Is anyone noticing sever understeer esp round tight city circuits and heavy breaking?
Car just doesnt seem to want to turn in.
I use a pad with norm steering and all assists off, the exact same setup as i used in forza 6. I know this is more arcadey but the understeers beginning to grate on me.
Not trying to sound like a jerk, but understeer is literally the least of my problems in this game right now. I unlocked Outback and the FPS issues are so bad I can’t even finish the race. I was getting 40ish in the city world but doing a race in the Outback with my Ariel Atom and with all the effects it’s 15fps and unplayable. I simply cannot react fast enough at 15fps after jumping a hill to regain control of my car to turn to avoid smashing into a wall.
That being said, I would set your expectations VERY low when regarding anything racing. Camber, understeer, weight distribution, all that stuff seems to matter almost nothing in this game right now. You can take a Pagani offroad at 200mph and not experience anything other than a slight slowdown. This is an arcade racer through and through and I doubt that any of the weight reduction or typical Forza upgrades ultimately make any difference to your gameplay experience.
Just hold down the gas and go.
I am not having an issue with understeer but I naturally tend to hang the rear of the car out around most corners. In any kind of gravel or dirt just throw a little scandinavian flick in before the turn in or tap the e brake to get the car to rotate just enough, it also helps to cut all throttle right before turn in and then get back on the gas. On pavement you do actually have to slow down when taking corners. I am able to beat the drivatars regularly on expert and about half the time on pro. It may not be as simulation as FM6 but the physics seem reasonable and i have yet to find a car with severe understeer. I have stability and traction control turned off though, you might want to try that if you don’t already have them off. In FM6 with the traction or stability on I understeer like crazy.
You must be on PC? I have seen no noticable FPS drop, any where on the map at any speed. And holding down the gas and going is not the answer to understeer unless you are already past the apex of the corner and have enough power to hang the back out. Also tuning does make a difference, in a default settings trophy truck I could only manage a one star on the drift zone in the Outback, I changed the diff to 100% acceleration, stiffened the rear roll bar and springs, added some negative camber and toe out, and adjusted the caster and got a 3 star on that same drift zone my next try.
Jup same problem here! Since the 23. im trying to get rid of the understeering but nothing works…
I thought it was just me trying to get used to using a steering wheel. But I went back and played the same stock car, Jaguar 2015 F-Type R Coupe, in FH2. The difference was just crazy. FH3 has MASSIVE understeering. I have noticed that any and every car (RWD, AWD, sports car, rally car, truck, etc) going hard into a turn whether its on asphalt or gravel will not turn until your speed drops to 12mph. Yet the drivatars will take that same corner a speeds 3 to 6 times that.
Yup same here. I have just stopped playing anything over A class all together. I made a post about this issue i thought it was just me. The controls feel sluggish in general.
Have you tried to tune the understeer out? What are your differential settings at? AWD or RWD? What are your toe and caster settings at?
I am not having understeer issues. I used a slightly modified version of the formula I used for FH2, and it’s all coming out to feel pretty solid when I drive/race.
Yea ive noticed that, you can increase the rear ARB’s to increase oversteer which could help, or amend the differential, really its the handling model theyve used, dislike it.
@Mook may I ask what you’ve modified? Ive used pretty much similair figures however ive noticed ive needed a wing on many cars which I didnt need to on FH2, just to be able to turn as I want to.
Mook i would love to know as well. Any help at all would be appreciated.
I keep seeing posts on reddit and here stating tuning is pointless. If that is the case then they have severely dumbed down the Forzatech engine to pointless levels and that just bothers me as a Forza fan.
Sadly I’m starting to think this is the case. As I tune every car before I drive it and take a little time then to drive and retune it to get it balanced. But I’m now finding that some of the cars that I won on Wheel spins that I just take out for a fun drive without any tune at all seem to handle as good or better and I have better control in my drifts. Which normally was never the case with the old forza and horizon games. If you didn’t tune a base car it was often a piece of junk at handling. Maybe that’s only reserved for the track cars and the forza series. Maybe Horizon has just turned into: grab a car hand slap on 1,000 horsepower and go stomp on everybody. That’s kind of sad but I wouldn’t be surprised if it’s headed that direction
Maybe turn stability control off… Just saying. RWD are tail happy in this game. MR are oversteer hell fest. FWD and AWD/4WD are logically more prone to understeer but nothing a handbrake tap can’t fix.
If you are driving an awd: decreasing front acceleration has solved alot of my turn in issues…to much power going to the front tires tends to overwhelm grip
Old post, but still helpful (probably). It makes sense. I can get AWD cars to generally neutral handling with sway bars, camber and aero (I know nothing about springs/dampers/bounce, etc–black hole in my knowledge base) but they will still plow like a milk truck way to often, suddenly and unpredictably. I’ll try messing with the F/R diff next.
I’ve been (AWD) going with this:
37-40
0
80
0
Between 55 and 72
For that tuning page.
I’ve been (AWD) going with this:
37-40
080
0Between 55 and 72
For that tuning page.
Thanks! 40, 0, 80, 0, 70 worked miracles for my Focus HE.
If you are driving an awd: decreasing front acceleration has solved alot of my turn in issues…to much power going to the front tires tends to overwhelm grip
This definitely helps. But I’ve been doing that forever. I think if you run the front acceleration about 15 or 20% especially on higher horsepower cars the front differential locks and just pulls you through the corner instead of letting you turn. Sometimes I even drop it all the way down to 10% if a car is grabbing too much.
But even with that this game definitely has an understeer issue that’s more pronounced and feels inaccurate on all-wheel drive and front-wheel drive cars. Additionally as mentioned by some people it also has ridiculously crazy snap oversteer on the rear wheel drive cars and correcting it can be a real struggle especially on the muscle cars.
For reference I drive with a Logitech g920 wheel. Which since the update a few days ago is now significantly better and I’m finding cars are much easier to control. Seems like they fixed the force feedback as well as the general feel and latency and control of the wheel. Kudos turn 10 for making an effort for us wheel users since we’re probably 5% of your players or less
Something else to consider if you are using the driving line is that the braking zones shown on the driving line tend to lie to you, especially if you are driving more powerful cars, and that can cause you to be braking late and may seem like understeer.
I was driving on a track new to me in an S2 class car and was using the driving line. I was trying to get a feel for where to be braking and when I tried to go by the line, car wouldn’t turn. I felt like my tune was good, so I started braking earlier than the line and the car handled like on rails. I was worried I was braking too soon, though, so I turned off the driving line completely and the feeling that I was braking too early was just an illusion. I wasn’t braking too early … the driving line just was trying to tell me to brake about 10 feet too late.
For more oversteer- stiffer rear, softer front that goes for any or all of the suspension. Better turn in- besides the above add some positive toe (im pretty sure to the right on the slider) nothing crazy though too much is no good ive had to do both front and rear for a few cars so like 5 front 3 rear.
Make sure to tune one thing at a time, you dont want to overdue it.
I upped my lintery setting in advanced controller to 65 and its fine.
I upped my lintery setting in advanced controller to 65 and its fine.
This helped out alot. All the cars in this game seem to be tuned tight.