performance index

Hats off to T10. Probably the best balancing of pi per class on any version of forza i’v played. D-S class is very competative and no one car dominates. It’s like horses for courses and i love it. The only problem is R class and above. Why is the mazda in P class its far to fast for the opposition and vip only. I understand it was a lmp but it blows all the others away and was’nt it banned in reality or am i thinking of something else. Understand X class with the F1 car but I think the indy car needs to be in P class to be competative. D-S i hav’nt got a problem. I have with R although i dont often race it and the problem is they is’nt enough race cars like people have been requesting as dlc which the last pack did not deliver and why most slated it and did not buy. Nearly there but not quite. Shame

+1

Definitely the most balanced game I have played from this series. I kind of understand the lack of balance in the higher classes though, not as many cars that can be selected so the usual suspects get worked out better. And if anyone can find a car to compete with the E21 I would appreciate it…that’s the only car I see in that class (Sarcasm meter on high).

Also agree. Closest in terms of drive types staying competitive.

That being said any game here on forward please stop the drag tires from dropping the PI so far but still very drivable on circuits.

This is more a symptom of the races being so short. If you had to race , say 10 laps, before you could post a lap time, or even better, your lap time was the average of your 5 best laps or something, then drag tires would become a non-issue.

I do agree with you that many cars are competitive, but there are for sure leaderboard cars in each class. I mainly race A and higher, and there are a couple cars for sure that are faster than the others. Other than 2 or 3 cars that are way quicker, everything else is pretty close and makes for some good racing.