Forza Motorsport Understeering?

Personally I think this game is much better than its reputation suggest.

The graphics, IMO, are very good. Maybe not GT7 good but good none the less.

It may not have lived up to the prerelease hype but if you judge it objectively its a very good game.

That being said, from my experience the understeering is grossly exaggerated across most, if not all cars.

It seems more of a game mechanic used to manufacture difficulty instead an attempt at realism/simulation.

Is it just me or is this something other players notice as well?

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I don’t think so. This don’t feel like an old ridge racer game or nfs hot pursuit game. W proper tuning I can achieve what feeling I’m looking for in the car.
Once in a blue moon I’ll have difficulty adjusting a car to my liking and sometimes need to default the tune or just come back to it another day as it seems unfixable in that moment. If you need tuning assistance I have a post here that can help assist..?

The only kinda complaint I would say I have, is the suspension has no movement. If I go from gt7 or project cars 2, they have beautiful suspension movement. I’m just saying it seems more realistic than what we have here.

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Great post.

I believe the understeer is baked into the game to make it novice friendly and invite more people to get on the Forza bandwagon.

I have always felt that Assetto Corsa is a great benchmark for physics and realism. If they can replicate that model where the player has complete freedom on how they want to steer and control their car, that would be excellent.

The control feels on rails many a times - as if you have to steer within the confines of an ultra-strict zone. It takes the joy out of driving, to be honest, and I hope they will get rid of these understeery mechanics and hidden controller aids for good. I’ve been told that even on the wheel there are hidden assists and understeer baked into the physics model.

It’s actually very easy to oversteer cars IRL, especially while on the brakes or off-throttle, for example. I hope they replicate each and every attribute of real life driving into the game.

Enough of the hidden aids, restrictions, and hand holding. Give the player full control please, is what I say.

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I use to battle with understeer on my wheel. But then I started to look at my driving style, and I have realized that I brake way too late. I started braking earlier that has helped with the understeer. I suppose I was overwhelming my front tires at every turn, and because of that I was sliding past apexes, and running wide of where I wanted the car to be in a corner.

So for me. I try to brake earlier and trail brake my way to the apex. Doing that, I have plenty of grip, the car is under control and I can accelerate a lot earlier. This has changed how chaotic races feel, and now its about being smooth with my inputs.

The best thing is, its faster than all the laps where I tried to muscle my way around a turn. I am not braking harder, and turning the wheel more just to get around turns. I’ve learned, that doing that will guarantee understeer and cooked tires.

So, this is what helps me. Not sure if it is a fix for anyone but, understeer for me has often been because I was going too fast and overhwelming the limits of the front tires.

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You make some excellent points, and trust me they are duly noted.

I think it also has a little to do with my wheel and how the force feedback works in FM.

I think it may be my FF and vibration scale settings that are making me feel it more than it actually is.

Today I’ll probably watch some YouTube videos on wheel FF and vibration settings.

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I think driving physics in general are quite realistic with the exception of how some AWD cars (won’t) rotate on throttle. Understeer itself can be tuned out pretty well but not all cars are the same, excessive weight, front heavy weight distribution and / or long wheelbase doesn’t exactly help with turning. Many people have experienced weird understeer due to controller steering limitations but it can be (mostly) tuned out.

In real life all cars are Understeering, it is the safest setup to give to the public.
And the AWD are the worse, because you have understeer of the FWD and RWD joint together.

I agree on understeer in general but some AWD cars do have an issue in the game with the lack of throttle oversteer vs actual cars.

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I run zero vibration in my g923. It’s so loud and obnoxious wake the whole house up just hitting a ripple in the road or rumble strip. I still get some vibes but that’s all I need.

I noticed it from day 1. Compared to real life and other Forzas, I can’t get on the power when I’m supposed to or else the car pushes wide.

In real life people get on the power when they’re supposed to (even in FF cars) and they just track out to the outside edge of the track.

Mid Corner understeer is something I’m struggling with tuning out. Only The Valkyrie AMR Pro lets me get on the power when I’m supposed to.

With that being said, there’s definitely more understeer than in real life from my observation and I haven’t found a fix for it yet.

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Someone on reddit suggested I make some wheel setting changes that he provided.

It made a monumental difference.

My understeer is nonexistent now.

If anyone wants to know the settings I’ll be happy to let you know.

we all want to know :smiley:

FWIW, Here’s a link to a video by @KaylosJFB explaining in great detail all the FFB settings and how to make them work for you. Highly recommended.

It’s a bit long, clocking in at a bit under an hour. But it’s well worth paying attention and taking notes.

Yes even with a wheel there is still some feeling of filters being applied to input

Degrees of rotation: 900

Vibration Scale: 100

Force Feedback Scale: 100

Self Center Alignment: 180

Mechanical Trail Scale: 200

Pneumatic Trail Scale: 90

Road Feel Scale: 125

Load Sensitivity: 50

Wheel Damper Scale: 100

Center Spring Scale: 100

Dynamic Damper Behavior: 100

Steering Sensitivity: 0

Steering Linearity: 30 or 40 for faster turn-ins

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im on gamepad but tnx anyway :smiley:

AWD can’t throttle Oversteer by nature, they are not like RWD when you brake grip.
You MUST set the center diff all to the rear, block the rear diff completely and loose the front Diff. But this is a tune, but if you don’t do anything to brake traction a AWD is Always underteering, and don’t look at rally thinking that is the car that is Oversteering, that is the pilot doing it. An in drifting…100% the car is converted to RWD.

This issue has already been shown in the forums multiple times with videos of real world examples of those cars (including 50:50 cars) drifting on slow speed corners and / or on wet track. I’ve posted one of them (Audi).

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Here’s one example of what I meant. Audi doesn’t even have Golf R’s differential, but still it does step out when floored mid corner in wet.

I know what you mean, BUT if you don’t BRAKE TRACTION/GRIP. You can also see that the front wheel are sliding, YES the car si sideways, but they are controlling the understeer. And this is possible also in FORZA.
If you don’t loose grip, you have to drive a AWD as a FWD. Also FWD Drift at this point.
The same suspension setup you do on a FWD do it also on a AWD, you will see how it will go sideways, but one you give gas it will understeer.