that I’m coming across the more I play the game - none of which were in FM6.
Forza Motorsport 5 was the last to have supercharger whine from what I’m aware of, it even had the best wind sound aswell, and what we’ll never see again is how the sound of the car changes when looking around in cockpit view while driving, such a shame how everything started great now we’re here.
today i noticed at a car meet event ingame that other 2002 skyline GTR V-SPEC II sounds actually like a real rb26 when you rev it up, but mine doesn’t i tried every upgrade and so on but nothing changed.
Just try: take your 2002 skyline gtr v-spec go to a car meet and look for another skyline, rev it up then go to your skyline and rev it up as well, the difference is definitely there. I hope it’s a bug and they’ll fix it
Why they haven’t fixed the sound issues yet is completely beyond me. There are so many issues with so many cars yet they don’t have the sense to do anything about it.