Project CARS has some really sweet features like being able too adjust your drivers view too your tastes.
This was something you were able too do in Project Gotham.
Exceptional physics, and amazing track selection make up for the lack in cars.
I expect Turn 10 too step there game up, and look forward too 6.
I agree that the Forza series is the far more polished of the two, but as someone that’s actually raced at Mid-Ohio, the corner grip at speed is faaaar more realistic in Project at the moment.
Forza loses grip way too easily on corners as does GT5, Project CARS is a joy with the TX wheel.
And as crazy as this sounds the physics in Horizon 2 are closer too real world than 5, at least while using a wheel.
I have the TX too and with Forza 5 I think it’s incredible. The cars high end grip is a little too low but it’s only a fraction off. I love the way the cars loose traction and dart about during braking. If they just give the cars a little more grip than it would be perfect for me.
Im a big fan of cars and cars videogames. ive been playing cars games since the 90’s. GT Series game was my favoritie untill i jump into FZM 3, it was an awesome game with a lot of features on it as FZM 4 was too. Then i bought FZM 5 and they took everything from it, i was very dissapointed at Turn 10.
Now SMS has a very good racing game with a lot of things that people like me likes. but i still having faith in Turn 10 that they will mark the difference in FZM 6. I didnt get P CARS yet, waiting on FZM 6.
hope you Turn 10 to do something big and fix what youve doned with FZM 5, its looked like a non finished IP and you didnt do anything to fixed.
I was poised to Jump on the Pcars Bandwagon… But the current state of the game, Even on PC, is simply BETA quality.
I bought Assetto Corsa during the Alpha stage, and regretted it almost immediately. Given that AC has gone through some great improvement, it is currently on Par with PCars, both of which, simply feel unfinished, unpolished, and lacking in any reason to actually play the games.
Bottom Line, Project CARS, already feels like an OLD game, just with updated Graphics. I find the Physics to be over-exaggerated, and not realistic at all. I understand that driving a Zonda in a race on a bumpy road, is not the same as in a Chevy Estate wagon, but make adjustments to the suspension viable, there is no reason to be driving a $700,000 supercar on 3 wheels, every other turn.
You know what the physics feel like in PCar? Lucky you.
I’m having so many other issues with the game that I haven’t really been able to get into that. I can’t wait for some patches and fixes and hope it gets better.
I think that Forza has a lot of hings that work well and rightly so, they’re 7 games in,these things ought to be working. What Turn 10 needs to work on now is fixing all the little things that have been ignored, bringing back some of the features that seem to have gone MIA without a real reason, and bring some features from online to solo and vice versa. Then, they can start looking at what PCars has done and adding some of those features for Motorsport.
They shouldn’t be trying to replicate PCars because that’s not what Forza is about, but there are good things they can take away.
I thought the release of FM5 was a step sideways until I witnessed the controller fail of ProjectCars. I now see how bad things can get. T10 shows 10 years of progress, is 10 times better than the also rans, and we are spoiled brats if we are still complaining. p.s. heres to raising the bar
Personally i think T10 should hold off til next year to release FM6. they need to step back and release games once every 3 years and do lots of car packs and maintain the game for a change instead of releasing games every year
Or maybe they will get it right this time, T10 announced FM6 quite early which shouldn’t have happen, I strongly believe they announce FM6 because it’s the finished game everybody has be wanting.
Yea, it is very clear that FM5 was released before they were finished. They simply ran out of time. I remember an interview with a Turn 10 exec (sorry if I don’t bother finding the link…) where he said the game was released with what they had finished at the deadline. Most telling single in-game clue is that Forza 4 had animated spectators. Forza 5 had cardboard cutouts. And to this day there are countless menu related features that are either missing or not functioning correctly. I do believe that we will be getting a much improved and ‘finished’ game this time around. How much better than a FM 5.2 it is remains to be seen. Keep hope alive!
Let’s hope that it’s not an early announcement on what turns out to be Forza 5.2.
Personally, I liked the Horizon games and think Turn10 did a good thing with them for the most part. Sure they took some pretty miserable steps when it comes to Forza 5 but hopefully they realize that and make a much better product for Forza 6. They’ve lost a large chunk of people who either don’t have the console yet or simply haven’t bought the Forza games and I’d think they’d want to win them back.
Though I definitely agree that this share front needs improving - mainly in the user interface - it’s not a bad concept. It had a terrible implementation in Forza 5 that was somehow allowed to carry over into Horizon 2 (quality assurance fail?) but nonetheless, the concept is ok if they can make it happen right. I don’t think the AH should come back because I think it’s one of the stupidest features of the franchise for multiple reasons - (see related thread).
