What are your thoughts on Race Tyres and people building open class cars based on race tyres?

Personally I tune cars with no aero and street/sport tyres only and can easily beat most of meta abusers. Its just that full aero race tyre tunes are easier to drive.
I like to slide a bit, using slip angle and so on. Tho all meta abusers tend to ram u off the line cuz they have more grip.

Oh and I think sport tyres are superior, last longer than hards, have same pace as meds, and u don’t die in sudden rain or u can safely drive in semi wet condition w/o risk of wet tyres dying mid race

Its just that most players tend to use garbage rivals tunes, and to be fast in rivals u need to use soft race tyre.

Maybe they should start fixing this issue by locking rivals to medium compound, so that race, sport and street tyres have same pace in rivals.

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Horizon 5 has many different compounds but as always once the meta is identified builds only use the efficient ones.
Sports for example are completely useless and Rallies/Drifts are always superior for the same PI level.
Rallies on the other hand have no use in their respective purpose (Rallye) and are beaten by Offroads in every situation.

More compounds equal more variables equal more balancing effort/issues.

Even with the fewer ones we have softs dominating SP and Rivals. Only the increased wear in MP brings sports up to the slicks.

Oh right there’s are soft tyre cheese starts for single player/private lobby. Maybe they should lock to meds there too …

its the most boring and broken META in racing games history. the racing in class racing has never been more boring .a 600hp audi rs6 barely goes past a formula mazda on the straight but in the corners its like a semi truck agianst a F1 car.

its so broken, whats the point of adding heavy EV cars and or heavy luxury german saloons if this game is just about borderline OP handling stat. all i see is all cars higher handling than 3.8 handling and with only around 400hp max. in fm6 the average hp in A class was like 450-500hp. the cars have never been slower so boring.

i play since fm2 and loved every forza till fm7 wich i hated aswell cause the meta was broken aswell in fm7. in fm6 i drove cars with 4.7 handling to 6,1 ( thats like 3.0- 4,1 handling in fm23) and was always top 3. cause if my handling was low i could make up on the straights. in fm23 straightline speed doesnt matter. fm6 was so amazing for racing lots off my very fast friends played it everyday like me , but since fm23 everyone just quited.

we builded ford fiestas with fwd v8 ,bmw isetta 4 rotor , 570hp brz with 0 handling and we had a blast and were competitive agianst the bac mono’s , mercury cougars etc cause skill did matter in fm6 a lot and speed builds atleast worked there, here in fm23 speed builds only work on le mans.

i saw A class is up agian on the forza site i was tempted but its just a waste of time for me cause i dont want to be that tryhard in a formula mazda or something slow and full race tyres. i like 3.7 handling with 470hp + in fm6 i wolud be in the top 3 everyrace with that build but on this game you can even win with 1Hp and full aero handling build…

my gamertag is Marco 48TK . some strange glitch changed my name in this clown name

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As fun as that may be for you, it’s detrimental to racing as I assure you, anyone stuck behind you in the corners is very much not having a blast. It is not fun desperately trying to stay off the bumper of power builds with a lobby full of Forza multiplayer drivers railing you from behind. Dealing with that kind of nonsense specifically drove me away from open multiplayer from F5-7.

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For me the race tire meta takes a lot of the fun out of building a car. You currently have to build a car in a very specific way to be remotely competitive. It also makes a lot of heavier cars with poor base handling stats more or less useless. Handling is the only thing that matters right now to the point where a 100 hp go kart will beat a 600 hp road car around anything other than Le Mans (Yes, I’m looking at you Formula Mazda).

I get the point of not wanting power builds causing a traffic jam in the corners, but this is only an issue in the most extreme cases. During last week’s B class hopper, I saw a number of people running stock or street tires–They’re certainly slower through the corners, but not to the point of being a hazard.

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I would personally like A and up hoppers locked to race tires and C and below locked to stock or sport or something.

I don’t know how I feel about B Class yet.

Fair should be

E D C - Stock/Street

B A - Sport

S R - Race Tyres

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Not all cars are equal, for example on an older car, tires compounds/width are more important than a recent one, for make it handling well when you start to have too much power.

The problem is the non sense of the cost of pi.

The more you increase your tire compound, the less it cost pi.

You Can try on any cars it’s look like
Street/Sport/Race
20Pi/17Pi/13Pi (+ you Can do some races on low class full soft if I’m not wrong, so extra grip, but still 13 pi)

Race tires, all classes. This is Motorsport, not Horizon. Nobody is taking street tires to a sanctioned circuit race, ever.

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I don’t agree, FM (how i see it) is a “relaxing” racing game or a “simcade” for something more serious you have sim like AC, Iracing.

City tracks (and Rally tarmac), Drift/Drag modes and circuit races, that’s all of that who is supposed to Make FM a good FM, because you have diversity, you Can Switch on an other mode if one boring you.

Turn10 can’t make a strong circuit races/rally game, but FM have the physics for make all those disciplines enjoyable (+ with a controller).

