I recently got FH3 and I was disgusted at the sound of some of the cars. In FM6 they were all so perfect and now in this game they seem to have all been ruined. For example in FM6 the Skyline was one of the best sounding cars imo- it actually had a somewhat unique sounding noise. But in this game it sounds like some generic Inline 6 (or an RB25DET but the GT-R has an RB26). Same for all the other Toyota’s and Nissan’s like the Silvia,Supra etc. At least the AE86 is somewhat correct. I haven’t yet heard the Murcielargo but I imagine they changed that too. Disappointing >:(
You were disgusted at the sound of some cars? You know it’s a game right? I doubt realism was top of the list on a game where you can jump a Lamborghini off a cliff to smash a billboard on a pinnacle of rock. Also you can adjust your TV/PC/Receiver settings to make cars sound better. But nothing is going to sound as good as the real car. It just can’t compete and considering how many ambient sounds like water/animals/traffic/wind etc they have to cram in, some of the engine sounds are going to be sacrificed in leiu.
That’s just how it is. Being disgusted is an overraction imo. Being disappointed would be valid if they’d claimed “sounds just like the real thing”, but nowhere did they do that. They were busy explaining how you could race through the outback and make massive jumps in a hypercar. Again, realism not top of the agenda.
Personally I’m more in favor of the OP and not sure your logic/ defense is really relevant.
THIS iteration is terrible comparatively speaking across all the forza games
Coming from GT1-5 where the sound was disgustingly like a vacuum cleaner. It’s a step up to much better But it’s definately the worst in recent (4years or more) in sound department in FORZA history and there will be a lot more of these threads and they are correct to express theirs displeasure. I will be extremely disappointed if FM7 follows this same note.
I respect your role in community. You’re extremely helpful. But I wouldn’t make excuses for the developers on this issue. Let them answer
I sometimes wonder if we want more then real sound. Or our expectations are more then but this iteration really fall short. I can make excuses. Engine swaps. But all in all it’s just unimpressive.
Not like hearing the Zonda Cinque for the first time in demo on on Bernese alps. In demo. I was WOWed and this game sounds for the most part are meh at best.
Your right it’s not a sim. They probably didn’t say “accurate” sound. But when you depart from your history and sell on your name it’s hard for the faithful to feel a bit jaded when you go a bit backwards.
I’m not stating that it must be real, but instead of going to the effort of changing the sounds of the cars they surely could have just ported the sounds over from FM6? It would have saved them time so they wouldn’t have to go out of their way to record new sounds… By disappointed I meant that they had nailed the sounds so well in the previous game, why would they change them in this game? I wasn’t really asking for the real thing either, sort of. Apart from comparing the Skyline to the “RB25DET instead of an RB26DETT” was comparing it but at least FM6 was closer than FH3 is. And I mentioned the Murcielargo because in FM6 they merged the Zonda sound with the Murcielargo’s for the lower rpm’s. Basically the sounds were better in FM6.
They prob sound different cause different Game Developer Made Horizon 3 hence Playground Games does Horizon series and Turn10 does Motorsport series. So all we know is that Playground Games went and recorded the sounds for their game and not Turn10 but I could be wrong on who recorded the sounds for Horizon 3. Other than that its a Different Game and Different Developer.
Why does my Dodge Dart hemp start to slow down at the end of the mile drag?
Must be that hemp.
Best quote response I’ve seen in a long time on this board.
I agree and disagree here. I think alot of the cars sound great while others don’t sound as “powerful” as they should be. In other vehicles, I don’t think it’s very accurate.
Then again, I agree with some do sound kind of generic but also as pointed out, it’s a video game and won’t always be perfect/realistic.
When you can drop a V12 into a Dart and make it sound like a moped with an attitude problem, well…it’s a video game.
My post was not to defend the developers but to temper people’s expectations. I know this one idiot, and yes he is an idiot, complaining about all games not sounding real. He went on game’s forums and tore into the developers but no game sounded good enough to him. He was running them all through his 2 watt monitor speakers and blaming the developers for the poor sound he got. Eventually someone told him about me and I went to see if i could “fix his problem”. I suggested buying some speakers and his reply was that he shouldn’t have to and developers “should know” what he’s using to hear sounds. The guy was a complete moron who wouldn’t accept the help that was given, and he too was “disgusted” with everything.