I seriously doubt Turn 10 will get it right. They had a year to fix issues with Forza 5 and did almost nothing. The monthly hoppers, they took away the most fun ones and gave us crap. They could’ve moved the popular ones somewhere else as an option, but no they just moth balled them. Forza 5 was an epic fail. Just as I think Forza 6 will fall flat as more people, into to actual racing and not tuner junk, realise Project Cars is more racing simulator than Forza will ever be. It seems to me that the longer this series goes the dumber everyhing has gotten, as in game play. They seem to care more about trying to get the fly by nighters to buy and play this game than they do about the people who loved this game from Forza 2 and have been dedicated to this series. As soon as I saw them put their name on the original Horizon, I knew the series would go to crap. I personally think they should go to a three year cycle and drop the Horizon series or pawn it off on someone else. They also seem to not give two (you know whats) about the community anymore. Take away the AH, SF and give us a Share Front that is next to impossible to use and find any designers that we have loved. They take away those because of what a small percentage of people did/do. If they have noticed, hacking is still going on and will always go on, because not of what they gain but because they can.
So for me, I will not buy or play Forza 6 or any other game that Turn 10 puts out. So Turn 10 you have lost a loyal fan. As I am one person they won’t care and will probally have this deleted.
Yeah, Forza 5 was no epic fail. It was the Forza game that made me fall in love with the series again after I skipped 3 and 4 because it was too much of the same. Forza 5 is the best racing game ever for me. I guess it all depends on what you played before.
Whilst I am really enjoying Project Cars and whilst I am sure each of the games may be able to learn something from each other I don’t think PCars, in the grand scheme of things, is really a direct competitor.
They are currently aiming for different markets and I think it would be a shame if either of them tried to narrow the gap.
PCars is a Sim and requires quite a bit of effort to get a lot out of it. This is ignoring the bugs. I think its an enjoyable experience for those who spend the time.
Forza Motorsport is a mix of some realism and some pick up and play elements with a wide variety of cars. It caters to gamers who are more casual than the sim players.
Forza Horizon - a little more fun and a little more arcade although I do not like categorising games with black and white labels.
NFS/Burnout etc are a nother step towards the arcade end.
So whilst games can learn things from other games I don’t think Forza needs to become a polished Project Cars type game.
The two things I was looking forward to the most about pCARS have turned out disappointing: I was hoping they’d be able to pull of night and weather effects in 60 FPS on the One (nope), and I was also hoping it’d be enjoyable on a controller. From what I’ve read it can be, after what sounds like almost as much time spent option tweaking – not even tuning, but tailoring the deadzones to individual cars – as you do racing. As much as people have griped about FM5’s DLC, imagine needing to buy an entirely new, $300+ peripheral just to be able to enjoy the game without any headaches. I’m in the habit of waiting until there are at least more than a few high-quality racing games on a console before I buy a dedicated wheel for it, and since the One’s not at that point yet, I’ve had to hold off. Sure, controllers aren’t the best way to play a racing game, but if they can at least help you suspend your disbelief and provide a credible connection between your actions and the car’s reactions, then that’s good enough for me and the majority of mainstream gamers.
Which, incidentally, is the demographic you HAVE to reach out to if you want your racing-sim franchise to last. I’ve been with the series since 2005. I went to Target to buy Forza 1 and the clerk hadn’t even heard of it and thought I was looking for something called “Sports and Motorsport”. And I’m sorry: gripe about ‘tuner junk’ and ‘fly-by-nighters’ all you want, but those people, especially in a new console generation, NEED to be drawn in with a bunch of Ferraris and fancy upgrade systems and elaborate livery editors BEFORE you can get them to care about stuff like realistic tire wear and pit options and endurance races. We don’t even know what T10 has in mind in F6 to address that, aside from the shaky baseline of a barely-finished launch title, so at least wait for an actual, tangible thing to be disappointed about before you actually get disappointed. And since I have more faith that T10 can address the issues of improving the base experience, adding more hardcore racing options, and rebuilding the community than I do in SMS even bothering to add some of the “lol casualz” things I enjoy in Forza, I’ll stick with what I know until it becomes something I don’t recognize anymore.
I figured Pcars was going to end up being over hyped, when people are billing it as a Gran Turismo and Forza killer, that’s a big pair of shoes to fill and it’s not very reasonable to believe a new start-up company can overtake two giants with a decade or more of polish and evolution; with just a single title. Could Pcars eventually become a Forza and GT rival? Absolutely! Forza too was just the new kid on the block and now it’s rivaling the grandfather of driving sims, Gran Turismo.
Pcars didn’t really bring anything new to the table, many of it’s features have already existed in many previous NASCAR titles, some as far back as the 90’s.
“Quick Race Weekend - With Quick Race Weekends, you can create your own single event with total control over its location, structure, number and type of sessions, atmospheric conditions, and length.”
Sounds alot like ye-old Dirt Track Racing, in which you can choose the race track, number of heats, track condition and length of the race.
I’ve not yet played the game, so I could be quite innaccurate. But from the sound of things it seems like we’ve already seen most of the features in Pcars in previous racing sims.
But, even with all it’s features it still doesn’t have a nice selection of Muscle Cars, which by default (AS A CAR GUY) limits my interest.