I am getting this really odd understeer in both sim steering and normal steer. I have tried several tunes and I have tried tuning myself but nothing at all seems to fix this. Everywhere I look online it comes down to the person’s skill or that they aren’t using the right tune. However, this isn’t the case, I have held 1% times on Forza Motorsport 6 and was in the second highest tier of racing for leagues. In other words, I know how to race.
However, if I follow a proper breaking line and proper turn in my car just seems to stop. Like it doesn’t want to turn in past a certain point. Like the game thinks the controller should be able to move a bit further in steering.
If you look at Forza 6 yeah it’s a bit more arcady, but at least you have a proper turn in. I also switch between computer and console and wheel and controller. It’s as if when the controller is at full lock the computer only recognizes partial lock. Yes, I know that the computer does dampen the steering to prevent this in normal steering on the controller. However, this is straight no movement of the wheel at all like it locks up.
So I try to compincate by braking earlier, laying off the throttle. The problem is when I race online, I end up parking the car on the apex because my car has so little grip.
Now before you contradict me and say it’s my skill or that I need to fine tune “for my preference”.
I have downloaded tunes from much more competent racers like Super GT, Raceboy77 and Don Joewon. I would like to think they would know a little about racing. I have also tried all the different camber setting suspension softening and loosening. So I know it’s not that. Granted I am not the best tuner in the world by far nor am I the best racer. But I know I am at least somewhat knowledgable of turning and cornering and braking.
If need be I can make a youtube video with on-screen inputs showing you what is going on because I shouldn’t have to slow down to thirty miles an hour on a sweeping turn just to make the turn.
Are there any third party programs to artifilly increase the sensitivity of the controller?
I don’t know we are talking about the same ‘effect’, but did you already try different dead zone settings for the gamepad inside the advanced controller options inside the game ?
The Elite Controller offers also different sensitivity presets for the sticks. Maybe you want to test this at a friend or a store.
yes the ‘safe steering’ mechanism that forza impose upon us is far too conservative. while in normal car you’d want to balance front and rear axle grip to get the most turn in while keeping the car in control, here you need a lot of rear grip because the controller will not push the steering at speed, being far to conservative about loosing the rear end
it’s a shame because if you go back and try the forza 7 demo the control and the feel there was GREAT
Unless something recently changed, I’ve not had a problem with understeer in FM7. However, I’ve always favoured FWD and AWD over RWD, so it’s possible there’s just less understeer than what I’m already used to so I don’t notice. Or I’ll drive a RWD car and come away with the positive assessment “well, that was delightfully more stable than I expected!”
I used to have that problem in 6 every now and then. I would turn in but the steering would not turn all of the way. Even brought up the grip telemetry and it showed I was not hitting max grip through corners despite full lock. Since that game, I’ve changed controllers because it was very worn out. Haven’t had that problem occur in this game. How worn is your controller?
I recall thinking FM7 was more understeer-y than FM6 when it first came out. I got used to it. I suspected it was to make the game more approachable to casual gamers as understeering is easier to handle. But tunes should clean it right up. You say that’s not helping, so the only thing I can suggest is to change your deadzones. Maybe a problem with your controller?
So I decided to make a video showcasing the games side by side and came to some weird discoveries in how the game handles it’s “safe steering” mechanism. I have my controller inputs on screen so that you can see what exactly is happening versus whats going on, on screen. This is my Xbox One Elite controller that is not even a year old. I have also tried a normal Xbox One controller. Also, if any mods are viewing, this might need to go to bugs.
So I thought I was crazy when I thought my inputs were being ignored. Turns out, that they are being countered. You will see the wheel and the car jerk a couple of times despite where my inputs are on the controller, vs what the game is registering and what the in-car driver is doing. I know the in-car driver isn’t the best benchmark but it shows the game doing something while I am handling the car that I couldn’t believe and none of my other inputs were showing it. You will see him jerk the wheel to one side or the other going from slight steering to 100% lock in under a millisecond upsetting the balance of my car. Switching to sim steering actually made this problem more prevalent and problematic. It’s also almost always to the left. Granted, I work overnights and I just woke up so my driving isn’t the best, but I don’t think it is my inputs that are causing this odd level of counter steer that doesn’t even show up when I display the telemetry.
