Would you still purchase it?

Ever since I got my hands on Forza Motorsport 2, back when it was sold as an Xbox 360 bundle, I loved the series. I played FM2, FM3 and FM4, after which I sold my Xbox 360 and was getting ready for the Xbox One. Sadly, it took some more time before it was released in my country and I only got my Xbox One last november. At that time, I decided not to buy Forza Motorsport 6, because I wanted a more arcade-like racing game and was going to wait for Forza Horizon 3. However, now that I am all set and ready for Forza Horizon 3 (pre-ordered and even bought a racing wheel) I’m really eager to play a racing game.
Forza Motorsport 6 is currently sold for only €30 here, as is Project Cars, which is quite cheap. I’m really doubtful as to what to do and I’d like some help.
To start off, I hate how FM6 still does not have a dynamic weather system, something I think should’ve been in FM4 or at least FM5 already. Yes, there are different types of weather now, but it’s still not dynamic. I think I won’t go for Project Cars either, sine I’ve heard FM6 has way more content and I personally think it looks better. This leave me with a question: am I going to wait for Forza Horizon 3 in september, after which I’ll have to wait a year for Forza Motorsport 7 to come (in which I think and hope they finally will have a dynamic weather system (and maybe qualifications, pit animations)), or am I going to purchase Forza Motorsport 6 now for a reduced price, while I think this game could have more features and is not 100%?

(as a third option I could also wait for Assetto Corsa, but I haven’t seen much Xbox One gameplay of that yet. That would also cost me alot more, and it’s being released just a month before FH3’s release)

What would you long time Forza fans do at this time?

The following is from someone who has an Obutto Revolution cockpit + TX base + GT leather addon + T3PA +TH8A shifter and an XBox One with FM5, FM6, FH2, Project CARS & Dirt Rally.

FH3 is IMO already a very solid choice, I pre-ordered it as well and I’m looking forward to it a lot. But, you don’t need a wheel for it, the controller is hands down the better input device. All Forza franchise games poor to mediocre wheel support at best.

FM6 I liked a lot in the beginning, when it’s new it really draws you in mainly due to the great level of polish in the game. It’s a struggle with a wheel but it can be done, just don’t expect too much realistic behaviour. The controller is here as well the best input device as you can never oversteer (something that happens a lot in an unrealistic way with a wheel). On the pro side FM6 has hands down and by far the best car grid out there of any current gen racing game. The graphics are great as well and the track count can sure hold its own even though for my taste there are far too many USA based tracks. But I guess that counts for all rivalling games since the GT series is more focused on Japanese tracks, Project CARS on British tracks and Assetto Corsa on Italian tracks.

FM6 is no sim though, let that be something very clear. Poor ffb code, poor car division grouping, rewind buttons, wheel spins, unrealistic tuning upgrades, it all feels like it wants to look like a sim but it has these arcade hand-holding features all over the place. But it’s fun to mess around with on a controller. Since you seem to be short on money and doubting what to get, at least give the FM6 demo a try so you can see for yourself.

if you want a sim-like experience as good as it gets on a console then I recommend Project CARS or to wait for Assetto Corsa. From what I’ve read about the PC reviews they both hold their own. I’m personally playing Project CARS a lot and what I really like compared to FM6 is the much better singleplayer campaign (racing calender with championships), much better and realistic grid lineups per race (not this random PI grouped races like you see in FM6 where you can easily have a classic GP car, an SUV, a sports car and a race car all in the same race), dynamic weather effects that influence pit strategies and tyre choices and then also some extra fluff like helmet camera, motion blur, bloom, FOV adjustment and overall a highly customisable game (you can even install a telemetry app on your iPad and mount it next to your wheel).

If your 30 bucks means chosing between the FM6 base game or the Project CARS GOTY edition I would go for the latter.

FM6 : high level of polish, most diverse car selection including Porsche (addon) & Ferrari , best graphics, newbie friendly, officially licenced cars (V8 supercars, Formula E, NASCAR (addon).
Project CARS : more realistic experience, best with a wheel, best lighting & day/night effects, dynamic weather with pit tyre strategies, singleplayer racing calendar with championships, best customisation.

They are really two different games, I can’t make the chose for you, only give my advice. I would also advice to watch a lot of YouTube gameplay videos if you’re in doubt.

Waiting for Assetto Corsa sure is another possibility as well, if you are heavily into multiplayer I would even recommend that. The Project CARS multiplayer community is much bigger on PC than on both consoles. On PS4 it’s more popular than on XBox as well.

Then there is also Dirt Rally. I never played a rally game before and I was extremely pleasantly surprised with it. It doesn’t have a very long replay value for me (the stages do get repetitive after a while or maybe I just like circuit racing a lot more) but the level of immersion and realism is truly outstanding. You want the best ffb from your wheel? The best graphics and car sound? Give Dirt Rally a try.

