Please for the love of god, change the R34 GT-R sounds

Forza Horizon 3 is my first Forza game experience. The game has blown me away in almost every aspect, but the sounds for the third gen+ Skyline GT-Rs are driving me insane. My GT-Rs are my most used cars in game. The R32 sounds decent, the R33 sounds pretty good, but what in god’s name is going on with the R34? I know I’m not the first person to notice that the Supra MKIV and the R34 GT-R share the same sound assets, but come on guys, this is ridiculous. The RB26 noises in this game are very inconsistent. What I’m begging for in what may be my only forum post ever (unless another catastrophe like the great 53GB update occurs again) is that you guys replace the sounds for the R34 GT-R with those found in the previous Forza games. After only a few seconds of research it’s easily discovered that the R34 GT-R sounds godly in Forza Horizon 2 and Forza Motorsport 6. In those games the RB26 sounds like like it does in real life; loud and powerful. The current sounds for the R34 GT-R in Horizon 3 are Gran Turismo level bad. I know you guys are working on Forza Motorsport 7, but please, on behalf of the fans, replace the R34 GT-R sounds with those found in either Horizon 2 or Forza 6 in a future update. XOXOXOXO

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Welcome to the Forza club.

Since this is your first game, you should know that the sound won’t change. Not in this game, and not in the next. It won’t change until they rescan and re-record the car and that may not happen for a while. You’ll find a whole lot of these little things that are just slightly off, write it off to quirk of the game otherwise you’re going to have a bad time.

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Pardon me… I know you’re trying to help, but I’m calling BS on this! The sound samples was fine in Forza 5, 6 and Horizon 2. How could they mess it up this way?

I have stopped driving these cars because they sound exactly the same! (no such problems in previous Forza games):

  • Silvia (the one from the demo)
  • M4
  • Supra
  • Skyline R-34

^^ All these share the same sample.

Then there’s the 2007 AR Competizione and SLS AMG… same sound! God knows how many other car sounds have shared samples.

Aaaand then you have cars that sound off while you drive them (including the above) but sound perfectly fine as a drivatar passes you by!

People are right to voice their concerns… they have bothced a lot of things up in Horizon 3 and it is really disappointing to see them not address these issues. I don’t know why people continue to buy DLC despite all these glaring issues. As a consumer, I am exercising my common sense and not buying any DLC at all for H3. But, that’s just me.

I completely share your sentiments. I have been vocal about the sound issues as well. However, they largely go ignored. no surprise at all

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Even though they’d have to replicate or duplicate a lot of the sounds, I really hope that the next Forza/Horizon or whatever comes out utilizes audio recording done in the same style as Driveclub and Raceroom Experience. I feel like audio adds just as much value as physics.

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Why is it based on when they re-record the sound?

Supposedly it takes one team six months minimum to complete a car design from scratch. That include the models, textures, sounds, etc. A lot of sounds are copied over and what’s odd to me is the FXX K is the LaFerrari sound with a slight FXX overlay (which is what it sounds like in real life but it doesn’t have the exact original FXX V12 sound).

The R34 is a little quiet for me even with a race exhaust installed. I usually turn up the game volume to get a better experience but when a drivatar slams into me at over 150 mph, it’s the loudest sound effect I’ve heard in Horizon 3 (even compared to the backfires of a stock Meyers Manx).

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Lol on the 6 months to model a car from scratch. 2 days tops with copying and pasting generic engine sounds that they DL from the internet.

Wouldn’t that mean that for each individual car they’d be able to swap sound assets?

It’s funny when someone who has the car they want complains about something small, Be happy you have an R34! If they really remake ever car for each game how much time to they spend replicating glitches game to game?

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That is the worst possible mindset to ever have if you want games to improve.

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Would you rather have it sound wrong or not have it at all? I would love to have a wrong sounding MR2.

I don’t think you understand how any of this works.

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I don’t think you answered the question.

You don’t understand how checks and balances in game development work. The question doesn’t deserve an answer.

I don’t consider sound to be such a huge issue when the concern is just that assets were used more than once since it’s not like they are using V6 assets in V8s and even then the amount of significantly different sounding vehicles is high enough that the only people that would really complain about it are those willing to nitpick over it. I don’t mean to dismiss your concern, but come on now, the sounds aren’t the exact same (subtle differences) and at least the game devs didn’t source the car sounds from a lawnmower like some other games have.

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Hey man I am with you on this!

I’ve mostly noticed the god awful sound that is the MKIV Supra( I own one IRL so naturally my favourite car to drive in-game) They had it nailed in Horizon 2, nailed in Motorsport 6 but now in this game, its horrible, has some weird wind/hash noise over it! What’s worse is, its only horrible if you are driving it. I’ve had friends drive past me in their MKIV and they sound like the fantastic Forza 6 sound, this makes absolutely no sense.

The Mustang GT350 is another car that suffers from this problem.

Surely this fix is as easy as fixing the bug that makes a car sound different depending on if you are driving it or someone else.

According to our peers in this thread it would mean remaking the whole game (sarcasm). I’m pretty sure it’d be easy to swap audio assets between games, just depends on if Turn 10 notices or cares enough.

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all american cars sound are sally accept the camaro ss 2016
do something about it and increase supercharger sound
there is no supercharger sound in the hallcat

I’d rather they focus on big picture issues though. The sound seems fine to me though. I use headphones and crank it up super loud to get that real in car feel. Whether the sound is 100% on really doesn’t matter to 99.9% of users, therefore it’s probably low on the priority list.

-k

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You’re in the extreme minority on this one. The sound design of FH3 is something that’s been debated and contested since release. A lot of the game does just fine, but some of the sounds are Gran Turismo level awful IE the Zonda, a few of the I6 engines, many V8s, etc.

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