You should probably stick to Forza then. Figuring out how to adjust the settings of a game is too much for some people. On top of that you have to be able to operate a PC. Unless you are playing Project Cars on an Xbox One, then you have the worst of both worlds. Of course playing PC on a PC confuses people as well.
Wait for Forza 6; it will revolutionize racing games.
I hear ya but I don’t think PCars is direct competition against Forza anyway due to PCars being a full on hardcore racer while Forza Motorsport is more of a track day racing type game. Apples to oranges really IMO.
Project Cars, on release day, was a massive disappointment for me, but then again I like to drift as well as race. The racing is cool and all, but it doesn’t feel any better than other racing games. If anything, it is way too twitchy. Using a controller is nearly impossible with anything other than the road cars and the high end formula carts and Lmps, and if you try and use no assists you will want to tear your hair out. I assume they will update the game, but I don’t really see it becoming something that great. But to bash only project cars is highly unfair, as most new racing games have been pretty much a complete let-down.
Don’t get me wrong, FH2 is fun, but the relatively small map is getting a bit old, and storm island does not sate my thirst for new terrain. FM5 is something I wont touch, unless it and all of its dlc is $5-10, and any other game is just fake looking and handles like an old dreamcast game. FM4 was extremely well-made, but had a few flaws. I don’t see why they didn’t just polish that game a bit more, or at least transfer over a majority of that game to the new one (FM5 physics and polish, with FM4 multiplayer, storefront, and leaderboards). I guess it really is just about making money now.
Forget an in-game economy, buy tokens. Forget leaderboards, too much work. Forget adding new tracks, people will continue to play it or not, but will buy the next game regardless, because it may be better. Once it is released, just move on to the next, just like Apple, and mac OS X. They update OS seemingly every freaking day now, but it doesn’t just add “new features” and a pretty new look. Oh no, it removes some of the best features, and the new release is literally unusable for about a month or two. Turn 10 needs to slow down the dev cycle and split their time between making a new game and updating/adding to the existing game so it doesn’t become repetitive after the first few months. But that is my opinion.
I think people are likely to be disappointed with the PCars patch. The patch will address a bug in steering. I don’t think it will change the underlying handling…which is fine. Its just not as easy as other racing games are.
I can now jump in 80%+ of cars, without tweaks and race fine. It just takes time to get used to it.
I can pretty much do the same, but the first time I tried racing was a nightmare. The car wouldn’t steer at all, even at full steer with the controller. I finally found a setting I liked, but it is still like sim steer on steroids. When I tried drifting the M1 I could transition lightning-fast, but the lack of precision the controller gives you is probably the issue.
I do get sick of the Formula A car swapping out on any dip or crest though.
The biggest PLUS of the Forza Franchise is the community-feeling imo,bring back gifting,auctions and a proper working storefront and lobbies and Project Cars is dead!
It still is,for me,too many bugs and i dont wanna set up everything before racing.
Forza for me hasn’t really changed since forza 3, ok the graphics have improved and the physics have changed but nothing much else, it’s certainly not motorsport.
No practice no qualifications silly 2/3 laps races smash to 3rd get a gold.
Project car’s does a lot more for the motorsport fan than Forza ever has, forza is a car collection game for the arcade market.
I truly hope T10 pull something out of the bag for forza 6 but personally I don’t think they will, you’re always get your die hards on here defend it no matter what but unless they up there game I can see sales dropping.
Project car’s has got a way to go yet before they get it right but for the target audience there aiming for they on the right track.
I played a bit of forza 5 the other night and it just felt flat, simply put its just forza 3.2 imho
I found an article from a racing driver, Alex Loyd, who says P Cars has gotten everything right with this game. As he puts it, I’ve driven theses cars around theses tracks and it feels and looks the same.
So apparently a driver, such as him, doesn’t have a better understanding of what a racing game should be? So if I understand some of the people here, you all know better what cars going around a track feels like better than Alex. If you think you do, you are dilusional.
I agree there are some issues with P Cars, but for a first go, it is good. It also has some of the best tracks in the world, as well as, some of the best cars to go along with that. As for people who say I can’t drift, there is not enough street cars. This is not that game, it is a racing sim. The reason why there are some “street” cars is because they are track day cars. So if you want to drift or want street cars please stay here. As for me I love to race, and so I’ll go to P Cars and be happy. At least then I’ll be against other race cars and not street cars that can’t preform and then run me off the road when they can’t stop.
The trouble is people are comparing project cars with forza and you can’t, forza is a easy to play arcadie driving game, project car’s is a hard to master racing sim, the two are like chalk and cheese , and both are aimed at different kind of players.
