I am using these settings in 2160p:
Current Dynamic Render Quality: Custom
Dynamic optimization: Custom
Fullscreen: On
Show framerate: On
AMD FSR 2.0: Off
Performance target: Unlocked V-Sync
Resolution scale: 100%
Anistropic filtering: 16x
Raytracing quality: Off
RTAO quality: Low
Shadow quality: High
Cubemap reflection quality: Low
Car model quality: High
Car livery quality: High
Windshield reflection quality: High
Mirror quality: Medium
Track texture quality: High
Particle effects quality: Medium
Motion blur quality: Off
Lens flare quality: Off
NVIDIA DLSS: Off A Tiny bit of aliasing effects, all okay nothing too bad.
NVIDIA DLSS: Quality (latest DLSS 3.7) Horrible aliasing effects (look at flag poles and fences) and check out the red ghosting behind the car.
Both videos are available in HDR it looks a tiny bit less bad if watched on a HDR monitor/TV.
Yeah. That is pretty horrendous. Do you get the same DLSS noise on DLAA? Although I am nowhere near your specs, DLAA seems to do a great job on my end. Granted, I am running triple 1080p and not 2160p. So my GPU doesn’t have to work as hard.
DLSS does work, but it looks horrible. I don’t feel the need to use DLAA.
They also fixed DLSS with that hotfix.
@Wilko_Jones I usually play it in native 2160p that looks fine. But if i would play with DLSS i could also activate Raytracing without dropping under my desired 75 FPS.
I mean there is also ghosting in FH5 behind the car with DLSS Quality, but there i don’t get these horrible aliasing effects on flagpoles and such, it just looks better.
It doesn’t change anything. The DLSS probably stopped working after 2 or 3 races again, like after release. That doesn’t change ANYTHING about it’s picture quality.
Yeah, this game has the worst anti-aliasing I’ve seen in years.
Jaggies on cars.
Jaggies on reflections.
Jaggies on track-side objects. Jaggies everywhere.
And ironically, even with all the jaggies, it’s got more ghosting, artifacts, and blur, than any previous forza.
Usually using TAA and it’s more advanced siblings like DLAA, over MSAA, is a tradeoff between clarity and jaggies. This is just the worst of everything.
Yet again, I like to point out that the engine is still a forward renderer. MSAA should still work. Worst case scenario, a simple toggle for TAA should be extremely simple to add.
I’d definitely be interested to see some other antialiasing solution besides TAA. I used to run sharpening with my GPU, but decided the hit to FPS wasn’t worth the added clarity. In some cases where the game barely gets by with a smooth frame rate, it was dipping just below 60fps and I was able to see the stuttering from time to time.
It’s a shame that an unchangeable TAA is being used, because with the sharpening on, the game has quite a lot of detail.
I noticed a drop in my gpu usage and temps after the hotfix,memory usage stayed the same.I’m still locked in at 60fps-vsync nice and solid,4k/FullRT/UltraSettings.I’m not using DLSS or DLAA but whatever the hotfix did it optimized the game slightly for the better.
Those are the settings that I run normally but after the hotfix today I’m now getting between 28-40fps when I used to get 75-100fps… Even if I drop it to 1080p it’s still getting the same performance. It’s unplayable.
I usually play it in 2160p with 10 bits color depth full rgb in HDR. But for these 2 videos i switched to 4:4:4 with limited colors. Else Nvidia Shadowplay can’t record it in HDR. That is why it looks even more weird, because my TV is set for full rgb and the game settings too.
But yes it is very very oversaturated, the white almost burn out my eyes. Other games look perfectly normal. I am no professional but yeah other games look good not like this.
It still is but if the game is already played in native 2160p there is no upscaling/increasing render resolution needed. It just looks horrible with DLSS enabled. Other games look mostly fine with DLSS, like Cyberpunk 2077, RDR2.
Death Stranding looks even better with active DLSS. But i can’t remember any other game atm, where DLSS really makes it look even better.