Recommendations for fixing MP

It’s nice to see what’s coming ahead of time, it just shouldn’t be the same exact thing at the same exact time every day.

Another thing is the track layouts are always the same. There’s never a reverse or alternate circuit and in the lower classes they always use the short versions of the tracks.

It needs more variety/randomization in almost every aspect.

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I never said they should. The only thing he is right about is power builds no longer working like they did in previous forzas.

For me, i’m glad they don’t because they ruined multiplayer and encouraged bad driving. But hey, that’s just my opinion.

I’d like to see T10 implement some kind of strategy into the open class races. I’m guessing right now they don’t because of the mix of people using race vs sport/street/stock tyres? Maybe longer races is the answer? Not sure how to do it to be honest that would make it work but pit stops are pointless right now.

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luckily i found another smart guy who understands the problem hallalujah

building a more power mx5 but same speed as mx5 with no power and race tyres on the straight.
really makes sence … not

whats the point of the power upgrades if there is no speed advantage over a handling build :man_facepalming:

luckily you 2 see the point now the other lesser smart guys need to understand :wink: :sweat_smile: :man_facepalming:

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@SiMp1e_ShOt I like your opinion & expressing different aspects of cars stats from previous forza motorsport the reason i believe the stats are different is because the handling physics changed & the tyre model T10 has to be as accurate as possible for every car from its real world version i still think that wight transfer is still a bit to simplified there’s no excuse for anything to be simplified there’s assists for a reason to make it easier to race & Drive

i think i have seen your name before on fm6 . could be wrong

but i know like you said they changed ther physics and tyre model wich inst a bad thing i think… hasnt have to be atleast…

but its just not balanced . whats the point of a audi rs6 with 3.4 max handling agianst a exocet with 4.7 handling and speed does nothing…

if it was balanced you should be able to drive the audi rs6 with very good skill within 1 sec of the exocet lap time. and should the audi rs6 should have much better accel and pull away on the straight ,but it just doesnt happens cause the speed difference isnt there…

i understand a exocet or formula mazda goes faster around a high handling no straights track… but… a formula mazda ,exocet shouldnt be faster around a track like silverstone or mugello cause 180hp is just 2 slow for that and a audi rs6 has 600hp+

in older forza 's like fm6 and older you could build any kind of car and win cause it was balanced.

speed car has on the straight the advantage
handling car has in the corners the advantage
balanced car does everything avarage

in fm23 :
speed car has NO advantage on the straight
handling car has all the advantages cause it has no speed penalty

so whats the point of class racing if only 10% is a good usable car?

heavy german cars : nope
muscle cars : nope
EV (electric heavy) : nope
classics : nope
cars with handling lower than 4.3 : nope

drive a hellcat with 700hp on a more power track like hakone full (very large back straight and not much corners) agianst a formula mazda with 180hp and you lose cause you cant build the 7-8 car length gap you need on the straight to make up you gonna lose in the corners .

in fm6 a ktm xbow was the slowest car (straightline speed ) it only worked on 2 tracks with no straight on it (catalunya school ,bernese alps school/short) . and now in fm23 its top 30 on tracks mugello( A HUGE track). this just proves the balance isnt there and the physics are broken and only favor high handling go karts and they get NO speed penalty

so why are these cars ( the heavy populiar power sedans like bmw m5) in the game ? to tow? is there gonna be a TOW DLC ?

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I have Played FM7 To. I Have Come To The Same conclusion & I am Not Impressed as well I Hope we all can keep the conversation going about car Balance Issue in A Class Especially some cars say it has like a 4.0 4.5 5.0 Accel but it’s more like a 5.5 6.0 6.4 Accel not Every car Just certain Cars they need to also add penalty system going over the pit exit line & fix the AI going over the pit exit line before the player takes control of the. Car for. Example Laguna seca Daytona’s pit Exit is Not Correct ect ect

You’re definitely missing one of the points why they have those things, they want lobbies to fill. Simply doesn’t have the player base for what you want.

I hate when I’m in a 4 person lobby, might as well just go race career and start at the front.

Could open the game to other platforms but then you get the “what about exclusives” crying.

100% speed cars seem to have zero advantage in this game.

I used to be able to build a rocket car that handled like crap, tracks like Road America this should be a huge advantage. Nope here this MX-5 right behind me and doesn’t even brake to take the corner.

Only advantage I can get is hole shot. But that doesn’t matter cause my early brake just means I’ll get pushed off the track T1

Sucks that you can’t drive the cars you want to if you want to compete. What’s the point of PI if it doesn’t balance the cars???

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That’s exactly the point he was mentionning in all his spam, but each time peoples just answer “in real life it’s how it work, grip is faster” but in real life you don’t have a pi balance system for try to make differents builds more equal, so here in this forza, the balance is too much in favour of full handling build.

It was already the case in past forza and it’s understandable, but now it’s just seems like this gap have increased

Edit : i think also that “understeer problem” we are experiencing for the most penalize more build with lower handling, can explain too why handling build look much faster tan before