I bring this up because there are many things at play for the sound in a game. Including the sound card you use, the speakers, and audio equipment like receivers and how they’re set up. The capabilities of your audio sub-system in the PC can have a big effect if it’s not set right or if it’s not capable.
Then we have the game itself which as i said, has so many ambient sounds in the mix that there won’t be enough channels for all of that and still the same quality engine sounds as the motorsport side of the franchise. In FM6 the engine sounds are vital to getting the most out of your lap times as well as hearing where other vehicles are. In Horizon you’re battling half with other drivers and half with the terrain, so all of a sudden engine sounds become somewhat simpler as they are now sharing channels with waves, crunching sand, wildlife, festival sites and music and fireworks etc etc. This was the point i was trying to boil down to. Between having to simplify some sounds and the differences between sound output devices, getting “disgusted” at the devs is a little over the mark. Being disappointed is fine, but disgusted is an overreaction, typical of our times.
I fully endorse the OP’s right not to be happy with any aspect of the game he sees fit, but people overreact to everything nowadays and words are losing all meaning to the point of farce.
If you don’t like something, speak out loud and proud, but once you venture into hyperbole and overreaction, you lose the high ground of any point you are trying to make.
Again I believe perfect sounding cars was not high on the agenda when making this game. They were clearly all about the graphics which are very good. As for the sound on my Astro A50’s piped from my soundblaster Audigy Z something or other it sounds great. There are one or two cars that sound a bit weedy to how i expected, but then watching youtube a lot of cars don’t sound how you expect them too. lol
The Xbox One’s SHAPE audio block is capable of 512 channels which should be more than enough for most things, but we don’t know how many of those channels the game actually uses. Sound is the one area that is usually misunderstood and overlooked by users and developers. For an example of “realism” in previous Forza’s some car engines had the sound of a lions roar mixed in to make them sound meatier! So that also gives an unrealistic expectation of how things “should” sound!
Look at the end of the day we all want the cars to sound perfect, just like they’re real life counterpart but that will probably never happen. Honestly as long as the devs (T10 or PG) don’t say that these are pitch perfect car sounds then I’m fine with a car not sounding 100% accurate just as long as it sounds nice and imo there’s no car in Forza that sounds terrible.
Speaking as someone who has invested in a pretty decent set of audio gear (I’d even venture to say that it’s more than most people would spend on actual cars), the sound mixing in this game is trash.
I’m not saying that just because I don’t think the recycled exhaust notes sound right (and they don’t). The whole soundscape of this game is odd.
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The audio sliders barely make any difference.
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The radio completely mutes every other sound in the game even if you’re playing an inaudible tone through Groove with the volume set to 1. Give it a try, you’ll notice the game will sound muffled with the radio on. Like you’re listening through a pillow.
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Voice announcements (navigation and drivatar races being the most frequent) and skill pop up sounds will also mute out everything else, and you end up with a constantly fluctuating soundscape. Doesn’t matter if you have the slider set to 1 or to 10.
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The “civilian” traffic barely make ANY noise on the road. The drivatars are better but they’re still very muted, even in races.
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There’s incorrect channel balance in some vehicles with single side pipe exhausts where it’s noticeably louder on the side without the exhaust. This is easier to pick out with headphones.
Speaking as someone who has invested in a pretty decent set of audio gear (I’d even venture to say that it’s more than most people would spend on actual cars), the sound mixing in this game is trash.
I’m not saying that just because I don’t think the recycled exhaust notes sound right (and they don’t). The whole soundscape of this game is odd.
The audio sliders barely make any difference.
The radio completely mutes every other sound in the game even if you’re playing an inaudible tone through Groove with the volume set to 1. Give it a try, you’ll notice the game will sound muffled with the radio on. Like you’re listening through a pillow.
Voice announcements (navigation and drivatar races being the most frequent) and skill pop up sounds will also mute out everything else, and you end up with a constantly fluctuating soundscape. Doesn’t matter if you have the slider set to 1 or to 10.
The “civilian” traffic barely make ANY noise on the road. The drivatars are better but they’re still very muted, even in races.
There’s incorrect channel balance in some vehicles with single side pipe exhausts where it’s noticeably louder on the side without the exhaust. This is easier to pick out with headphones.
This I do agree with 100% and something that does need to be looked in to.
I’m not a big enough car fan or audiophile to know the xyz engine is off. I’m not on about that.
