I have been a Forza fan since I was kid (back when FM2 was released) and my first impressions of FH5 so far have been quite disappointing for a number of reasons.
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There seems to be no focus on progression or a fleshed out story mode. What makes FH1 campaign by far the best even to this day out of the horizon games is its engagement with the player. Right off the bat you have to start out with a slow car and work your way up to faster cars. On top of that you had these bosses you need to need to progress to the next round. All I wanted to do was to beat Flynt to become Horizon champion. Because of that I felt like I was racing to achieve something, and I felt rewarded for the hours I put in with faster cars. In later Horizon games it feels more like racing for the sake of racing, and being gifted Ferrari’s, Lambo’s and Koenigsegg’ off the bat removes the Grind to earn them. FH5 feels more of the same.
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A massive problem with FH4 was the multiplayer. Horizon life sessions weren’t engaging, and it took 7 months for online adventure to become playable. Battle Royale was a nice touch, but I miss the days of FH1 where you had public custom lobbies where you could select your car for every individual race, find different search related lobbies or even create your own adjusting the event, settings etc. It’s been 9 years almost and the multiplayer system in FH1 is still far superior to anything the following Horizon games have come with. Adventure modes restrict freedom and make it feel so much more repetitive. I think custom lobbies need to make a return in some aspect if the multiplayer is to stand out. With FH5 it feels like it’s continuing the direction FH4 took. Not much emphasis on competitive road racing and more on mini games etc. I’m getting the vibe adventure modes will make a return (they need to go). I’m not saying you can’t have off roading or exploring, but don’t push aside competitive racing for new features.
I really hope they also make the car classes more diverse and fix the engine sounds (Bring back the R1/R2 etc system from FH1 instead of the claustrophobic S2/S1 in 3 and 4 where so many cars are squished into one class). I also hope a 1 mile drag strip returns and they can add back the festival feel that Horizon 1 captured so perfectly.
It’s still too early to say but if it feels like another 4 I won’t be buying it. I honestly think the Horizon series has been declining over time and if FH5 is to become a solid entry it needs to shift its focus back on progressive gameplay and more choices in competitive multiplayer. I appreciate the innovation of some of their ideas but for me personally I love working my way up through games and competitive racing, it’s what I put most of my hours into and with FH4 I didn’t get much of that. I hope 5 can rectify this.