The current state of the game is bad, because of carrpg,fomo, bugs etc… But even without those Bad points, the game is still lacking of game mode and diversity, because they stuck on making it a circuit race, when others studios does it better, with more passion

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Actually street/sport/race tyre difference in cost is always the same unless it’s power bulid tune, but stock tyres are different and have different pi cost to upgrade to better tyre, btw most of stock tyres are overall slower

Tested multiple cars, and with balanced tunes, ad long as u have enough grip, street/sport/race tyres have similar pace / lap on Barcelona short alt. But stock tyres are usually 1s off pace. Same for suspension, roll cage and arbs, as long as u upgrade it to min street/sport (not all cars have street parts available, and even in this case stock parts are usually garbage) u can be completive.

The only problem is Forza aero, its just too op, and in most cases u can gain lap time by installing Forza aero (only le mans is exception)

Street/sport handling+tyre have advantage in start, and on most of tracks u can disappear at beggining, and other players won’t be able to catch up at all to you cuz they loose to much time on start. (Well as long as u have good tune).

Just tip for all players, if u want to have completive tune all u need to do is to install
Sport/race roll cage
Sport/race arb
Sport/race suspension
Race transmission (most op part of tune, u can use m/c without using clutch)
Race diff 100/0 it
Race aero/wide body (use min/min or max/mid setup depending on track)
And some broken engine swap or aspiration swap (look at pwr)

Install min street tyre, and setup car in a way where handling stat is as close as possible to acceleration stat, weight reduction should take priority.
Also try using same CP cost tyre width to make car balanced, if u install 200cp front and 350cp rear, car won’t turn due to massive understeer (well it probably can be countered with some weird fine tuning, but as long as u follow this guide and use same level of handling upgrades, u won’t need to fine tune your suspension/arb, all u need is to change final drive length in transmission.

And also part about ultra big rims with heavy rims, lap time gain is so small ~0.2s per lap, that I don’t thing it’s worth using lol

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Funny thing about transmission upgrade, I tested it on d class full speed tune on le mans (no chicane version).

Using broken engine swap+csc, I tested stock transmission (m/c) vs race transmission, where I had to drop csc for race transmission due to massive cost of 21pi. Results, even with massive downgrade in top speed, race transmission was faster by ~1s on le mans.

The only thing I like in this race meta, is race transmission, u don’t have to use weird stock transmission to gain as much pi as possible like u did in horizon, just slap on race tranny are u are good to go.

I miss the sport transmission of horizon 5, on FM race one coast less pi, and allow you to use m+c without having to clutch, even on a old car

You lost me here. iRacing isn’t on console. ACC is essentially GT3 only.

I enjoy driving modified street cars. I also paint. Therefore, I have zero other options.

Motorsport, if nothing else, is a circuit racing game designed to reasonably simulate the circuit racing experience. Nobody will EVER show up to a grid in a sanctioned race on street tires.

If you want an in-game example of why racing tires are better, the open build MX5 Cup lobby had tighter racing than the Spec Miata in the 94. Why? Tires. The 94 was like driving on ice by comparison, making door to door racing almost impossible. Thus a worse racing experience.

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@CPSDIABLO uhmmm plenty of real championships dont allow race tyres, most classic motorsport dont allow a race tyre, club level events quite often dont have slicks so that comments a bit silly.

Yes if your in touring car, gt or formula series youll have slicks but most other events maybe a strong performance tyre at most

I enjoy driving modified street cars too, but i don’t like to use racing tires because the grip is too high, i like to fight for keep my car under control because of having a less strong tire compound, it have nothing to do about to make a powerbuild, it become a powerbuild simply because you can build a car with more grip and less power.

Back to older FM, Fujimi Kaido wasn’t a circuit track, it was a street tracks, but because FM have Lost his soul and want to be focused more on circuit track, so i have( and I’m sure i’m not the only one) to stay on circuit track because the game doesn’t me allow to race how/where i would like to.

I’m not interested at all about circuit racing expérience, but i enjoy FM because i like his physics, and it handle well with a controller.
But because they don’t give us diversity of track, yeah, i don’t use race tires on circuit, I’m also that Guy who drift in qualification sometimes because we doesn’t have a correct place for do it (Like a private lobby search)

Like you, i have zéro others options

This seems odd. Car manufacturers build test tracks that aren’t open to the public to test many things but tires are one of the main focus. The whole point of balancing a tire before driving off in a daily driver is safety. Tire manufacturers spend so much money each year just to maintain the brand and when recalls happen its due to failed products. What’s the point of All Season tread, choosing a soft tire for hotter climates, choosing a different hard compound for commercial vehicles. If the compound on tires didn’t matter then we should all just go to the wrecking yard and get whatever we can salvage and drive around with our family without balancing anything

Precisely. It reduces parity. Parity creates good racing. I recognize that what you’re after isn’t being catered to either, but the power build vs handling build disparity is a problem for the game. It creates carnage.

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I agree for the carnage, but force all build to be on race tires, would mean remove an other aspect of the game, and they already have removed too much.

They focused on circuit racing for be more “serious” but remove things like city tracks doesn’t make the game more serious (polish cars, don’t use old models, accurate sounds, this is serious), it just remove some fun of the game.

If peoples who don’t want to race on a circuit have few city tracks like before, I’m sure it would help circuit racing multiplayer to have drivers who are more focused on this sports.