Engine Sounds are wrong and shared across manufacturers...

hit the nail right in the head.

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Appreciate it for sure, I think its something many of us agree on.

^^ This!!

+1000

It is sad to see them taking shortcuts… for a while at least… I think FM2, 4, 5 and Horizon 1 and 2 may have been their best sound work to date.

In the October Update, there lists under General Improvements:

I hope sounds are one of those; FM6 had a patch or two that updated the sounds of several of their cars, including the GT350R and the Volvo V8 Supercar.

I will say the repetitive sounds are kind of upsetting. I went back-to-back with a Chevy SS and a 2000 Ford SVT Cobra R, and was disappointed to find out that, of all the changes between the two cars, sound was not one of them.

It appears the Jeep Wrangler has been given a V8 sound instead of the 3.8 V6 shown in Forzavista.

as the proud owner of 2 crown vics i was heavily disappointed by the sounds…

What I’m wondering is, what’s the arrangement between Playground Games and Turn 10 with regard to sound data? Is this a separate part of their ‘sharing’ agreement that Playground Games didn’t want to pay for or that Turn 10 didn’t want to release to them? I’m not sure how these agreements work and have even less knowledge of the contractual agreement between PG and T10. But they share data for vehicle structure, but not for vehicle sound… clearly. Why wasn’t sound shared?

The Lamborghini Aventador SV has had a noise change. What is going on. The SV and normal Aventador now sound the same. The SV was more savage.

I think it was said it sounded almost cartoony, but whenever I drive it the brakes never seem to work.

I hope you’re kidding, because it’s V12 sound before was some random V12 sound. The way it sounds now is very close to what Lambos 6.5L V12 sounds like and of course that means it will sound the same way the Aventador and Centenario do(haven’t driven the Veneno yet to find out how it sounds). An SV in real life ist just louder than the standard version, which you yourself can achieve by playing around with the audio setting if you wish to.

Aside the Lambo SV though I think there are other cars in this games with bigger sound issues, I mean the SV sounded like a V12 at least…the 2017 Ford Raptor doesn’t sound like a V6. Couldn’t they just simply implement the Ford GT sound on it, I mean it’s essentially the same V6?

Forza games always have in my opinion the best sounds…but since the last few games they really didn’t improve anything… such a waste. Don’t get me wrong, most cars sounds good enough but some aren’t even close. And sometimes cars have the same engine sound. Were they too lazy orsomething? Many cars in Forza 6 sounded right, why didn’t just copy them into Horizon 3?

I just hope we will get sooner or later a game with almost the exact sounds. The Ferrari 250 series for example, they sound pretty good here in the Forza games but it just isn’t it… Damn, I hope we will get sounds like these in a game (see video)

I was fine with most sounds in Forza games until I was involved more into actual supercars and racecars irl…especially racecars or upgraded supercars make your ears bleed…it really is roaring thunder…you can feel it in your guts. Not one car in the Forza franchise could actually replicate that. Way too silent not brutal enough. Even cars like the Focus RS or the VXR/OPC range of cars pop and bang even in standard. In Forza they only pop once and shoot flames… and the Focus is far off from it’s standard sound.

I guess it is hard to make the sound clear, brutal and loud…but there should be a difference between the Murcielage SV and a hatchback in volume.

If the cars get laserscanned anyways why not record the sound properly?..maybe just too expensive for such a “detail”…yes I go with that. It’s too expensive. One technician on one computer is way cheaper than recording 350+ cars with or without different exhaust systems like Akrapovic, Remus, Borla, Capristo, and the likes…

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This! Amen! Like the video of the Ferrari 250 I posted in my comment. I want that feel the power, specially when you change gear…I need fucking goosebumps.

Great insights there. :tup:

I hope to see car game developers one day giving the same importance to sound as they do with regard to laser scanning tracks or working on advanced physics calculations.

You’re pretty much on-point on everything. I wish aspects like how cars sound on off throttle or particularly after being heavily upgraded get the attention they deserve. I think FM2 was the last good game that properly replicated upgrade sounds.

Way too much focus on graphics and gameplay these days - sound is the very soul of a game, especially if it happens to be a car game!

I’m not here to take sides on this debate, but I’m pretty sure gameplay is the very soul of a game.

I mean, it’s in the word…

I think you took that out of context somewhat.. in my original post I mentioned: the soul of a game, especially if it happens to be a car game.

:wink:

Also I can’t remember if it was this thread or another one but someone mentioned the supercharger whine and it has definitely been cut from the game. It was missing from the Falcon GT F 351, all Jags, Charger HC and the Aston V8 Vantage from the cars I’ve driven so far.

Agreed. I tuned an Abath today and totally noticed how much I liked the engine sound, then I realized oh yeah it just doesn’t sound like the same handful of engine sounds every other car ends up sounding like so that’s why I like it.

I hope they do add a patch in the future with more engine sounds, that would be a sweet present for a super fun game!

Yeah although many cars in this game sound great and true to life unfortunately at the same time there are many that sound utterly rubbish and nothing close to their real life counterparts. They really need to fix sounds of the 2JZ, RB26 1.3 L R2 etc to name a few iconic ones as they sound nothing close to real life. The newest Need for speed has exceptional car sounds and every engine sound changes after performance upgrades. I agree with the guy who said sound is the soul of racing games these days and really helps to take that immersion to another level. While Forza has the best graphics and physics of any racing game they have failed to keep up in the sound department which is the only thing missing to make this game truly complete how sad.

Here is a video from NFS 2016 of an upgraded Mazda RX-7 sounding the way it should imo

A comparison between the RX-7 in Forza 4 and NFS prostreet which shows that even back then NFS nailed these sounds while Forza was still behind.

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Thank you for bringing that up!
The Aston Martin Vantage GT12 sounds nothing like the real thing.
For most Car-Nuts this is the best sounding car ever…
But the Forza Horizon 3 ingame Sound of the gt12 is unacceptable for a Car-enthusiast game.

Right, almost forgot it…that thing sounds so raw, loud and brutal irl…in the game it’s a silent hoover…

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