What Does Forza Motorsport 7 Need to compete with Project CARS and GT Sport?

In My Opinion Forza Motorsport 6 was pretty enjoyable, Until you play Online.

#1 Add racing penalties for drivers exceeding the track limits 5-10 seconds depending how long the driver left the track to gain an unfair advantage, and mandatory pit drive through for more than 4 infractions. Add 5 second penalty for causing a collision, mandatory pit drive through penalty for high impact collisions, and Black flag for more than four collisions.

Turn 10 Studios has done A really great job with Forza Motorsport 6 when it comes Physics, Graphics, Sound, Car and Track Count.

But the absents of Racing penalties is A major FUMBLE at the goal line. I understand Leagues has A system of matching driver styles and levels, but the Driving Class A player may want to drive in may not be available most times. Penalties is what separate the Racing Simulators from the Arcade Racing Games.

Or have two Multi Player Lobbies:
#1- D-P Class Arcade Lobbies No Penalties
#2- D-P Class Simulation Lobbies where penalties are turned on.
That way everybody is happy

#2 I think the Multi-Player Race Option need an overhaul, either incorporate the race divisions to multi-player, or add Tire compound and weight Specs so the cars are closely matched.

#3 Have the Avatar steering wheel graphic match the turning of the actual Force Feedback Wheel, This is so off putting that I would rather use my 458 Spyder Wheel Set over my TX Wheel set, this really needs to be corrected.

Nothing… I think it’s fine. As a matter of fact…Give me more of that beautiful eye candy. That is it. When you race with clean respectable racers…all that doesn’t matter…because they know the rules. Besides this belongs in the wish list.

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LOL! I said the same thing when I bought my XBOX One, but now after the new car smell is gone and the race philosophy of most Forza Motorsport 6 Multi-Player lobbies have gotten worst. I started A club called Autosport Clean Sim Racing, we have about 28 members and that helps a lot, but the attendance is starting to shrink, So I spend a lot of time in multi player lobbies, Spending more time reporting people than racing.

I just can’t understand why Turn 10 Studios would put so much time into Physics, Tire Modeling and Laser scanned tracks only to ruin the race experience with No Race Penalties, Forza Horizon should cover that type of game play. Forza Motorsport 7 is going to have to insert A penalty system if it is going to compete as A Racing Simulator against P CARS2, Assetto Corsa, and now GT Sport (Which will include Porsche) Which is the reason I purchased a XBOX One and Forza Motorsport 6 to begin with.

I have Assetto Corsa on my PS4 which has Porsche as well. I have dragged Polyphony Digital for not including Porsche and because of how long they take to produce A new title and DLC’s delay after delay really pissed me off. but now they turning things around at Polyphony Digital.

Right now Turn 10 Studios with Forza Motorsport 6 is still good “OFFLINE” because of the Car and Track count, And it has all of my favorite Vintage Race and Sport Cars. So it is still enjoyable in that aspect, so I will still buy FM7 but if they fail to implement A Penalties System, FM7 may be my last purchase of the title.

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  1. PENALTIES

  2. Weight adjustment (and placement) to match the PI.

  3. Decent support/compatibility with wheels

  4. Realistic graphics. Cars still look plastic and fake.

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Maybe minor points:

Quick stops to be restricted certain lap numbers I.e. in a 10 lap race you can pit in laps 4, 5 or 6

Longer endurance multiplayer events 20+ laps. If you join a lobby that has just started you can set a reminder/notification that tells you when there’s 5 mins to go or when the leader is on the last lap. That way you hold your place in the lobby and can go practice, tune, etc

Team endurance where three players are in a team and driver swaps in the same vehicle

Realistic upgrades, i.e if an upgrade doesn’t fit or requires engineering that makes the build a fantasy it should not be permitted

Racing team events and leagues (perhaps this is coming)

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I was wondering about this because I almost never play online unless it’s a club race. It was the GT Endurance hopper with 1 quickstop. There were guys pitting on lap 1?! Others did not pit at all and got DNFs.

-k

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Since none of these games are out yet its hard to tell how they stack up and what forza will need. GT sport seems to be a more focused competitive racing game then it has in the past. Graphics look good but the atmosphere doesnt seem to be there yet. Sounds seemed have improved but we wont know to what degree till its out. Physics wise ive heard its similiar to past titles, i dont know if thats a good or bad thing at this point though. It will have a driver rating system more adcanced then what forza has now and will also have a place for esports. It will also enjoy a solid user base being on the ps4.

