Too Much Understeer?

is anyone else constantly fighting understeer? I try to tune it out with realistic settings, but it simply doesn’t seem to work for me. this happens on my controller and wheel setup. its almost like on the wheel, it still has the lock to lock of the controller. all settings I could find show 100% rotation.

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I only play with wheel but i don’t have your issue…

Stand still and do full lock to either side and check the outside camera to see your wheel angle. Now go any sort of speed and try full lock to either side and see how little steering angle the game allows while driving… There’s your understeer. It’s ridiculous.

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I haven’t found a car I couldn’t tune out over or understeer on using ASB, Springs, and diff settings. Even cars that start with insane under/oversteer I’ve been able to dial in.

Some have taken pretty severe anti sway bar settings like near max front and near min rear or vice versa, but I have yet to find one that was un-fixable. Can you give an example of a car and I’ll see what I can do?

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that’s my issue is having to do unrealistic tuning to get the car to behave realistically.
one car that was bad for me was the VIP Mercedes Forza Edition Coupe.

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Almost all street cars with stock alignment will have noticeable understeer IRL when driven into a hard turn at the higher speeds we casually drive at in racing games.

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I find that most tire pressures are backwards. Take the M3 GTS for instance. Default is 37.5 front / 35.5 rear. I happen to own a couple E92s and my pressures are 35 front / 38 rear. I applied this to the GTS in game and it feels infinitely better.

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I understand that, but even after trying to use real world tuning, the cars still understeer.

I daily an E61, have a E30 in the garage getting a motor swap, and just sold my 3rd E46, and if I put 38psi in the rears, the middle of my tires would be bald in less than 6 months.

overall I guess this “realistic” game still needs unrealistic tuning. wish they would have fixed that with the ground up build they did.

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Oh, ok. I haven’t done much tuning in the game yet. (stupid, stupid STUPID upgrade system :confused: )
I think the 2 things that make games feel too understeery is the lack of good feedback of the transition into understeer, and the (lack of) sense of speed.
And I understand what you’re saying. I really struggled with the understeer in Assetto Corsa Competizion more than in any other sim I’ve played. And by many accounts, it has one of the best tire simulations out there.

From my understanding the devs dialed in understeer to give the game that approachable “Forza Feel”. Makes it easier to drive the cars.

@VinylicMarlin4
I’m going to try and mess with the Mercedes Coupe Forza Edition VIP car tonight. I can only turn the wheel maybe 10 degrees before it looses traction, which is ridiculous. one thing I forget is if the car is too low the tires may hit the fender and the game may actually stop the wheels from turning. aside from that, I’m just going to see what works.

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I’ve been looking up the OEM pressures for almost every car. It helps a TON and they are almost all wrong. Then when I finally unlock suspension I look up spring rates for reputable coilover brands for that car and apply those, the default rates are again, entirely wrong and in some cases not even close to right. This again helps a lot but doesn’t complete kill the understeer. Some cars still feel like they have no turn in and some corners in cars that you should be able to take flat out you just can’t. The understeer is my only real complaint about this game. I really hate how devs think they need to make things artificially hard to make the game seem more “realistic” when in all reality it’s much easier IRL than it is in game.
Playing on a G920, ABS and TCS on but thinking of trying TCS off to see if that helps.

I mostly haven’t had a problem with it, but it’s possible I’m just unconsciously compensating for it.

E61, E30 and E46 aren’t E92. Idk what the tire pressures are for those BMWs. I merely said that my E92s are set to 35 front / 38 rear per BMW’s recommended spec for north of 100mph. They could probably be lowered for daily application, but I don’t daily my E92s. I also wasn’t saying that these pressures worked for anything other than the E92 M3 GTS in game. I am saying, however, that when I reverse their defaults, I get very usable results.

I find it odd that Turn 10 went through the trouble to build from the ground up and got all of this so wrong. Why would they do this?

I was doing some testing last night with the Forza Edition Mercedes Coupe and the '84 VW GTI. steering on the Merc was good, visual full lock to lock, but during driving I could only turn my wheel 40 degrees or so before loosing front grip. the GTI was weird, visual turning shows the tires turning at a much slower rate than my wheel. tires visually stopped turning about half rotation of my wheel.
the other thing I noticed, which for me is typical Forza, lack of good sense of speed. it seems like I’m just going too fast into corners, despite the driving line either being yellow or disappeared. this doesn’t explain how the AI can go much faster with the same car around the corners.
Conclusion, this game needs some work. its a good step in the right direction, but some areas do need some attention.

Have you ever tried to turn the wheel 40 degrees in an MK1 GTI doing any kind of speed in real life? Having owned several VWs from that era including a 83 “Rabbit” GTI, 86 Jetta GLI Wolfsburg, and a 1990 Corrado G60… they all understeer HORRIBLY stock. Even my 1996 GTI would slide the front end all the time, espeically in the rain at 40+mph.

… that’s why I bought an understeering 2003 WRX in 2002 that I still own.

The Merc being a forza edition should already have most of that tuned out… I’ll mess with both of those cars today as I didn’t get the chance.

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Not only the tune is important, Normal vs Sim steering assist does a huge difference. Turn-in speed especially at slow corners is significantly different. Of course there is a price for sim steering: once you lost traction, 80% of time it’s not possible to avoid spin.

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That wouldnt make sense for what understeer is

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1969 Mustang Boss 302(stock-ish) + Mid Ohio Short + Moderate Rain = MASSIVE UNDERSTEER :slightly_smiling_face:
“Heading into that turn, ok remember brake earlier this time, turn the wheel gently, no that’s too much! back it off ,find the traction, there it is, just right, ok now left-foot on the brake just a little trail-braking, OH CRAP we’re at the crest of the hill, front wheels are loosing it! flick the wheel towards straight to find the traction again, STAY SMOOTH! this is gonna be close, bounce off the outside curbing and straighten up(whew!) now give it some right foot and with just a liiitttle tail wag blast towards the next corner”
Dam that was fun. Driving the car they way it needs to be driven is so rewarding.

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I just did my first practice session and race in the 83 GTI, and I gotta say, while not exact, it has the elements that car, and it’s siblings did. It has the pushing understeer while on throttle, which can lead to snap oversteer when getting off the gas.

I broke one of my TSW rims in my Jetta I mentioned earlier because of the same symptoms. I was accelerating around a corner on a recently sanded road (winter time), and as soon as I let off the gas, the rear end snapped around. I could have steered into it if there weren’t a car coming in the other lane. I chose the curb over the car.

It definitely takes some finesse on the throttle, and especially coming off… You can’t just let off the gas and have all the weight transfer from back to front in those light, skinny tired, front wheel drive, front weighted, manual transmission cars.

While not perfect, I think the need for driver accuracy is what a sim should be (granted, this game needs more work still to be a real simulation). If one just wants to mash the gas and have the car stick no matter what, maybe Horizon is a better pick?

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