I have dealt with my dead zone 0 and 100 on steering for maximum input. I have maxed out sensitivity in the profiler thanks to one of you guys I found that accessory app. But it seems to make things worse. I have seen a bunch of people with fewer issues than me. So I don’t know what is happening.
No idea if this is your issue or not, but I recently did something very stupid that produced problems similar to what you describe.
It seemed like all of a sudden everything wanted to understeer and turn exit oversteer you literally couldn’t get if you tried. Turned out, at some point, probably just before life got in the way and I didn’t play FM7 for a while, I had turned on TC, most likely while fooling around with Hypercars and the like (which I almost never do). In any case, I just noticed it was turned on when I saw my entry on a leaderboard. Other than the rare occurrence running those massively overpowered cars where I don’t care to spend the time to learn to drive them without accidentally losing the back end every few turns, I never use that assist, so hadn’t even thought of it.
But the result is, on sharp turn exits where I accelerate hard expecting just a little slip, it would flat plane out of the curve. So I got more aggressive, and it got worse. And get in something like the Viper I was focusing on at the time, not realizing the TC was on, and hammering out of sharp turns, it felt like the car just fell on its face. I should have had to finesse it out to keep from switching ends, but instead the harder I pushed it the more it fell flat. But that’s exactly what happens with TC.
My experience doesn’t completely mesh with your description, but it sounded like it might be worth mentioning. It sure caught me off guard.
Nope that is TC off. all assists are off and I even tried normal and sim steering. I even went back into the game and tested this out. I am going to try one more thing.
I agree. You wanna hear something funny? I can lap competitively in pretty much anything RWD. I live on RWD cars, I drive them in real life and I always opt for them in games. I always tune them to be lively and to oversteer and I usually get it reasonably right… My tunes make sense, they might not set the world on fire but they are always driveable. I have been making my own tunes ever since I bought the game the month after release (I don’t use other people’s) so I would like to think I’ve learned something.
So I got bored this afternoon and decided to tune a Meyer’s Manx to B class and see if I could embarrass a few Lotus and Honda S2000 drivers on Lime Rock by beating them in B class rivals. The ingredients are there for speed. It’s lightweight at 1300lbs, RWD, rear engine, I turbocharged it, gave it 220bhp but no matter what I tried, I couldn’t get the thing to respond. Shpuldn’t it drive a bit like a I Porsche 911? I have no problem with them. This though, I turn in, on the brakes, get good rotation and I even make the apex nicely. It just won’t let me exit the corner. As soon as I even look at the throttle, even with gentle, smooth inputs, it just gives up on the steering completely and I end up wide AFTER the exit. I just can’t work it out. I gave it quite a lot of lock on the diff for deceleration - 35% - , so it really does rotate nicely mid-corner, but even the gentlest of curves are causing me to straight-line under acceleration, even with 85% diff lock. I can set a reasonable lap in it if I’m really patient on the throttle but that kinda negates it’s blistering acceleration as it has no top end. If I can just coax it into a bit of a slide now and then I think I could get a really good lap time from it.
To me it looks like from the video the game is detecting input from another device, the steering is always applied to the left in the clip I watched. Do you have a wheel or a joystick connected to your PC?
I just did this, also replaced the rear adjustable spoiler with the scaffolding (lol). Immeasurable differwence. It’s a whole different animal now. Look, it can even be a tripod!
Cool. I know when I overpowered the Manx it felt like the front was lifting and then I couldn’t steer. Then later I was watching a wheelie video for FH4 and the rims alone made the difference between a VW Beetle being able to wheelie or not, so that’s why I thought there was a chance it might help the Manx a little to have heavier rims.
Yeh, I was trying to negate it using the tuning settings, and was not having much luck. I tried maximum downforce for the front splitter too but obviously that was having no effect when the problem was at it’s worst - exiting the slower corners. I’m really glad you told me about that, thanks. I never would have thought a slightly heavier set of rims would offset the weight of a whole engine!