Pcars 2 seems to be building on their first iteration without losing the core aspects that were actually good. They are going to have the most tracks available out of any of these games. Many arent laser scanned, but i personally could care less about that. They are also adding a lot of new brands, so the car list will be solid for a title like this. It will have day/night transitions as well as dynamic weather which will also include dynamic accumulation on tracks. It will also have a driver ratinh system as well as esports events. If they can get the physics model right i think it could really be a force to be reckoned with. Being multiplatform it may have a better success rate than the other two games.

I have a feeling forza 7 will be very similar to forza 6. It seems as though they are going to focus on graphics (for scorpio) and on esports. Im not against good graphics or esports but i think theres a lot of other things that have been neglected and i dont see that changing much with 7. The driver rating system needs many improvements especially if they expect people to play competitivly. Being on the xbox one and most likely windows 10 it should enjoy better sales than forza 6, but i think it may sell the least out of the 3.

They seem to like to toot their own horn a lot when it comes to being “the most successful racing franchise this generation” when there hasnt been any real competition. Pcars was a new ip which was crowdfunded, assetto corsa which is a pc port made by a studio of 30 people and dirt rally which I think was codemasters best title in years but is also a small niche within a small niche. I hope turn 10 bring their A game, because there actually is competition this year and considering these games similarities there will be a winner.

This is kinda a feature request, but while it lasts, I wanted to bring tuning back into lobbies.

If the tune is not saved within 15 seconds of the timer, any changes are nullified and you are back in the lobby.

So this is for quick intermission adjustments, like a half pound PSI rear adjustment, or a quick brake balance adjustment.

I never liked the preset tune option. I want to feel my car and adjust accoringly after the race.

GT Sport beta has a nice matching system, players are given a skill and also a sportsmanship rating and matched accordingly. Not perfect but better than nothing.

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It depends on what you mean by “compete”; your initial question is a little vague.

Visuals:
Forza Motorsport 7 will be fine.

Car Selection:
Forza Motorsport 7 will be fine.

Track Selection:
There will be circuits we see in Gran Turismo Sport and Project CARS 2 that we would like to see in Forza Motorsport 7, and vice-versa.

Single-Player:
Forza Motorsport 7 will be fine.

Multiplayer:
If you’re looking for a platform that allows you to hop online, race whatever you want and have a lobby full of people doing the same Forza Motorsport 7 will be fine.

If you’re after a platform that encourages sportsmanship, healthy competition, “clean racing” and similar, Forza Motorsport 7 will need to implement various features (both large and small) in order to match what Gran Turismo Sport and Project CARS 2 are trying to do. In my personal opinion, this is what I feel the game will need:

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What Forza 7 need to compete:

  1. Redesign the career. Ditch the Stories of Motorsport in Forza 6 instead focus on the driver aspect because isn’t that what a racing career is? Having to start at the bottom and working your way up to the top?

  2. Add more car variety. In Forza 4, you started with a class F car like a Ford Ka and a Volkswagen Fox then worked your way up to a progressively faster car when you leveled up. Forza 7 should bring back the class F cars, and ditch the prize spin leveling and go back to Forza 4’s leveling system.

  3. More original tracks. Bring back original tracks from previous Forza games like Pacific Shipyards, Costa de Amalfi, and Camino Viejo.

  4. Make car classes important. Cars classes played a factor in previous games in whether or not your car can compete, not including Forza 4’s auto upgrade system. For Forza 7 have all cars start out stock by default and when races have opponents of a higher class and PI index then players have an incentive to upgrade.

  5. More event variety. Here are a few I’ve made. Time attack - players race on track to see who can get the fastest lap time. Elimination - a clock counts down and when it hits zero the driver in last place is instantly eliminated. This keeps going until one driver remains. Touge - players race one opponent on point-to-point races and drivers when by either crossing the finish line first or by gaining a five second lead. To add to it, spec-series races on a particular car by factory specs, and events based on body type, engine, car type, manufacturer, car family, car rivalries, and car class, and championship races which are a series of races based on car class.

