I don’t understand how this game is called a “motorsport” when there is no balancing done at all and it’s a complete turn off. No one even tries anything different because X car(s) are the “best.”
I said the same thing when GT Sport came out, sure they don’t have as many cars, but every car is usable to some extent depending on your skill level. Forza, on the other hand, is a facade that lets you think you have a choice when you really don’t because the devs don’t balance this game at all.
That, to me, is an insult. It shows me that you don’t care. This isn’t forza horizon, wasn’t this supposed to be a game for more serious racers? If so, then get your act together and act like it. Actually put forth some effort and balance this game. It doesn’t take more than a couple people to be put on a balancing team to do this or hell play their own game to see what’s broken and what isn’t.
It’s glaringly obvious to me that lightweight cars need a higher score than they do now. Why this hasn’t been done yet is beyond me. Just try tuning a bigger car as well and see how much you’re punished for choosing a bigger car in terms of stats. This game rates top speed the most, yet, top speed is almost always the most useless stat unless specifically on top speed courses. The most useful stats are handling, braking, accel, and car size, yet, this game does not reflect this at all.
All I can see is nothing but laziness. “Just use your own car and ignore them” is pretty hard to do unless you want to be hotlapping by yourself while everyone else has picked the fastest cars. Buffing and nerfing is part of gaming for a damn good reason. If you don’t want to do it with FM7 because the game is dead now fine, but I’m not dropping a penny on FM8 unless I see some effort in this area.
Edit: I’d like to mention the difference between the fastest cars and other cars just for future reference as well. I know there are many cars in this game and that balancing isn’t the easiest thing to do (but they haven’t even tried which is my gripe in the first place) but I just made a class B mercedes. The car handles well and does what it’s supposed to even though it’s strictly limited to 5.0 handling (punishment for both being a large car, with high top end, even though the acceleration is garbage). Even in a lap where I make next to no errors, it’s still more than a second off the best cars. I know this personally because when I drive my faster cars, I’m more than a second faster in them WITH ERRORS! I’m literally sitting behind people, watching them make errors 24/7 while I’m joy riding (this is an exaggeration, I’m actually trying and not making much if any errors at all since I somehow managed to actually tune a car well for once lol) and I get to watch just how many times they make a mistake, just how many times they over throttle, drift, brake late and miss the corner, etc. and they still get to act like I’m standing still. This is the type of discrepancy that I’m talking about. I’m not just screaming to nerf cars, but to buff cars to their level. I can tell that there is a clear difference between using a large and a smaller car as well. So the coding needs tweaking which is obvious to me as a tuner. The most frustrating thing is when I do decide to use a none LB car that’s just a class below them (this is due to stats being a lie sometimes or LB cars having an edge in speed but the exact same rating which makes no f’ing sense whatsoever) I can beat these people. Imagine what I’d do if I took the hours to tune up a LB car? What would the purpose in hot lapping be? There are hundreds of cars for us to use in class B, I’d like to use them.
That being said my new mercedes is a joy to drive, and even if I can’t compete, I’m still going to drive it because a well tuned car > a fast car and it’s a hell of a lot of fun to actually have to drive a car rather than have the car drive itself.