I dont think any of those have a dynamic weather simulation

Project CARS does.

Well then that answers his problem

yes

I got the PCARS GOTY edition during the July 5th-11th sale for roughly $30 altogether. I haven’t played it yet, but I am looking forward to it.

FM6 doesn’t have dynamic weather because they focused on a flat 1080p 60FPS. Dynamic weather with those two elements maintained only exists on PC really. Even PCARS, while it has dynamic weather, the framerate drops. I know they optimized it quite a bit since launch, but at launch, I still remember people reporting double-digit FPS losses when it got dark and/or wet.

I’ve heard only good things about Dirt Rally.

Assetto Corsa isn’t out yet (you mentioned), so if it’s hard to wait now, I couldn’t imagine waiting another month.

Out of curiosity, do you have a Gold membership? The Crew was free until recently; I picked it up that way and I think it’s a pretty good time-sink for a free game. I also just got the Deluxe Edition of Need for Speed for ~$15 with the Gold sale. I live in the US though, and I don’t know if the sales are the same in every country; I don’t even know if different countries have sales at the same time. Those two are more arcade-y (well, very arcade-y), but scratch a racing itch nonetheless.

You do think the game doesn’t feature 100% of the things it should (I sort of agree), but hey. At least you wouldn’t be paying 100% of the price, right? :slight_smile:

Actually answering the question now: I think, at this point in time, FM6 on sale is a decent deal, and at the discounted rate, I’d get it again. As Breyzipp mentioned, the car choice is quite superb, only rivaled by Gran Turismo in terms of sheer quantity, and as far as variety goes, with road cars, I couldn’t think of a better title. With race cars, you might want to check out PCARS instead. There’s still a good chunk of race cars in FM6, but FM6 feels to me like road cars with some race cars, whereas PCARS feels like race cars with some road cars.

The choice is really yours to make, but whether or not you get FM6 or PCARS (or a third) right now, I think you’ll be happy with any of them. Make sure to stack the pros and cons of each game against each other though. If you can live with FPS losses because you want dynamic weather, PCARS is a no-brainer. If you want to make a Ferrari-slaying Volvo 850, FM6 is your game. More realism? PCARS. More “let’s see what happens when you rotary swap an Isetta”? FM6.

You might want to look at the car lists for each game, either on YouTube or through the links I provided: FM6 | PCARS. Same with the track lists: FM6 | PCARS. See which one you fancy more for each, and if you arrive at an impasse, ask yourself: “Would I rather drive 10 cars on 100 tracks, or 100 cars on 10 tracks?” PCARS matches the first, FM6 the second. (those are obviously theoretical numbers by the way).

Thanks for the elaborated answers. I’m starting to lean more towards PCARS now.
I do own a Gold membership and we had both those deals as well. They don’t seem to fit what I’m looking for right now.

Seeing the car list, it’s not much in PCARS no, although I don’t think I would mind at all at this stage, especially with FH3 coming up.
I recently bought a Logitech G920, so if PCARS offers the best experience with a wheel that’s definitely something to look into. Bummer I missed out on the GOTY deal.

On a side note: I’ve played games for quite some years but in all honesty, I still do not understand the concept of framerates. In what way would I notice a ‘framerate drop’ in PCARS? What happens?
Forza might be 1080p at 60FPS, but I never really liked the look of the Forza Motorsport series. They seems to portray weird, unrealistic colours compared to real life. Games like Gran Turismo and, weirdly, also Forza Horizon seem to do a way better job in this. Forza Motorsport also seems to be ‘too polished’ at times, which in my opinion also makes it less immersive.

If youre going to base your choice off of dynamic weather its not going to leave you many options. Graphics wise forza is prettier than pcars, but pcars does look more realistic.

Frame drops are kind of how they sound, when they drop it causes stuttering or screen tearing. If youve ever played a game that has explosions or a lot of things happening at once youd notice it more. In a racing game if these drops happen while you’re about to make a turn or something it can mess you up. A locked framerate ensures youre seeing youre inputs relayed to the screen exactly the same no matter what. In pcars since its not locked, depending on the situation youre lap times can vary greatly because of these frame drops.

Since you said you wanted a more arcade like experience pcars, assetto corsa and dirt rally are not the games for you. They are more sim focused racers, none are simply pick up and play where the forza series is. Although motorsport is more realistic than horizon, it shares many of the same core elements and would be easier to transition between the 2. If you do get forza 6, any tunes and paints you make or download could than be transfered to horizon.

