Please for the love of god, change the R34 GT-R sounds

The Zonda does sound similar but nothing like the real Zonda. There is a line between sounds in reality and digital sounds but even the Zonda in Horizon 2 didn’t have that “bite” in the sound. That evil kind of scream.

“Doesn’t matter to 99.9% of the users”… can you tell me where you’re getting those stats?

Forza primarily started off as a console racing game with realistic physics. Part of the package was realistic car sounds. It all seemed to be going in the right direction, with a few minor misgivings in FM6. And in H3, they almost massacred the sound for a lot of cars.

So you’re saying ALL that matters is good-looking graphics, content and mildly believable physics in an open road game? I suppose they might as well just have boat, plane and lawn mower sounds in the next Horizon.

Sure… it doesn’t matter.

Forza did not start as just a videogame. People mainly play it for the realism and authenticity it boasts. However, Horizon 3 is one major exception because it seems to be a game that just doesn’t want to take itself seriously. If FM goes down a similar route, I suppose I’ll have to move on from the franchise, just like I did from GT a decade ago.

Absolutely! Good audio is just as integral a part of the equation as physics. Without it, the game feels broken and/or incomplete. If I wanted any casual arcade racer with “make do” or makeshift sounds, I’d grab a slice of TDU or NFS. Forza just isn’t Forza anymore. They are starting to blur the lines too much, and its now more about cars, cars and cars… and not enough focus on simulating their unique attributes properly. It is sad.

You don’t have to produce stats to know that it’s the reality of the gaming community. The few hardcores on here are outnumbered by an enormous margin by everyone who buys the games and never bothers to post on forums. You can see it every time you complete a Forzathon challenge and it shows up as a 1% rare achievement. I did a 100 mile plus championship for the first time and it showed up as a 1% achievement. People my wife subscribes to on YouTube got this game. They probably don’t know the difference between a Ferrari and a Porsche, nevermind the subtle audio differences between very similar cars. T10 have bigger issues like crashes, drivatar problems, physics, etc. that IMO are more important than precisely dialing in the audio of one of 400+ cars in the game.

-k

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No.

It’s not their job to go out of their way and make senseless posts stating they are indifferent or pleased with things just the way they are.

It is the developer’s job to make the game they want to make but they also have to realize that people who feel strongly enough about an opinion are not the majority by any means, and hardly ever are.

Anyway, they did it multiple times in Forza 6 and already did it in Horizon 3 with the Aventador SV early after the release, so … they DID and they CAN fix these ridiculous issues.

And sound IS a priority for T10/PG in Forza games.

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Hear hear!

LOL!

What?? Like Mustang Sally or just regular old Sally?

Anyway, not all of them are bad. The stock '66 Nova with SC sounds like a beast. If I could copy and paste that in all the rods in my garage (all 30+), I’d be set. The '65 GTO (because I’m biased to a car I own) with the DSC/SC upgrade sounds good, too. If the 6.2L V8 is an option, just throw it in. You’ll be rumbling all over the map, even if you drive a tuner.

While I do agree the recycling of sounds and inaccurate sounds can be annoying, but it’s just a video game people. It’s presented the way it is and no amount of complaints will change it. All the time people spend nagging about this game, they could just be out tearing up asphalt instead.

the correct sounds are in the game. Just listen to some of the drivertars driving around or you can go to the car meet and rev some of the engines and hear them that way. Why Turn 10 hasn’t fixed them yet is beyond me. of if worst come to worst they can just import them from Motorsports 6

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C’mon people, think about this.

In order to accurately digitise the sound of every car in game the devs would

A, Have to source one that’s running, road legal and stock
B. Have the owner of the vehicle allow them to run the car up to the limiter in every gear and again down through the gears
C. Record the engine under different load conditions
D. Record these sounds from many different positions for each of the camera locations

Even if the above is possible for a number of cars as soon as upgrades are applied the Devs are into a world of guesswork.

Devs have to estimate sounds, seldom will you ever hear the “real thing”

In any event, very few people know what most of the featured cars actually sound like when driven the way cars are driven in games. For the most part in every Forza title the sounds of cars I’ve actually owned has been reasonably close - never exact, but generally in the ball park.

Does it detract from game play? I don’t think so.

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This isn’t about revamping every car in the current game to be as accurate as Driveclub or Raceroom. This is about porting over sounds from previous games which they CAN do in one update. Plenty of games get the sounds more accurately captured, and others do it 1:1 IE Raceroom and Driveclub. Yes, the sounds of some of the vehicles do take away from some of the experience. When you’re driving a powerful car and it sounds like a digital whine or a lawnmower, it doesn’t feel right. Turn 10 could easily port sounds used in FH2 and FM6 for some of the most liked vehicles. Will they? Probably not because Microsoft is like EA in the field of changing currently released IPs. They’re probably being held in FM7 prison right now. Should they? Yes. Yes they should. Some of the sounds in FH2 and FM6 are way more immersive and NEED to be in FH3 to improve the driving experience for various cars.

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Driveclub is very hit and miss in the sounds department… some are perfect some really are not. Yes T10 could import the sounds from FM6. Will they? Probably not. In general the sounds are good in FH3. I’ve never driven any car where I’m like this sounds like a budgie being run over by a lawnmower. Almost every car sounds ok. Honestly I think fixing stuff like the drivatar issues are more important right now. Though just like everyone else, I do want better sounds.

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The cars that i am talking about, they screwed up in this game. They were fine if FM6. The fact that the drivertars & friends cars sound correct means its got to be a bug that so far hasn’t been fixed. I highly doubt it ever will. They just don’t care about such things.