It’s muffled, unimpressive and meh.
The v8s should growl u go to races just to be immersed in the sound. They may or may not have to make sounds “more then real” I remember in forza 4; 5 getting in cars just because of the sound they make in game and racing for hours because I like the 787b, Ferrari’s, C6R etc. the zonda’ pop crackle and growl.
I have no idea if these were true to life sounds what they did to make them. I just liked them. I’ve been to plenty of races so I do know what V8, v10, v12s sound like in real life I have vids that I just play to listen to alms cars roar by. The sound of the game is pretty significant departure from previous forzas. Hopefully FM7 will not continue in this vane. this iteration is just blah
There are some very cool sounding vehicles in FH3, I am not saying is completely and utterly horrible. GT was complete bolocks. H3 just doesn’t have the Pop or wow factor at all that all relatively to the other T10 games. I’ve played. The aventador sort of add the " I like this" but there are no cars that I would mention now that is NICEEEEE (sound) Where as I can name cars I loved the sound of in FM4. Some thing is clearly off
Try the r33 skyline for a NICE sound
I overreacted/overworded that more than I should have done, I speak to much anyways and I barely post so I do’t really know what BBTD Mitchy is on about but I don’t want any beef sooo…
At the end of the day its a game for entertainment, to pass time, and in general have fun. I do agree the cars even in stock form all have a relative likeness in sounds minus a handful. What I mean is that one, very few sounds differ from another, most i4 engines sound the same, so do the i6, v6, v8s, v10s, and 12s. I own a 1988 grand wagoneer which is identical to the 1991 in every way. But the sounds it makes stock in game aren’t what mine sounds like. But would I take my wagoneer blistering thru the dunes, or careening down a mountain. Simply put no I don’t have 100s of 1000s of dollars to do that. The game gives me a chance to have fun without consequences. It’s a game afterall. Would I like it all to be surreal, sure, but we can’t have our cake and eat it too. Whether it’s hardware limits, limitations of the devs, or both, it’s not a game breaker for me. I’ve logged many hours in forzas and none of which have I not had fun doing so. Go have fun for peets sake.
At the end of the day its a game for entertainment, to pass time, and in general have fun. I do agree the cars even in stock form all have a relative likeness in sounds minus a handful. What I mean is that one, very few sounds differ from another, most i4 engines sound the same, so do the i6, v6, v8s, v10s, and 12s. I own a 1988 grand wagoneer which is identical to the 1991 in every way. But the sounds it makes stock in game aren’t what mine sounds like. But would I take my wagoneer blistering thru the dunes, or careening down a mountain. Simply put no I don’t have 100s of 1000s of dollars to do that. The game gives me a chance to have fun without consequences. It’s a game afterall. Would I like it all to be surreal, sure, but we can’t have our cake and eat it too. Whether it’s hardware limits, limitations of the devs, or both, it’s not a game breaker for me. I’ve logged many hours in forzas and none of which have I not had fun doing so. Go have fun for peets sake.
I never said it had to be realistic. I was just stating how awful they were compared to FM6. They could’ve at least used the sounds from FM6 instead of going to record new ones, its just more logical imo
You are not good at absorbing information though. Those sounds were recorded specifically for Motorsport, which means when downmixed they’ll have so many channels for each car. If they didn’t need to change them wouldn’t have. No developer makes more work for themselves for no reason. So either they did use the sounds recorded and did downmix them, or they recaptured the sounds and used them. From an end user point of view either way has the same result, less channels available for the cars as there are way more than on a race track, then all the ambient sounds etc etc. I feel like i’m repeating myself now imo.
You are not good at absorbing information though. Those sounds were recorded specifically for Motorsport, which means when downmixed they’ll have so many channels for each car. If they didn’t need to change them wouldn’t have. No developer makes more work for themselves for no reason. So either they did use the sounds recorded and did downmix them, or they recaptured the sounds and used them. From an end user point of view either way has the same result, less channels available for the cars as there are way more than on a race track, then all the ambient sounds etc etc. I feel like i’m repeating myself now imo.
Okay, they have to downmix the sound, that’s fine, understood. What I don’t understand is why some cars sound exactly how they did in the Motorsport game like for example the R33 is exactly the same, with no downmixing, yet the car with the same engine is downmixed, which logically would use the same sound.
Never mind that though, you answered my question.