As far as replayability, forza also wins out here between sheer number as well as diversity of cars, race types (drift,drag,circuit,leagues, various multiplayer hoppers and rivals), amount of people still playing online (assettos not out yet so theres no one playing),painting, tuning and upgrading. You could also buy horizon 2, its obviously similiar to horizon 3 has dynamic weather and will give you the best form of practice for horizon 3 as well as being cheaper than motorsport 6.

It’s not just a ‘has dynamic weather - I’ll buy it’ thing. I think it does add to the immersion though.
I guess I kind of knew what it was then, but can’t recall them in a racing game. I see how they can mess things up.
The ‘I want an arcade game’ was when I bought my Xbox One back in november, not now. I’m already getting FH3, so that’s the arcade game. I’m looking for a sim now, especially since I bought the racing wheel. I’m definitely not going with FH2 as I don’t see the point in that with FH3 around the corner.
Dirt Rally does look nice indeed, but differs greatly from circuit racings simulators, which suite me better.

Not much point going to the trouble of putting dynamic weather in a game and making it performant when the vast majority of races only last about 6 minutes.

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Are there no 50 round races in PCARS then? Similar to the never-ending races in FM2?

I was referring to why there’s no dynamic weather in FM6 - the races aren’t long enough to justify changing conditions.

If you want a “sim” then pcars is more sim than forza. Id still put forza 6 as a simcade, basically between pcars and horizon. As far as wheels go, pcars and dirt rally are better, assetto will be too but from what some have said horizon 3 feels closer to forza 6.

Im going to say dirt rally is way more arcady than forza. Tuning and upgrades are a bit general in forza but in dirt rally they are just really too simple. When im thinking of sim I’m mainly comparing what the makers are trying to make… An arcade or a sim type physics model. Forza is not ntended to be arcade physics. So then i only look at the sim ones and physics wise and graphics, immersion and forza.

In Dirt Rally the sim part is not so much with an emphasis on tuning but much more so on car handling and the actual driving realism. I for one absolutely love that aspect, I’m not a tuner, I don’t have much knowledge of the tech side of cars, I just want to drive and drive realistically. Dirt Rally does that in a great way. But as I said before, doing the stages over and over again can become repetitive and boring at some point. But as for realism factor (handling, graphics, sound) I would dare to say that Dirt Rally is the most realistic car sim game out on XBox at the moment.

When i mentioned dirt rally it was in regards to using a wheel and its ffb implementation, its much better than forza. As far as it being an arcade game id disagree,i think its the most realistic dirt game they’ve ever made. Just the fact that it has no driving line and no rewind button makes it more sim than forza. As far as tuning goes im pretty sure dirt rally has more tuneable options than forza does.

The upgrade system isnt as in depth, but i dont think any other “sim” even lets you upgrade your car, most likely because no ones going to invest the time to test each car with 100’s if not 1000’s of part combinations. Forza and gran turismos upgrade system in themselves make the games less realistic, they are made up performance stats set by the developer not real life.

In answer to the basic question: Yes, I truly love the game and most definitely have no regrets with my purchase. If I had it to do over, yes, I would buy it again.

The way I keep from memorizing stages in Dirt is to avoid restarting and not play it all the time. I find that if I stop playing for a few weeks it feels fresh again.

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About those frame drops and tearing in PCARS on rain/night races, I honestly can’t say I have experienced anything of such kind. Could this be something that has been fixed in patches and you guys are talking about old experiences? Or, could the firmware of the XBox have anything to do with it? I bought my XBox somewhere july 2015, it’s already a 1 TB version. Maybe (probably) the initial released XBoxes from 2014 deal with these things worse? Or maybe it happens in multiplayer? I still haven’t touched MP in PCARS on my XBox and I doubt I will, still going through the zero to hero singleplayer campaign which will take TONS of time. I’m only at the 3rd racing season now and I think I will need close to 10 seasons to reach my goal. :slight_smile:

Also, in regards to difficulty, I’m only a mediocre gamer myself and I do just fine in Project CARS. What I do for singleplayer (and this goes for FM6 as well) is that I put assists the way I want them. Project CARS has this really nifty setting where you can set traction control, stability and ABS to “real”. That means if you drive an old 60s Grand Prix car you basically have all these assists off. But if you drive a modern LMP1 prototype then these assists are turned on. Stuff like that I really like a lot, I want things as realistic as possible, not just as difficult as possible, and this setting shows the difference between both. Once I have all assists set the way I like I start the championship and on races I tweak the AI difficulty level the way I like it. RIght now I’m doing the Clio Cup championship in season 3 which I seem to be really good at (great feel for the car through the wheel) so I increase the difficulty level to a point it offers a good challenge. When I do the Classic Lotus cham;ionship I lower the difficulty level since I’m horrible with those cars. :slight_smile: Basically even if you are not an elite sim racer you can still have great fun in Project CARS too.