Does anyone have any idea how much the car sounds in this game differ from FH3 or FM7? I was rather disappointed with the car sounds in those games as I feel they didn’t really sound as high quality or as accurate i.e. the 2.6 I6 TT(RB26, although for some reason they chose to give the Supra the same dreary engine sound) or the turbo noises etc.
In Forza Horizon 2, for example, each car felt like its audio was of decent quality and represented it to a good degree to its real-life counterpart. After playing FH2 for a few days I also noticed the induction sounds from the turbos were more pronounced and the flutter was, well an actual flutter, whereas in FH3 the equivalent flutter was more of a quarter/half flutter, or you could actually hear the BOV which was very quiet imo in FH3 which kind of killed it for me. However I do think they also nailed some sounds for example on the Audi RS5 or the M3 E46, although if you turbo the RS5’s stock engine the turbo doesn’t really sound right in my opinion as the induction sound is bang-on but then it just gives a small chirp if you step off the gas which can get annoying and be a bit of a let down as it could be improved. If you do a sound comparison between the games you’ll see what i’m talking about.
And looking at the E3 gameplay unfortunately it looks like they may have retained some of the sounds, most noticeably was the RB-swapped Silvia that was shown first, which looks and sounds exactly the same as it did in FH3.
Car sounds that require fixes (based on my own experience and the community)
-2002 Nissan Skyline BNR34 - The update gave the Forza 7 soundfile, it now sounds like the Subaru SVX from Forza 6 instead of an RB26 - possibly just revert to the original and modify that.
-1997 Nissan Skyline BCNR33/BNR32 - Same goes for these two^^ (honestly the Alfa Romeo Gulia QV sounds more like an RB26 than the Skyline’s in this game do)
-The Dodge Vipers (bar the Formula Drift) - Somewhat decent in lower rpm’s, sound like lawnmowers anything above say 3/4k RPM.
-Honda B and K series engines (Civic/Integra/RSX) - Decent from the Interior, sound like straight piped mosquitos from the exterior.
-Maserati Gran Turismo S - Uses a Ferrari engine sound? At this point even something like the AMG V8 would sound more accurate… (You should just reuse the FH3 soundfile for the GT-S)
-2017 Ford GT- This was the cover car in FM6, why would you use a completely different soundfile if you had an accurate recording literally 3 years go?
-Pagani Zonda Cinque Roadster - Sounds just a bit iffy in general. Low RPM’s is somewhat okay however as you approach the redline it just sounds weird, kind of like the sound distorts itself in a sense.
-Mclaren P1 - The previous Forza games have mastered this - H2, H3… Had a perfect soundfile since FM5… Yet the sound is just copy-pasted from the 650S/720S so it’s not even nice to drive anymore (seems like a lil’ bit of lazy copy pasting going on here.)
Subaru (pretty much all of them + the Subaru Boxer swaps) - Practically no rumble? Sounds like a built race engine? Whatever happened to the rumble that was previously done so well.
-Alfa Romeo 8C - Sounds like an AMG V8…
-Audi TTS - Uses exactly the same soundfile as the 2016 Civic Type R.
-2017 Ford Shelby Mustang GT350R - Use FM7 soundfile, perhaps use the current soundfile on the 2018 Mustang that’s been added in this game.
-Koenigsegg Agera RS - Uses the GT350R soundfile from FM7? It should be using the same file as the One:1.
-BMW’s 1M, M2 and M4 - All of these use a lightly modified RB26 soundfile from the Skylines… (Which is actually a 2JZ sound, supposedly!)
-Mazda RX7 and the 13B 2 Rotor swaps - The FM7 soundfile is pretty bad… Yet it is reused in this game, even though there was a pretty good one in Horizon 3. Currently the rotaries just sound like angry bees in a tunnel (which is right in a sense, but the sound/note itself is just wrong) - reference Horizon 3.
I’ve also noticed that while some cars do sound decent, for example the BMW Z3 M, they have some weird flanger-distortion sound effect under acceleration or even normal revving. This makes the cars sound quite artificial and that there really is just a computer producing the sounds over the sound of an actual engine.
That being said I do understand that they are working with some new system and don’t have as large a library to create/use sounds from, but hopefully they will manage to fix these problems soon.