This is the first sim racer we have had on consoles and console players that thought they were good are getting bitten in the backside and they don’t like it
I don’t think that’s true. PCars driving physics are not any harder than Forza to me. It seems like that is the first response from defenders “Dur its just harder dur”. It has a lot of great features but there are so many bugs and the controller issue is ridiculous. Also try running some Time Trials the amount of corner cutting and off track run offs that are considered clean is laughable. They have something there but they are still far from it I think.
Also who knows what the patch might do to the game. Clearly it will be validated but that has not stopped patches from breaking something else when it is released. Its happened before.
I understand that. It seems others think Forza is the be all to end all in racing when there is such a bigger racing world out there. They seem to think Forza is a true sim racer when in fact the handling and grip physics are dumbed down to make it easier for anyone to do it. I just wanted the folks that say Forza is the best to read what a former race car driver said about the game, then they can judge the game for what he says not Joe Schmoe from the Forza Forums said about the game. I think P Cars, for a sim racer, is where to be not on Forza Tunersport. At least there you will be racing other people who want to race not Crasher McBasher who is there to cause as much havoc as possible.
The cars in forza are as hard to drive as they are in project car’s, sorry but I find that statement so funny, even the sim steering in forza is heavily assisted, you can pretty much bash your way through the pack with little or no consequences, I like forza for what it is but to seriously say it’s as hard to drive in as project car’s is funny.
Some cars in PCars are easier to drive (with a controller) compareed to Forza. LMPs are an example. I am driving the Audi in my 4th LMP season and I find it easy than in FM.
Then get in say the Capri GT5 and spectators lookout lol
Project Cars and Forza will both hold a place in my disc drive; why? Because…
Project Cars is a HARDCORE racing simulator, you need to be very easy on the throttle in cars without aero, you have to be gentle with the brakes. There are mechanical failures, your tires can blow, your engine can die. The races are longer and when you start to be involved in premier championships you have to endure multiple practices and qualifying sessions. To complete a full race weekend you ought to set out at least a couple of hours. The cars are mostly race cars. They have almost every GT3 Race Car and more, while it’s nice to drive a McLaren painted like a GT3 racer in Forza you still go inside the car and see a full interior. Here the cars a gutted and ready to race, it is the game I play after I just watch a livestream of an endurance race and get a hard on for race driving.
Forza is a simulator in the old, console, sense of the word. It has tougher physics, you need to brake before turns and you can go in depth tuning your car but the races are short, most cars are road cars and it has the staple tracks but nothing too wild that your average player wouldn’t recognize. Forza though has more to do, it’s not just racing and racing. In Forza you can paint your car, which anyone who knows me can understand is very important. You can pick up and play Forza. Jump into an online race, run a couple of laps around a track. When you play Forza you don’t need much time to heat up your proverbial tires. Project Cars is a lot more involved and I can’t always be bothered with that.
Both games are great, I wish that Forza still be Forza and that it go back to what made it great. Listen more to the community, bring back some odd ball road cars. It was only decent console game that had a DeTomaso Pantera! Forza 6 would be best if it went and rehashed Forza 4. Project Cars, keep doing what your doing. The racing is intense and the cars are exotic and what I always see on TV, just don’t get offended if I want an easier more user-friendly experience from time to time.
I partially agree. I will nejoy both PCars and Forza.
But I have said for years that there is no such thing as black and white - its all shades of grey.
Putting labels on racing games is misleading in my opinion.
FM games are games with some realistic aspects and some pick up and play aspects. FH uses some reaiism in the handling area compared to other games labelled as arcade.
I don’t call any of them sims or arcade. To me they are circuit racers or open road racers and have varying degrees of realism.
One thing I know is there are many players not qualifying in PCars and running 1% distances. We all want our own things. The thing that PCars gets right is it has options to set it up how you like.
I don’t understand why people are comparing a 2 year old rushed out for xbox one launch game with a recently released game…6 will be the game 5 would have been if T10 hadn’t had a deadline to meet and a list of cars and tracks that needed upgrading to next gen standards. It’s no surprise things got cut, if 6 doesn’t reinstate the features lost between 4 and 5 and more besides I will be very surprised.
Forza is not the most realistic but it is pretty good, and not everyone has the time or inclination to do full race weekends. Forza is a mass market game it would be nice to have the option for more realistic race set ups, but not everyone can fit 2 hours of play into one event and maybe just want a 20 minute blast. My point the option would be good but forcing a market that is made up of mainly casual players to do it will lose you customers and kill your series in the long run.