Get rid of practice/qual…I get the intent to create the sense of a full gp weekend…your heart was in the right place but we dont have time for that. Use the players best in class lap (rivals/race) on the track to sort the grid.
Open up the class series…let us pick which class we want to race in instead of pigeonholing us into where you want us. Give us free will
5 Penalties and you’re out…start DQing griefers.
Anyone with a skill rating under 4k be ghosted for first 45 seconds of race
The bones of the house are good…just needs some tweaks to make it work
Signed,
A Paying Beta tester
6 Likes
Another suggestion:
With the algorithm forza uses to construct the braking line, the game should be able to determine if you hopelessly blew a braking zone and ghost you. Thatll keep griefers from corner bombing as well
2 Likes
when in doubt balme the miata’s ;}
Let me just sandbag my skill rating to take advantage of that… That way when the race starts, I can just go weeeeee past the turn 1 chaos and get me pole position without even trying
2 Likes
Have a separate mode for everone who just wants to race. I would rather keep practice and have a mandatory timed qualifying session for all players in the event. Anyone who doesn’t qualify should start from the pits.
I can see this being abused by ramers too. They’ve apparently mastered hitting others and giving the car being hit, a penalty. Now they get to stack incidents and get other players disqualified? Hard pass!
Turn10 needs to fix race regulations.
1 Like
I agree, ghosting some drivers just gives them advantage in race. At Spa I think I would pretty easily get 2-3 seconds faster 1st lap when starting from the back of the grid if I could pick my favourite driving line and just drive thru everyone.
1 Like
I’ll introduce something like GT7: a complete single player experience with challenging race under any condition and you are allowed in multiplayer only after complete it with a good result.
Let us run and police our own multiplayer lobbies, problems solved.
2 Likes
most important fix:
fix the broken handling OP meta and make it balanced so power builds or balanced builds work 2
only 15 car per class are competitive all other are garbage
in fm6 i could drive 200+ competitvely thats balanced stats
didnt matter if handling build power or balanced
here in fm23 you only need handling F1 style and 1 HP and you win everything.
look at the leaderboards cars with 240hp N1 in A class. like what!
1 Like
Scrap the open lobbies would be a good start too many clueless lemmings using broken leaderboard tunes and turn them in class car division lobbies :}
1 Like
Flags with rules & white line penalty in & out of pits the amount of players that go over the pit exit line Completely Ruins the Game & causes accidents to many people have no idea about the Rules in Circuit Racing T10 Should partner with FIA
In my opinion it’s worth noting that the game’s developers have placed a strong emphasis on tire grip and degradation, which means that players will need to carefully manage traction and speed as tire compounds, temperature, and grip play a significant role in the gameplay .
If you’re interested in learning more about how to tune your car in Forza Motorsport, you can adjust the tire compounds to affect how well your tires grip the road. For tight corners, you can go for semi-slick or race compounds, while for faster tracks, you can choose sport or street compounds. You should also consider track temperature and weather conditions when adjusting your tire pressure. Higher pressure makes the car more responsive but can be a bit tricky to handle .
I hope this information helps you enjoy the game more!
So we have a resident AI bot now?
i play forza for over 12 years so i know you can tune.
i just copied this from my message to T10 who offcourse dont react…
''the real beauty of forza ( you should know this) that you can build everything and be somewhat competetive with it
so a ferrari F50 agianst a pontiac aztek agianst a smart car. i loved that concept so i stayed with forza coming from gran turismo
but in this game the handling is way to overpowered and the speed stat does nothing.
in fm6 i could drive all kinds off cars and win with it (loved fm6 it was a masterpiece)
here in fm23 in A class you need atleast 4,0 handling and like 70% off the cars in the game cant get those handling stat numbers so they are just garbage
i imported a tune from fm6 to fm23 with 6.1 handling and fm23 said its 4.0 handling
so 6.1 fm6 handling = 4.0 fm23 handling
6.1 handling in fm6 is pretty high , the avarage handling in fm6 is 5.7-5.8
so we need higher handling than ever before the HP numbers have never been lower in the class racing.
a 180hp formula mazda is in top 20 on tracks like mugello with its big straights, it just doesnt make sense. whats the point of a bmw m3 2021 with 3.5 handling or a audi rs6 with 3.3 handling ? to tow the tracktoys to the track ?
in fm6 the ktm xbow A class was only fast on catalunya school circuit and swiss alps school circuit
all other it would drown heavily with the lack off HP (like 280hp)
here in fm23 a 180hp go kart is top 20 on a track like mugello like how!!!‘’
in short the problem is that speed builds dont work and dont have the speed advantage on the straight ANYMORE (like did right fm6)
i dont care that a formula mazda or a exocet is faster aorund the corners only the speed on the straight i should be able to fly away with 470hp but i cant…
so the handling go karts get all the cookies with F1 handling and almost no top speed penalty with the lack of HP
in fm6 a formula mazda would only be top 20 on 1-2 tracks cause its 2 slow.
here in fm23 its top 20 on 90% off the tracks…
whats the point off all other cars in the wich CANT have 4.0 handling or higher ? to tow?
1 Like
The only person this seems to be a problem to is you. You’ve been proven wrong already regarding the speed difference but yet you’re still beating this drum in as many threads as you can.
Give it a rest, please. I’m not going to respond to any reply because it will end up in another thread getting locked.
We get it, you’re upset about power builds no longer working on tracks they did in FM6 almost 10 years ago.
5 Likes
No he’s right.
A Miata on racing tires shouldn’t be able to keep up with anything on stock tires on straightaways, but I see it all the time. Racing tires add a ton of performance index points and cars gain a huge advantage in corners, and a car with stock tires should have a huge straight-line advantage because what they lack in tire grip, they theoretically should have in acceleration, but they don’t. It’s like racing tires are free points.
I rarely fit racing tires (depending on the class), constantly Miatas with racing tires are neck and neck with me on straights which is flat out absurd when I put all my points into power, suspension, and drivetrain. They should be eating my dust on straights but somehow they are on rails and still accelerate neck and neck with power builds.
2 Likes
to bring things back on topic: the actual structure of the mutliplayer is, imo, close to perfect. i love having a set schedule of races and a chance to practice and qualify. if i were to make a suggestion it would be to have the open lobbies set to medium races. having them on short really sucks if you get taken out early.
also, add a single rotating lobby with long races.
1 Like
I hate the schedule, it should be more randomized. I don’t like it because I race at almost the same time every day and always end up getting the same few tracks.
Also I think the class should have intermediate limits like A 650, B 550, etc. along with A 700, B 600 etc., switch it up a bit or even make it completely random like A 637, B 548 etc. And change a bit more often, like every 2-3 days.
1 Like
sure, having the actual lineup in the exact same order and at the exact same time could be changed. maybe add or remove tracks from the rotation over the course of the week, change up the start times, etc. to prevent the exact thing you are describing.
i more meant that i liked being able to see the times for upcoming races and where they are. like, i hated playing past forza games and being slapped in the face with, say, yas marina as the second race in a lobby because the hoppers had no schedule or anything. jumping into a hopper and being met with a godawful track right away was a really effective way to make me just dashboard out and do literally anything else with my time. with this system, i can look ahead and see watkins glen starts in half an hour and set aside some time for it, for example.