The new 4runner can be controlled in mid air

If you press the gas, it pitches up. If you hit the brake it pitches down. Just like real cars, the rotational energy gets transferred, adjuting your pitch.
Makes it a lot easier to hit the ground flat and not fail the danger sign by landing on your bumper.
Hopefully PG allows all cars to do this eventually.

That’s interesting, will have try it.

Heh… I noticed that doing the daily jump in it but wasn’t sure what was going on or if I imagined it lol.

Just did the Mountain Top Danger Sign 4 times for the Daily. Now I will have to try it again to see this in action.

I noticed it this morning after taking a few nose dives when jumping it. Started keeping the throttle on to land nose-up. Problem solved. Is this the only vehicle that does that?

I’ve heard that the new Tundra (dlc) also does it. Haven’t played since then to verify it.

GTA 5 is NOT real.

Confirmed, Tundra is also ā€˜special’

Dude what are you talking about? why PG is going to do this as ā€œstandardā€ for other cars? do you realize that pressing breaks should have absolutely NO effect on the car positioning, pitch or whatever, right? do you realize that this is just a bug, right? i hope so. I refuse to believe most of you are so lost at this point. Yes some cars use gas to stabilize the vehicle while in difficult jumps in real life, but that is soooooooooooooooo rare that you are going to find two cars among hundreds capable of doing that lol.

Continuing to act more informed than you are, George. Read the section on Hang Time. As they said in the old G.I. Joe cartoons ā€œAnd knowing is half the battleā€

It isn’t bad enough that you don’t understand physics, but you insist on convincing others to believe as you do, which is grossly misinformed in this case. Anyone who’s ever had an RC car knows this without having to delve into gyroscopic motion. Anyone growing up riding motocross would know you’re wrong too. Although results will vary depending upon an infinite number of variables within the given vehicle, jump, etc., physics will not vary. Getting off the throttle or braking before leaving the crest of the jump can cause nose-down. Breaking in mid-air aids in micro-adjustments for equalizing too much nose-up. A slight bump of the throttle can prevent landing too nose heavy. These are facts. They aren’t my opinion.

It really isn’t a subject open for debate, which makes your opinion to the contrary that much more absurd. However, if you insist on disagreeing, you might consider digging up Sir Isaac Newton and giving him a scolding.

I like this feature. It’s like riding a BMX haha

Imagine if it was enabled on some of the hypercars that tend to go perpendicular on the bigger danger signs at high speed!

I realy love the mid air control but what I don’t understand is why it don’t work for all cars.
I tried some of the latest vehicles like the FEMini and the arctic trucks.
If this is a feature that need to be added into every single car individually I would guess not many of the previous cars will get it… which is kind of sad

This is exactly what car mastery should do. The new chapter of upgrade heroes haha. Next up the Quartz Ragalia with VTOL. xD

Because that will be a joke. 99% of the cars CANT be ā€œcontrolledā€ in mid air lol. But yup, keep expecting the most idiotic things from this game, so far we have been very lucky lol.

But have you tried it with real car? Lmao

I never really thought about cars doing this in real life. You have spin so you all sorts of gyroscopic effects going on.

Hey, Toyota do clever things with those turbos…

I am dubious that drive wheel rotational velocity would have any meaningful impact on vehicle flight dynamics, once the car is in the air. That would be dominated by momentum, aerodynamics and weight distribution. This sounds like GTA-style arcade physics.

It’s a very real effect used by MotoGP riders and monster truck drivers ALL THE TIME.
But gta5 physics is confirmed cap.