All I see is a 1 to 1.5 top speed, 1 to 1.9 accel while having 3-7 handling. These builds are considered META for any OPEN CLASS multiplayer events. I got around 10 wins out of 15 times I entered open class E, B, A, S class lobbies. It takes the fun out of the game, and everyone is building cars based on that. Even in Touring Cars or Forza GT there are some unexpected outcomes, and the field is not spread as it’s on Open Lobbies. Last week’s S class for example, people who were using Porsche 911 GT1, that car was miles ahead of others, it’s like a race between S Class and B class in one race.
Yeah i have the feel that kill the game too(or maybe not the game but the enjoyment if you don’t want to play this way).
If we had city/street tracks on that game, it would be interesting if race tyres degrade more fast because it doesn’t suit road. That will bring back more build on sport/street tires.
Honestly they have made the game better it has made way more cars competitive in fm7 there was only a few lobby cars in each class that were good then everything else was not as good
I’ve been able to make a lot of cars never used in fm7 run close to miata times online it’s been great
At first was surprised but even in E class meta is race tires and race transmission even sport trans will put you a full second behind or more
Yeah it’s strong at E class too, and if I’m not wrong you can run on soft compound, so finally you take races tires where the pi is based on medium (probably i think), but finally you use soft.
Same for Aero, rear one decrease your pi because it reduce your accélération and too speed even if you win at breaking and rear downforce, it’s calculated at the default value, but your are Always trying to keep the rear Aero the lowest as you Can.
And for the front one it’s reversed, you try to use the max you Can, but the pi is calculated on 50% (default value) and here the meta start.
Rear Aero cost should be calculated for 25% value instead of 50 and front for 75%.
It’s normal the grip is so strong because it carry you better cornering speed and more possibily for accelerate, also best breaking Time.
And it’s impossible to have a perfect balance who make all car/build at the same point.
But here grip/Aero look still look a bit too much strong, so it make some cars/build bit very useful
I have only encountered 3 examples where sport tires were better:
Le Mans in lower classes for obvious reasons (only real power tracks).
Tracks with a length where mediums go into middle wear in the end but sports don’t. 5 laps Maple full is one of those. On B600 meds died during the last lap and I gained 2.5 seconds on sports.
Races with weather changes where you either start on meds/wets and would need to swap to wets/slicks during the race. Sports can handle both.
The disadvantage against softs at qualifying is a big one for sports though.
But overall balancing is as boring as ever. The same meta cars in the same classes with a few new additions. Thus, I don’t mind the half-baked tire system.
Currently B600 is the typical Honda plague. Integra for normal tracks, even Integra for Le Mans Mulsanne.
Add one or two '13 BRZ widebody in the mix and the picture above is the typical B600 lobby.
The big disadvantage of Race Tyres comes in variable weather conditions, as a race that goes from dry to wet (or the inverse) requires a pitstop as the wrongly-fitted tyre is atrociously slow. A driver with Sport tyres can carry on no problem.
Every competitive game will have a “most effective tactic available”, and it sort of makes sense that racing tyres be the meta in this game as they are in real life.
Still though, the PI system’s fundamentally flawed and has been for almost 20 years at this point; you can’t quantify the myriad of variables that go into a car’s performance into a singular number.
I don’t think Turn 10 are willing/able to come up with an entirely new and fairer system to balance 500+ cars and a near infinite combination of builds, tunes and tracks, especially not as an update to an existing game, that’s too much work.
It would be nice however if there were some types of event or Featured Multiplayer playlist where more strict build restrictions were put in place, like a “sport tyres only” event, events based on weight limits, country, engine layout, drivetrain etc. Then again, there will always be a most effective tactic available, it’ll just take a little more time to find it.
The only way to guarantee parity is for all drivers to use the same car, same build, same tune. I don’t expect cars to be equal unless they’re literally equal.
You seen many Exocets? That thing is wild in B and A
In Rivals yes and Schumachr has a few WR with it but in open only once on A700 Lime Rock. He lost against my engine-glitched Vuhl though
I drove it a few times during my Club session last night (we ran the B series for about 3 hours in Featured, great racing).
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It was several seconds faster than the S2000s and BRZs on dry grip/balanced circuits
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It was about even with the other cars in the rain, and struggles on the end of long straights thanks to a 200kmh top speed (vs the 220-250 of other cars)
It’s great fun to drive though, like a big go-kart.
Yep, it’s very strong and the engine-glitched one is better than anything else on A700 handling tracks.
