Every single car massively understeers and its hard to manage throttle mid corner.
I’ve just gotten in the habit of immediately upgrading with full anti roll bars, usually wider tires, and depending on class restrictions I will upgrade tread compound and/or springs/dampners.
This helps but still understeer is overstated in this game IMO.
When racing with a steering wheel I don’t experience any unrealistic understeer (or maybe I don’t notice it, only just started with using a wheel). When I do experience understeer, it is normal and logical.
When racing with a controller (Xbox One) I do feel some understeer that’s not logical to the situation. But I do believe this is due to the additional helping systems for the controller. I don’t know the exact workings of this system, but it’s noticable that it’s between you and the steering of the car.
I must add to this that I tune all of my cars myself and I like to have a car with a pointy and direct front-end of the car. With this I can get rid of a lot of the issue, because the default setups do promote understeer.
Combining tunes and just putting in hours to the game I have grown to live with the system.
Last night I did a lil testing to try and figure out what upgrades were making my M2 build worse. Turns out that it was the chassis reinforcement. The instant I installed these, the worse the handling got. Didn’t matter the stage either. Sport or Race. Both caused my rear end to lose grip when kissing the curbs while cornering. If there was a bump in that corner, I lost grip. It also made the front end unpredictable. I would sometimes corner just fine, and other times I’d plow steer. So it was like understeer and oversteer at the same time. No fun. Idk how many cars this affects yet as I’ve only tested the M2. Plan to do more testing later.
So my thought is that this upgrade coupled with this steering angle deficiency is the understeer culprit.
I do believe it might be a “steering angle” issue as opposed to a car setup issue, at least in my case. Usually on any car I upgrade I go for ARBs and race suspension, then tune the suspension so the car is relatively balanced all around.
Off the top of my head, I think where I run into the issue the most is at the Suzuka hairpin (turn 11). I would initiate the turn just fine, but somewhere around the middle/apex of the turn to the corner exit, the front end just “lets go”. I wouldn’t describe it as a grip issue though; there’s no vibration from the controller indicating low grip, or any sort of tire squeal that would indicate otherwise. It’s like the steering angle decided to ease up on its own, even though I’m still asking the car to maintain its tight radius.
I’ve read a couple other topics about the understeer issue and I think the most plausible explanation is something with the steering angle logic vs understeer. I think I’ve ran into this issue in FM7 as well.
Understeer is most annoying and very disturbing to the enjoyment of the game. And for some silly donkey reason it is billed as an aide to using the controller. It is one of the biggest detriments to the game. And that’s a big list, lots of company in there.
I have found in most cases, if you drop the front roll center about 5 to 15 points (a little experimenting on each car to find the sweet spot), and drop the front dive control about 5 points. It will get rid of the understeer.
I haven’t had much of a problem with unrealistic understeer playing on a wheel, at least once I have race suspension and a decent (usually balanced) base tune. A lot of cars have horrifically bad base tunes, with some of them being almost undriveable. The controller driving is the same it’s always been, with the built in “assists” cutting steering angle rather than letting you slide or spin out.
I know what is the problem with you Guys; YOU OVERESTIMATE the car capabilities, entering in a speed to high for the front wheels to handle and depending only on those to make corners
For those with the Wheel complaining…setup your wheels properly and I think you don’t even know the feeling of real Understeering.
Same here. FWD cars are pretty understeery but that’s how they usually are in real life too. When the power and the grip comes from the same tires you’ll end up being grip-limited in demanding corners.
The only way to fully experience the physics of the game is with a decent steering wheel with simulation steering mode.
With a controller you’ll get in built assistances no matter what you do. In that case controller players are getting more stability and ease of control but are losing a bit of precision over the steering of the car.
I agree, and it’s really weird when it happens. Sometimes I have to go as far as literally brake a bit in the middle of the turn (which really is no good in multiplayer) because car just decides it doesn’t want to rotate anymore even if the speed would be far below where I would expect to lose grip.
There is a lack of steering, due to “speed sensitive steering” in the game that cannot be adjusted. And is hard to develop, as each car needs its very own unique speed sensitivity. And other features that block steering, that the player has no control over, as the options don’t allow us to tune any of these things.
I also experience oversteer when on long straights where giving 1% thumbstick steering input results in the game 15% steering. Which makes it very difficulty to keep the car straight and prevent it from wobbling and sliding completely out of control at high speeds.
There is a special technique where a driver steers left to get the car to lean right, and then instantly go max right, causing the car snap all the weight to the left so quickly that the car loses traction, and sometimes even roll over, in extreme cases. And this is what happens when we don’t get acces to linearity options. Where on every straight, a little bit of steering has to be corrected, and the correction just makes it worse, due to high linearity for low input levels. Only for the next correction to make it even double worse, untill eventually you’re either drifting on a straight road or completely lose control.
A solution would be to allow linearity and speed sensitivity steering options, but the most easy solution is to simply treat the left thumbstick as a 360 degree capacity steering device, because it is already capable of doing that, and this would put allot more control in the hands of the player. Making allot of these steering limitation options unnecessery.
Where as now, the left thumbstick can only steer 180 degree. 90 left and 90 right. Which is really 50% player control, where as using the full 360 degree capacity of the left thumbstick would result in 200% steering accuracy, precision and control, and thus also 200% the fun.
Instead of fixing a band aid with a band aid. Simply adress the main culprit here. Thumbstick steering drivers cannot use the full 360 degree rotational capacity of the left thumbstick, and so they need band aids for steering help, which then we need to adjust and fix band aids with other band aids. Etc etc. Giving people 360 degree steering input to play with, is like pouring water over the fire. Adjusting every single car to find the perfect steering speed sensitivity for each car and each player in the whole wide world… That’s just pouring alcohol over the fire, and expecting it will peter off.
I 100% agree we need more settings. Personally I would like to totally turn off the speed sensitivity and all the other variables and just manually adjust everything. Steering rate (speed), linearity and so on. I would be happy with just the normal left/right stick steering, steering with rotating LS feels unnatural for me.
I’ve managed to dial it out on the cars I use. But I find the excessive amount of suspension tweaking I have to do to get it playable from stock is puzzling.
And the wear model on tyres is puzzling also. You can eat up your fronts with wear and get massive understeer but if you eat up all your tyres you still get massive understeer oppose to just sliding out like on ice. And on the rare occasions you eat your rears up more than the front you still get understeer oppose to snap oversteer.
Of the 4 A body GM cars only the Chevrolet SS454 needed extreme adjustments to reduce the excessive understeer.
The Buick GNX is a hopeless case, yet the Chevrolet Montecarlo SS which shares the G body with it is very responsive and accurate.
Dodge Super Bee is exceptional, even with weight reduction while AMC Rebel is the opposite. The 70 Charger somewhere in between.
The 67 Corvette is a disappointment, like the E-Ray. Yet the other C8s are much better.
The Holden 350 GTS is one of the bad cars when it comes to understeer. While the 69 and 73 Trans Am is good. All are derived frome the Nova platform.
The severity of understeer is car dependent. But in many caces it doesn’t make any sense. Like the sportier Toyota Celica GT steers slower than the Corolla SR5.
On the other hand, Mazda RX7 don’t even need a race suspension even in A Class.