Surprised No One Has Talked About This

There was profanity in the video that shocked me, and I’m almost 60 years old.

Aqua, you’d probably pass out if heard the language used in schools in America then.

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Yes I try to correct society all of the time.

As Runoff said, there’s worse than what was said in that video on an Elementary school playground. It was a few swear words.

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As wide as an ocean, as deep as a puddle, that’s how I’d sum up the past 2 games.

Even that’s stretching it though, I jumped in some puddles much deeper than FH4 + 5’s depth when I was a kid.

Just frustrating that the only series in the genre with a great foundation has seemingly given up and is content to rest on that by changing to live service, a model that used to be limited to PC games that would have extremely long life spans, now in console games it’s the mark of developers/publishers who are lazy and/or bereft of ideas for engaging content.

I will never say they’re better games than FH but the 3 most recent NFS’s + The Crew 2 just give off the impression of their devs trying so much more than PG have in the last 4-6 years.

It’s just unfortunate for them that their foundations are scruffy terraced houses while PG has a mansion, it may be an empty one with loose floorboards, dodgy electrics and riddled with damp but it’s still a mansion, so their competition isn’t even going to get close regardless of how hard they try.

But honestly it applies to both Forza’s, I don’t know what happened to T10 between FM4 + FM5 and the same for PG between FH3 + FH4, it’s like a gremlin went and ripped all creativity, care + plain love for their work out of every person involved in their respective games.

Call it soppy but FM7, FH4 + FH5? I have never once got the feeling from them that they were made by people who had any genuine love for the game, that’s in stark contrast to the first 4 FM’s + 3 FH’s and as clichéd as it now is to say particularly FM4/FH1.

Those 2 games are not just in my best racing games of all time, they’re in my best games full stop, that is the standard both series are capable of, which makes it all the more frustrating to see them becoming increasingly shallow and uninspired the more time away from those 2 gems we get.

I would have said someone was crazy back in 2012 if they’d predicted this is where the 2 series would be.

Before I finish this absurdly long post I’m going to be very black and white about both series…

FM7 is not even close to what FM4 + 6 years of progress, evolution and improved technology should look like.

And FH5 is not close to what the result of FH1 with the same equation only with 8 years instead of 6.

Apologies everyone, this took nearly as long as the bloomin’ video :sweat_smile:

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Profanity means a few swear words… or even 0ne swear word.

If common swears shock them, probably yes.

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I think the best summary you could give FH5 is simply a game which refuses to live up to it’s potential.

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not everybody would fall into just one category. i like to drift but want my racing to be competitive. i dont mind tuning my cars and designing them as well. the eliminator is boring for me.

so my question to you is What would categorizing us do for the game? i just dont get the idea of it

Whenever you build a game or application you determine who your target audience is. In this case the target audience is quite varied. At a high level you have car enthusiasts, tuners, designers, racers and drifters.

Given this game has been out for a year and will remain with us for I’m guessing another 2 or 3 years at least it’s in everybody’s best interest for PGG to deliver key improvements/fixes. But which improvements and what fixes? Improvements to eliminator may be great for some but meaningless to others. That’s why you identify your player base, so that you can try satisfy each group/category of player in time.

Next month do something for drifters that drifters have always asked for. Month following do something for designers. Month after competitive racers and so on. Doing so will help improve the state of the game and increase its longevity. But by no means will it fix the root problems others have mentioned. For that I think they need to overhaul their team.

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so depending on which has the highest number of players address those issue first as more people that play the game care most about said category

gotcha but thats too easy for them

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Racing should come first anyway as it’s the most important part of the game, which basically means fix the Ai. Plus have a skill level that doesn’t jump from easy to impossible.

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Depends on team/resources/budgets. They could work on this stuff in parallel. They should have been working like this IMO from day 1 and made such changes within the first 6 months. It’s not how PGG operate though. PGG deliver a base game with 2 expansions and a few fixes along the way while introducing just as many new bugs.

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For future titles, if PGG don’t change how they operate then the next best thing they would be to pull in real players early on to help beta test the game and address any major issues that pop up.

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How about just addressing those who continue to openly & blatantly exploit (aka cheat) the game to monopolize their own gains in all areas?

All of which are unfortunately just more examples of abuse of the system which negatively impacts those who play the game as intended & do not cheat the system to achieve their goals. This is part of what is pushing players within that category away from the game bc “what’s the point?” becomes the message being received. Designs, tunes, leaderboards, etc are all negatively impacted in an ongoing way by this cheat culture, unchecked & without oversight.

I’ve tried to positively promote the game & the community in the midst of a lot of negativity, but the effort seems futile given these continued types of issues. For me, this is more about the integrity & support of the players & equitable enforcement of legitimate rules for those who respect & abide by them.

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THIS is what PGG needs to do. Probably too much common sense for them, though.

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Wheels on the bus go round and round unless you want multiplayer.
I’m too lazy to transcribe 38 min but maybe someone could do synopsis? Quoted for truth perhaps?

As bad as I’ll sound with this I think that’s exactly what they do now.

Since I’ve already waffled once in this thread I’m not going to again, I just hope people know what I’m inferring by the above sentence.

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Inference received lima-charlie…

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Having watched the video properly now I’m sort of half + half with it, while it’s good seeing someone who can broadcast to a wider audience finally scrutinising aspects of the game beneath surface level I don’t agree with him labelling them all at FH5 solely, so many problems in 5 are simply continuations of unlikeable things that began gaining traction in 4.

The things he talks about like annoying characters, erratic AI, poor progression (yes 4’s is better than 5’s rubbish but it’s still bobbins individually), blatantly obvious scripting in Showcases, the festival etc.

All of them were beginning to rear their ugly heads in 4 as well (I mean the festival in FH4 has to be the worst of the series, it would have made almost zero difference if it wasn’t there at all) yet he waxes lyrical almost every time he references it.

I must have missed something in my 3 years of playing FH4 because it seems to get so much retrospective love from all types of players, but I cannot see past it being the game where the series + PG themselves really started going downhill with it’s tone, general content and target audience.

For whatever reason it’s took until FH5 for so many people to catch on to these issues, and in my opinion they’re unfairly throwing all the dirt at 5’s door as if these things only turned up with this entry.

Most of them were already there in FH4, they are just amplified in 5.

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