Much better results across the board. DLSS has been improved even on the lower settings. Ultra Performance doesn’t have any of the ghosting and boiling on objects that remain on screen. So your car remains crisp, and as long as the cars around you are moving steadily, they are pretty sharp as well.
There is still pixelation on poles and objects in the distance, and clouds seem to move a split second after the horizon does, but its a marked improvement over the old DLSS method.
Also there seems to be a little more headroom when running RTGI. With the prior version of DLSS I could only run Performance or Ultra Performance to get over 45FPS. Now I can run Quality and still see 60FPS. Add in the cleaner picture, and I never turned RTGI off since the update.
This is already active or I have to do it via the Nvidia App?
I tried earlier using Nvidia App but it doesn’t let me save the settings for whatever reason. I didn’t enter the game so haven’t tried it out ingame yet, if it’s active or not.
I probably stick to native res anyway, but I would like to try it out. In CP2077 the transformer DLSS looks really really good, but it also doesn’t increase the FPS that much like the regular DLSS does.
I find it pretty well optimised. I can run max levels at locked 60fps at 1080 (at 120%, so basically 1300) with RT. All on a 3080 with an old CPU (i5 9600, stock).
I use the j preset, it’s the recommended one. NvProfileInspector user here, the nVidia app is a buggy mess and the filters don’t seem to work half the time for me so I just uninstalled it.
I tried using it with Nvidia App and I think I couldn’t get it to work, because my car still had horrible ghosting behind it in chase cam. Except that is normal even for the Transformer mode of DLSS. Then it’s useless anyway.
@FreshBarley4670
The preset you should use is “K” not “J”. In the Nvidia Profile Inspector that is “0x0000000B” instead of “0x0000000A”. Well at least afaik.
The ghosting behind the vehicle is a game issue. Turning off DLSS still leaves a circle of ghosting, while enabling DLSS results in multiple circles of ghosting.
I forced that new Transformer DLSS in Forza Horizon 5 and it reduced the ghosting a bit, before it had like 6-7 ghosting circles and now it’s just 3-4. It’s still there but reduced. It works the same way like in FM23 afaik.
I wish the RTX 5000 series wouldn’t be a paper launch, then I could already turn off DLSS in FH5 and just use 8xAA MSAA. It’s so annoying.
Yeah the k preset is the newest ‘transformer’ preset. It is unavailable until the gpu drivers are updated to 572.12, which my are not. All my games work perfectly fine and if it ain’t broken… Use k if you have updated drivers, if not use j for dlss quality setting.
The 5 series seems to be sold out everywhere already. Doesn’t matter to me with the new AMD 9070XT coming soon that’s what I am excited about, the things a beast, decent price too. I feel it’s time to switch up my 3090 to my backup rig.
If I would only need high raster performance I would buy an AMD GPU, but that is not how the games work anymore.
I skipped the 4000 series so I can’t skip the 5000 series and I prefer having DLSS than not having it. And that multi framegen is great because it can take a lot of load of the CPU. And I won’t have to care about V-RAM for a few years with a 5090 with it’s massive 32 gb lol.
I think the manufacturers start producing and shipping more hardware after the chinese new year celebration is over.
It’s a big thing in China and that is where the hardware is coming from. So in March or April the 5000 series is probably available again, I have enough patience to wait this long. I mean it’s worth it to wait another 1-2 months.
Also, I can’t tell a difference in the first video. Is the first one the older model? What are we looking for, artifacts? Sharpness? They both look identical lol