Excessive understeer on road races

I have been playing forza for about 10 years now. I have never had so much trouble with every single car understeering so much. I didn’t notice the problem until the end of the game because up to that point just about every race I did was off road., where understeer isn’t a problem, and cars handle quite well. Now I’m doing the street races and every car I use along with every setting I use yields unmanageable understeer, leaving me at the back of the pack, every time. I even tried turning abs ON just to see if I was breaking to late or if it had anything to do with breaking, but it doesn’t. It seems to be a problem with the game physics. As of right now, I have to stick to off road, as street races are unwinnable.

I’m a pro level racer, I have record track times on almost every forza. This wouldn’t merit a post if it were not such an outstanding problem.

Hey, as a longtime player, you know there are bunches of ways to generate understeer. Without knowing the car class, your base tune, usual build, and driving style though, it’s impossible to figure out why your cars are understeering.

The physics don’t seem that much different to me than Horizon 2. This game just seems a lot more Storm Island-y to me, which makes building an all-purpose car even more challenging.

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You didn’t mention it in your post so I’ll take a punt and suggest this, just in case, but I take you’ve checked/altered your controller/wheel deadzones.
It may be an obvious point to bring up to you but as I say, you didn’t mention it, so you never know.

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Max sensitivity. full analog linearity. All assists off except for abs.

I agree. A lot more likely to under steer. What I’ve tried with some success is using the telemetry a lot more. My usual front camber setting of -1.8 degrees is now way too much in FH3. Tyre temps from inner to outer were significantly different. I now start my default camber at -1.0. I also notice that the default springs on cars are set too hard. Softening them helps the under steer. If you go AWD, I still find the diff settings for accel and decal of 29,0,59,18,69 to work well.

I was about to say I haven’t experienced this, then I remembered I use the handbrake like a turn signal.
As you were.

I’m noticing corners taking a while because the steering wheel doesn’t rotate fully as if it’s locked up or something. It’s annoying sometimes but doesn’t make races not winnable.

Seems like the grip and braking physics aren’t there for some cars too.

I’m with you, I’ve noticed the same. So much so that I was almost convinced that I either, a.) had a problem with my controller, or b.) the game wasn’t honoring controller settings properly. It hasn’t been so much of an issue for me that’s it’s affected my enjoyment of the game, but something is definitely up. It does seem to be worse in some cars than others, but virtually all of them seem to understeer way more than they should IMO.

I haven’t felt anything similar to what the above are talking about. The physics seem close enough to Forza 6 for the road and Horizon 2 for most of it all.

If anything it takes cars a little bit longer to respond to steering inputs (barely noticeable) and even then I only had to adjust my turn-taking ability with that.

Granted I am using cars I am not used to using so I’m not sure what the comparison would be.

I don’t really see a problem. I break when I have to, and if I go slow enough I can make the turn easier. I just need to take load off the front and slightly step on the gas through the last half of the corner.

I usually put at least -1.0 camber on the front and some toe (depends) on the back.

I like it a lot better. The handling makes all the cars more gripper on the road instead of sliding all over the place in FH2.

Agree with this 100%. I really enjoy the handling in Forza Horizon 3. I find on 90% of the cars in the game with proper tuning I can get the car to steer/turn exactly how I want to. Also as mentioned above most cars have much more grip in FH3 instead of sliding all over the place like they tend to do in FH2. Just remember you can’t take 90° and 180° turns at ridiculous speeds with most cars in the game, This will lead to understeer, just take corners at appropriate speeds and give the right amount of throttle in the corners and this should help. And again you can make it even better with the right tune. Also for the record, I use a regular Xbox one controller with all assists off except ABS and normal steering.

Tuning can definitely get most cars in the game turning well with any input device.

I use normal steering with a controller and have no understeer issues once I have tuned the car. Default tunes and sure there is understeer.

I noticed myself that car’s have too much understeer, so likely I’m not the only one who noted this happen.
But I think they did this understeer effect more powerfull in porpose for the newbie drivers, so they have an easier experience and not loosing the car in the corner.

I do think there is too much understeer as well, even with RWD cars. Sure, you can get those sliding as well, but still. It sometimes feels like you are driving on ice (on the street, not on dirt).

The main thing which bothers me is that the drivatars can get around corners much quicker and they don’t have understeer. I understand that some cars will have more trouble with understeer than others (and that 4WD cars have a tendency to understeer), but even with racing tires I have a lot of understeer while the drivatars don’t, while going around the corner quicker than I do. Both were 4WD cars (the drivatar had an R8 V10 + and I had a GTR). Also it is very inconsistent as it doesn’t happen all the time.

I am sure part of it is my driving, but the difference is too big sometimes so it seems like the AI is cheating (as it is impossible they can take corners this much faster than I can).

I suck at driving with understeer, I would prefer oversteer any day of the week (I know for a lot of people it is the other way around, but I guess I don’t know how to counteract understeer except for going extremely slow).

The build and tune seem to matter now. If it ain’t up to par the drivatars will give you fits.

Oversteer is ideal for quick cornering because it can be compensated for easily and makes for a quicker corner, understeer is countered by breaking and slows cornering times extremely. I have noticed, Especially in surfers paradise that the drivatars area almost on rails. Even in a track GT3 Nissan GT-R I was getting absolutely lapped in average difficulty 370Z’s, which would be physically impossible in the real world no matter how powerful they may be.

Stock front ARBs are 35ish on cars I’ve tinkered with.

I would start there.

I’m currently trying to take a #1 time on a surfers paradise layout in a so far unused car and that adjustment brought the car to life. Just a matter of nailing the build now.

From what I’ve gathered, you’ll need different builds for surfers paradise.

NOPE.
There is some grade A level Debauchery going on here.
I have tried out 3 different supercars with race a few race tunes a piece. Still unimaginably under steering and STILL GETTING PASSED EVERY CORNER.
This is obsurde. the fastest time I can post on the East Suburbs circuit is 45 seconds in a spec’d out 458 with an oversteer tune, That was beaten by a subzru BRZ a whole PI tier below me with a 42 second lap and a Dodge Challenger with a 44 second lap.

Ive noticed this too, upgraded an F40 into S1 with around 7.8 handling and it felt more understeery than in FH2. Ive had to add forza wings to cars which I wouldnt have needed in FH2, perhaps controller deadzones would help myself.

Its very interesting that your having understeer problems, sounds like your too fast into the corners to me. I haven’t even experienced understeer yet, all my cars oversteer bad with stock tunes. I play with a wheel and the rear is constantly sliding out.