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I would argue that there should not be hard pit windows like Hunt mentioned. If the pit window is limited to three laps, pit strategy no longer comes into play; if someone finds they can push their tune and pit at a drastically different lap count, what’s the problem with that? There may be some racing series where pit window is limited in this way, but other series do not, so either the game needs to have no hard window, or to vary between event. Easier just to not have the hard window…

These sorts of games sometimes feature one-make races/spec events for certain reasons… “Mazda has a special relationship with us, so we have a Formula Mazda spec event front and center…” “Porsche and us have a special contract, so we have several one-make races involving the 944, 959, 550, and 911.” These sorts of things are fine. For other one-make races/spec events, however, I would very much like to see them be “open” or “smart”; rather than a one-make race/spec event for just X vehicle, why not have the event programmed in such a way that I can show up with any vehicle, and the event will make it a one-make race/spec event for that vehicle? In such an “open”/“smart” one-make race/spec event, the rest of the field will change to reflect whichever vehicle the player shows up in…effectively making one event into however many different events as there are vehicles in the game. Far less boring(not stuck running the same exact vehicle on the same exact track against the same exact opponents, forever), far more replay value.

Needs to be more wheel friendly,FFB is a mess.

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@T REX 5753 totally agree with your suggestion.

I bought an expensive wheel (Thrustmaster thingy, c£300!) that works totally fine on PCars and Assetto Corsa. Last night I tried very hard to make it work on FM6. I took advice on settings from this forum, then adjusted to suit myself, but the wheel just doesn’t feel right, or even the same as on the other games. That said, I recently raced with a guy on FM6 who was very fast and clean with a wheel, so perhaps it’s me that needs calibrating with Forza!!! But I’m still confused as to why I don’t have problems with the other games. I’m told it’s because they are more at the ‘Sim’ end of the spectrum. I hope FM7 is more wheel compatible as it does introduce a more realistic element.

  1. Realistic sounds. I know they record real cars, but the translation of the sounds to digital sound like gar-bage. Remember in Autovista when you climb into a car, start the car, and press the pedal? Then you get in that same car on the track and give it gas? Nothing more disappointing. Project Cars on the other hand; jump into that Bentley Continental GT3 car and turn up the volume. Wow they got that right. This gets me every time, and it’s WAY worse in GT, but it’s so disappointing when so many cars sound the same. That said, I would love better sound when you have someone right on your butt. Nothing adds more pressure than listening to the guy breathing down your neck looking to pass.

  2. Real racing mode. Blue flags, races ending on a checkered lap, local yellows if someone’s off, etc. I know there is a large base on sim fans and a large base of arcade fans, so I don’t think it should be EVERY lobby.

  3. Better weather effects. Drying tracks, half wet tracks, etc. That would be cool.

I don’t think FM7 has anything to worry about. PC was a disaster, and for what it’s worth, I’ve heard they got it right, but based on how they handled 1, I never went back and have no intention of getting PC2 until it’s a bargain title. I have fun in Forza because it’s the most active console racer I can find. I don’t want it to become TOO realistic because they you’re left with a different group of people (also too small of a market for them to cater only towards) and I’m not good enough to compete with people who can put hours every day into it. Also, I don’t have room for a wheel. Many realistic games are tough to use a controller with bases on the twitchy flicks of the sticks. This is mostly felt while racing ovals and trying to steer smoothly through a corner.

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The real question is, Can FM7 compete with the rich content offering of PC2? I think not , and here’s why. Project CARS 2, has one competitor it’s gunning for, and that is Microsoft’s Forza Motorsport series. The game intends to warf FM7 by offering a wide variety of racing diciplines in one game, with totally customizable weather and time of day. If we think of what we got in FM6, it really wasn’t much: nine new tracks and encapsulated rain. With 50 tracks on tap in PC2 and a very nice car line up, I don’t think FM7 will come even close if they stick to the age old method of incremental updates and limited new tracks. Circuits that folks have been begging for in FMs past and future are in PC already, Monaco for one, and now both Monaco and Long Beach, two street circuits with a racing pedigree to die for, are now standard in PC2. And with a constant reveal of things to come in PC2, you know their intent is to keep their loyal fan base from any early adoption of FM7, which I presume will be more of the same with probably a focus on bumps and tire clag and more realistic driving haptics and perhaps being able to activate a car’s various driving mode offerings. Whatever FM7’s offering and depending on price, especially if Slightly Mad Studios sticks to the standard, $59.99 USD pricing, I think that FM7 is about to be rendered 2nd class by Project CARS 2 when it is released post FM7 this year.