I think because of its design & rather unique driving it’s not as popular as the Hondas on B and Emira on A.
I love my Honda, have done for about 20 years since I first drove one in Gran Turismo 2. I’m still rocking the same livery I had since Forza Motorsport 4
Not sure what the Exocet is like on a pad, but it’s certainly driveable on a wheel. I think the big thing pushing people away from using it is that a good build requires an engine swap and around Level 30 in terms of points. That’s a minimum 2 hour grind.
Unless somebody is specifically going out of their way to build this car, it’s not something they’ll come across naturally whereas the BRZ and S2000 are usable in several classes and feature in Builders’ Cup early on.
Don’t get me wrong. I love them too. They are marvelous to drive. I still have my ‘04 Civic Type-R at home which has the best manual gearbox I’ve ever driven and would’ve went with the modern NSX if it would’ ve been a good supercar - which it’s sadly not.
But I’m so tired of seeing them as meta cars as long as Forza exists - like the McLaren F1 GT.
With “build from the ground up” I naively hoped for a PI system overhaul bringing other traits and cars to the top. But yet here we are again with an Integra or '97 Civic that can run circles around other cars on the same PI.
I don’t know what it is about their system and their machine learning calculations that gives Honda-powered cars (among others) such generous PI figures, but it’s been a thing ever since (at least) Forza Motorsport 3.
It would have been nice if the meta was different to previous titles, but so long as I get good clean racing I don’t care what people drive.
I really like the race tyres and the ability to have different compounds of them. It adds a nice level of strategy to races with pitstops.
Just now I was able to gain several places in TC spec Suzuka by running a hard/soft strat compared to the standard med/med strat.
I don’t know how I feel about the PI value of them, it does seem a bit too low for how much influence it gives.
That it works great on slower cars is very logical. These cars don’t have the power to accelerate, so anything that helps them keep up their speed is of great value to them! The same reason why the MX-5 is such a good car, it’s not a fast car but it sure knows how to keep up the speed that it has.
It only seems the PI calculation doesn’t take into account how big of a deal this is, but as @PJTierney said these calculations can be very complex.
What I would like to know is how the balance falls in longer races, where you can clearly notice the lower tyre wear of non-race tires. Does the lack of pit stops make up for the slower pace?
A great example of this was an earlier Spec Series, the Vintage Le Mans Sportscar Series. I made it a topic (here). The more prototype style cars had higher tyre wear, but were also significantly faster through the corners and slower on the straights compared to the more road cars. Still one of my favourite series that multiplayer has seen!
I really hope Forza adds longer races, even for these lower classes, to see how it plays out when tyre wear and strategies come into play with this!
Forza is better for incentivizing slicks in multiplayer. It’s objectively better for wheel to wheel racing when half the lobby isn’t driving like they’re on ice in the corners but rockets on the straights.
Personally, I prefer a car I have to push to make fast rather than one I have to baby around turns.
It’s been since FM1 with the CRXs
EDIT: For those unaware, the Honda CR-X owned like 4 classes. lol
I think each class should be locked to a compound. This would almost ensure that there are no ways to skate the class system and reduce the amt of exploits. Maybe it’s not so bad in Motorsport, but Horizon drives me nuts. All the fools running the rally tire exploit in A800 for example. I like to build my cars with form and function. Don’t wanna have to use ugly rally tires on my bimmers etc.
In Motorsport, the 2 best upgrades you can do are tire compound and weight reduction. Lock each class to a compound and make sure they hit a certain weight to power ratio. After that’s done you can upgrade your car as you see fit. Wanna roll AWD? Ok, but you still have to use a certain compound and meet a certain weight to power ratio.
the race tyres are great but can be a bit oversteer or understeer tyres size is a real problem on some cars for example the 1992 Honds NSX-R the car doesn’t turn no matter what I do to the cars setup front & Rear please someone get the developers attention so they add it to there to do List in game updates ASAP it’s very game breaking you can try it for yourself it explains it better than I can because I’m autistic ASD other tyres can have the same issue
It doesn’t quite surprise me that race tires are pretty strong, part of it because there isn’t many other compounds to choose from. Working with just “stock, street, sport, race” tiers really isn’t a lot.
If it were up to me I would probably have closer to 5 or 7 different compounds, starting with tires that have less grip than street tires up to race tires. Maybe have a couple additional bias-ply tire compounds specifically for vintage cars too. More variety in tire compounds = more variety in builds.
Anyone can make a fast car go fast. Not everyone can make a slow car go fast.