Poll: Are you experiencing unrealistic understeer or lack of steering angle in FM?

Thanks for sharing your view on that, 360 degree steering. I also would be very happy with just more steering options. As you suggest.

May I ask tho, as I have never heard anyone comment on the idea of 360 degree steering, could you further explain why it would feel unnatural to you to steer 180 degrees left and right on a thumbstick, as any racing car allows the same.
Do you feel it is very hard to learn which direction is how mch steering, or something else, like muscle memory? What is the big no to it?
Sorry if it is a bit offtopic. Altho mentioned removing speed sensitivity alltogether, than 360 steering would seem even more vital for accurate steering across the board of all velocity conditions.

I would really appreciate feedback about it if you wish.

thank you.

People pay hundreds of dollars just to be able to steer 180 degrees left and right. On a steering wheel. Yet a free option for 180 degree of steering left and right on a thumbstick is heavily disliked. So I wonder what could be the reason for that?

Is it really just an unwillingness to change a habbit? On fps games, the player can always turn the camera 360 degrees. Walk in 360 degrees.
Why would 360 degrees of steering be particularly difficult or unwanted?

Sorry if it’s offtopic a bit, as I am heavily curious about it. And thank you for the feedback already given.

Just to be clear, I have absolutely nothing against others prefering 360 steering. I’m just a bit worried would it affect normal (left/right) stick steering. Sometimes old but still used features are removed because this new thing is the coolest awesomest bestest best thing everest ever without asking from anyone do others like the old feature more. I still get nightmares from modern cars hvac controls hidden behind touchscreen menus…

I’m all for 360 degree steering addition if it helps others, just keep the old steering available for those who are non-compatible or other way challenged with the new system. Maybe 360 steering wouldn’t even affect to left/right steering, I don’t know.

Steering centering is easier for me with traditional left / right steering. It just feels difficult for me to push forward and same time try to steer precisely. I can do it but it just doesn’t feel right and it feels I can’t keep my fingers relaxed enough if driving longer periods of time.

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Speaking of the awful default tunes, I think I just discovered the big issue. Unless someone else has already that is. The damper settings seem to be reversed or something. I’ve been taking their settings and reversing them. Bump settings in place of rebound and vice versa. So they’ve either reversed these settings AND the labels for them, and/or just completely botched them.

Give it a go and tell me what you think. Been testing a ton on Spa Raidillon Eau Rouge and every single car that I’ve either increased the bump ( around 7 or so ) on or reversed their settings feels infinitely better.

It’s almost like they’ve completely botched the tunes so that this anti-geometry stuff can be shown off.

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Cool, thanks. I totally agree with you on the game developers getting rid of things that people actually like. That’s a big no for me too.

I remember a while ago, playing assetto corsa online on nordschleife touristen fahren at nurburgring. And someone on a similar car was beating my time, and on further inspection, said person revealed that they were actually driving by only using the four arrow keys on his keyboard. As if that wasn’t hilarious enough, said person decided to do a time record driving backwards through the entire nordschleife, and everyone tried to do the same. hehehe

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On Gran Turismo I always used + buttons for steering. After buying Xbox One I had to change using sticks since Xb controller didn’t have pressure sensitive d-pad buttons but my steering accuracy went out of the window instantly.

Seems to me the damping settings work as intended. Made the springs and ARBs the softest they can be first, then maxed out rebound and set bump to minimum all around. Car slams itself into the ground in turns, which looks about right. Reversed the settings to maximum bump and minimum rebound all around, car jacks up like a pickup truck in the corners. Again, seems about right.

If there’s one thing for sure I know the default settings aren’t great, but not much different from previous installments

As has been said it is very car dependent t. I do find this game harder to judge to judge in and hit apex in general. It is more difficult in that regard m, at least for me. I’ve developed this bad habit of correcting turn in mid corner which destroys lap times… and tyres in MP

Could it be you are experiencing the same steering issues than I and some others? I personally struggle hitting the apex all the time in this game.

If I get the corner entry right then steering might act weirdly on mid corner.

Would you mind explaining how do you think bump and rebound should work and why do you think they’re reversed?