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IMO Forza needs to do better at grip… there is no reason why warm race tires should slide out if you are going around a curve or corner at the appropriate speed with appropriate settings… it seems to always happen in EVERY Forza game… if you do the same exact thing in Project Cars or Assetto Corsa the cars grip… granted Forza in not a simulation game.

They need to do what they did back in the day and make a game that is just flat out bigger and better than everyone else’s. Don’t settle for “competing” with those others. Blow them put of the water.

I still love the Forza franchise, however, in my opinion they have tried to add things while dropping just as much as they add. I want to see everything that was every good from each game. Custom lobbies, gifting, storefronts, a working PI and upgrade system. Then go farther. After 6 Motorsport games and 3 Horizon, why not have more than just the standard road courses and ovals. Dont get me wrong, I love those as much as anyone, but wasn’t it GT3 that had several Dirt tracks back in what, 2000? 2001, something like that.

Why not some dirt/rally tracks? Why not some actual drift courses? Have autocross, real auto cross, not cones on an existing road course but an actual “ultimate street car shootout” type autocross track. And what I truly wish would finally get the attention it deserves, proper drag racing with staging, burnouts, specific drag upgrades.

I love the idea of having an actual career mode, progressing from amateur to pro, instead of the motorsport strokes as the career. If other types of driving finally make their way into the game, have the ability to chose a career as a circuit racer, rally/off road, drag, oval, whatever, and have a progression for each.

Refresh, not re-use all the upgrades and PI system. We’ve had the same rims, spoilers, hoods forever. Finally in FH3 theres been some new things. The Forza Aero packages need to change for certain. Have a choice of either a rear wing or just a spoiler. Some cars now look ridiculous with the big tall rear wing. Runs need work. The depth and feel of them is off. More adjustment of size options with depth and diameter. Allow for offsets. Big rears little fronts.

I just want to see something well thought out, new and complete. I miss not being able wait to to get home to get some racing or building in. The clunky-ness and missing or dropped content have sorta ruined that for me.

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WHAT DOES FORZA MOTORSPORT 7 NEED TO COMPETE WITH PROJECT CARS AND GT SPORT?

I’dont think that FM7 needs anything to compete with Project Cars - even FM6 was a much better quality and more fun game. The only aspect PC betters FM6 is the sounds. In Forza the engine sound is too dominant - Project Cars sounds much more realistic - wind noise is loud at high speed, and tire, suspension, and chassis sounds are also improve the immersion.

Physics: Project Cars sometimes feels more realistic, but the grip level is too low on many cars. It wouldn’t be a problem in itself but in addition the losing of grip is too sudden even with road tires. In Forza you have more realistic grip levels, its easier to push the car to its limits. The transition from grip to no-grip on road tires is much wider, you have more feedback and more time to react - just like in real life.

If road tire grip levels would be Project Cars-like in real life, I would be dead already or be a broke because I spend all my money at the bodyshop fixing crash damage.

Steering: with controller it was almost impossible. Over-sensitive (especially before the first patch!!- XBOX1), twitchy and nerveous. It’s a challange to keep the car on the track.

On the other side Forza6 has the best balance between realism and fun: it’s still a challange to be really fast but the player has to fight with the cars and the tracks, not the clumsy controller design and weir, unnatural physics. And the most important thing: every Forza released as a well finished, quality product. Everything worked as it should. PC was an unfinished garbage at release and still has plethora of annoying bugs.

So dear devs, dont change anything to compete with P.Cars - just do your job as you did it so far.

replay info and ability to save the replays. saving a replay is a roll of the dice. and while watching the replay there isnt any lap info, or at the end of a race replay the best lap time and finishing order is nonexistent.

on the race map when a car is a lap down you cant see it well on the map, its a opaque dot.

i just build a car, tuned it, test drove it. now when i go into rivals mode i have to go through the whole garage list and re pick it. when you start the game it remembers what car you drove yesterday.
but it cant remember what car i just spent a half hour on just now. forza Alzheimers?