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Sounds for me are good, don’t really care if games like driveclub or raceroom sounds better whe the rest of the game is garbage.

I agree that the sound effects add up a LOT to the realistic feeling of a car. For me the game that does it the best to make a powerful car feel like a powerful car is still Project CARS. All these things combined IMO make a car feel powerful there (in no particular order) :

1 - Graphics (car dashboards are done very good, also the light effects and dynamic weather is sublime).
2 - Movement (helmet camera looking into corners, motion blur on that same helmet camera, driver’s head movement back/forth on acceleration / deceleration).
3 - The sound of the car, both engine and the brakes. Both PCARS and Assetto Corsa are miles ahead of the best that FM&FH combined can bring to the table. And what PCARS also does great is a deep base in these sounds. Rocks on a home theatre.
4 - The handling (wheel ffb etc).
5 - Also very important, the feel of the weight of the car. In PCARS the cars actually do feel heavy in weight, realistically so. In FM6 and especially in FH3 it often is as if there is brown soap between the road and your car’s tyres. It’s as if they weight nothing. You don’t feel much grip in corners and if your car gets a bit airborne after a small bump it doesn’t feel like it weighs much. PCARS does this great, when your car hits the ground after a jump it feels like something heavy is landing, both in sound and helmet camera shake.

Ooh yeah, did I mention PCARS’ helmet camera yet? With motion blur and looking into corners. That is for me hands down one of the best racing game/sim inventions of the last couple of years. What is T10 doing at the same time? “Hello, we now have 3D puddles in 1080p 60 frames per second!” PUHHHH-LEASE!!! Give me the dynamic weather with dynamic pitstop strategies in PCARS or GT6 over that crap any day!

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There is pretty much no excuse anyone can give to these poor sounds when the drivatars have the accurate sounds seen in FH2 and FM6.

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^^ Absolutely on the money.

I think they rushed Horizon 3 the same way FM6 was rushed - there were so many initial complaints on sound balance, inaccurate sounds, FOV adjustments… other bugs etc. However, they resolved many of those for which I’m very thankful.

With Horizon 3, after several content updates, things remain broken, sound wise. I can’t believe almost 6-7 cars from different manufacturers sound exactly the same. That literally pisses me off! Luckily, I only pre-ordered the game and not get all the DLC, VIP, expansions and whatnot. And I don’t plan to.

No excuse at all… drivaters sound fine. What is wrong with the car when we drive it? PG… you fixed the Aventador SV sound. T10 fixed a few sounds and the overall sound balance in FM6. Why can’t you do the same?

The AMG Benzes all sound the same too! In fact, the C63 pre order car and AMG GT-S have this weird sound which seems like there’s too much air going into the engine. You can’t hear it too well in the first person views. Go to chase and you hear it just fine.

I can keep on ranting but I can’t waste anymore energy over this. I have a choice: Go back to previous Forzas or try a different game altogether. Don’t understand why they are being lazy about this. It will come back to haunt them, I bet.

I was watching a tonne of NFS videos from last year (or was it 2015?) - and those guys nail the car sounds almost too well on a number of cars. T10 and especially PG should observe those videos and take the best from other games as well such as Race Room Experience and DC… do their research and really get serious about car sounds.

As it is, it just feels like a cheap arcade driving game with pretty visuals and lots of stuff to do. Beyond that, it feels flat, especially since they’ve made the physics so casual.

I feel such utter joy when I go back to FM6 - the cars don’t sound as cartoony or just plain strange though there’s a fair share of car sounds that are too digitized or don’t do justice to the actual thing.

I’ll go on record to say again that FM5 and FM4 has been their finest example of car sounds recreated in a racing game. Period.

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I do agree that the sound balance/mixer is utter **** in FH3. I set all the adjustable volume sliders to 1 as I’m usually talking to friends but the minute you do a race, pause the game or even go into an event or a cutscene, the sound will reset to 10 even when it still says its at 1 it’s ridiculous I literally have to back out to the dashboard every time before and after a race or the audio comes through the Kinect… rip anyone in party chat when I rev my koenigsegg after an event lol

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Lol i still don’t understand why they changed the sound for the aventador sv, it sounded lethal now it sounds exactly the same as the aventador/centanario… these noobs oh well

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I know how you feel. The Mk.IV Supra and the R34 sound IDENTICAL, and it irks me to continuously find cars with the same friggin’ problem.

I don’t know if you’ve driven the GT 350R, but it does NOT sound like it did on FM6. It honestly, sounds like a 5.0 Mustang. I feel like someone just got lazy about the car sounds and no one is going to fix them, unless WE (the Forza players) start a petition or band together and find EVERY SINGLE CAR, that has a sound problem.

Also I’d like to add, they put a V12 swaps in ALMOST EVERY car in the game, and all that everyone does now, is race a car, with a V12 swap, in every drag race class. I can’t believe that was even considered and good idea. Why the heck would they think that would be a good idea?! All it does is piss people off.

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I’m new to Forza but correct me if I’m wrong when I say that this has been brought up before. The answer always given was in previous installments there weren’t enough swap options so this time around, they gave more options. Sure, a V12 Dart or whatever sounds stupid to a car enthusiast such as myself in execution, but I’m elected the option not to swap should I choose.

Again, I have no prior comparison for this personally, but as a gamer, this is just a game and should be approached as such. Yeah, they fumbled some things but that’s how games go. It’s easy to miss the ton of things they did get right and all the hard work put into it all.