The bump and rebound seem fine to me. They’re actually one of the few settings that are consistently in the right ballpark from default. The biggest issue I’ve had with the stock tunes is the anti-squat settings are almost always terrible, either being far too high and causing understeer, or on the older cars being almost maxed out negative and making it feel like the shocks are blown out.

Nah. Dampers are WAY too soft at the very least. I tried cranking up the springs, still bouncy on that famous Spa turn. Tried cranking up rebound, still too bouncy. Tried cranking up bump and boom. Far less bounce and the cars take Raidillon Eau Rouge like a champ. Maybe they’re not reversed, but they’re definitely too soft.

This topic seems to come up with every release of forza and im still amazed that it does. Understeer is more pronounced in this game then in the past, but it can be tuned out. Almost every production car irl is tuned to promote understeer, because regular people arent race car drivers.

As far as the steering goes, some people confuse the visual steering animation with what is really happening. If you bring up the telemetry youll see the full motion. But in certain instances when using a controller the steering does indeed stop, that is due to understeer caused by too much friction on the front tires which is also visible in the telemetry when you scroll to the tire friction page.

When using a steering wheel, you can continue to turn the physical wheel and telemetry will show it but youre not actually turning more than the controller would at that point in the game.

Adding “360 degree steering” is irrelevant as it wouldnt change that point of understeer, the car is past its limit and wont turn in anymore anyway.

Some people also feel as though the in game steering wheel turns to slow when using a controller. But if someone using a steering wheel requires lets say 2 seconds to go full lock to the right, then it should take 2 seconds on a controller. And thats exactly why its like that.

You are still getting full range of motion in the analog stick, but the time it takes to register is adjusted to be more in line with people who use wheels. I say in line because the controller still has an advantage when going side to side, which is why fast transitions like quick turns left to right or correcting oversteer is easier on a controller vs the wheel.

Some sim games like asetto corsa and pcars, dont have this delay but thats why they dont feel as good on a controller. Its too twitchy, the steering feels like an on/off switch. They do have settings where this can be altered, but to me it never felt natural so like most people who play those games a wheel is neccessary.

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People are asking for the responsiveness of the controller with the accuracy of a steering wheel. It’s not possible.

You either get some damping for your controller inputs and lose accuracy in the process, or you get full control over the car but then you would go from 0 to full steering lock in a fraction of a second and completely lose the car.

This game is the best game to play on a controller due to how much time and energy have been invested in making that work. In reality this game is already extremely focused towards controller players to give them as much speed as possible.

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To be perfectly honest I wouldn’t really mind if all the cars in the game were even more understeery than they are at the moment. I think it would be more realistic. Understeer can usually be tuned out if it becomes a problem.

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Well you can tune more understeer in them if you want to.

Yes that’s what I usually do when tuning RWD cars. They might not be the fastest tunes but I like the more relaxed feel of them.

It depends who are people. Some may ask, others I doubt, and personally no, I don’t expect wheel accuracy from controller. Consistency would be nice though and of course option to tune the controller to personal preferences.

You are getting it though. The only reason the car doesn’t react the same way every time is because the situations were not exactly the same.

If the game detects that the car is getting unsettled for example then it will dampen your inputs more to prevent you from crashing. Perhaps the previous time you took the same corner at the same speed but with a slightly different line and that changed the weight distribution of the car. Perhaps you applied the brakes at 45% instead of 43% as you did in the previous lap. Those factors will affect the weight distribution and therefore the way the springs and dampers act during cornering.

Even with load cell pedals and a steering wheel with a high torque output you will struggle to be perfect in every lap. With a controller you will have a lot less precision and the game will just try to fill the gaps for you to keep you on the track.

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Personally I don’t consider steering having consistency if I don’t for example know how quickly front wheels will turn when approaching a corner.

The thing with a controller is the game is taking your movements on a little analog stick and trying to interpret what you want to do. It’s never going to feel realistic because it’s not a realistic way to steer a car. Without the speed sensitive steering and input smoothing it would be undrivable—you just don’t have enough precision.

At the end of the day, they have to find a balance between the steering being responsive and still being drivable, and IMO Forza does the best job of this out of any sim or simcade on the market right now.

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