the 40 degrees was in the Merc. I am very aware of what the GTI should be like, I’ve owned half a dozen or so of them over the years. One was heavily modified, including a 1.8T 20v swap.
the GTI handles fairly true to real life, what I was pointing out was the indirect relation of wheel input to visual tire turning.
I’m running ABS only with Sim steering. Most cars seem to understeer more than they should, but some are fine, the E30 M3 for example was great to drive.
I guess I was expecting the cars to be better sorted than what they are currently.
I’ve been driving and tuning the 83 GTI since I posted. Definitely a tough car to tune because of the FWD, the weight distro, and the super short wheel base.
I definitely have it somewhere that I am quite content with. It could probably use a little bit more fine tuning, especially for someone’s individual driving style. I capped it at D400, and I’m going to go test some rivals with it now, but If you search for my gamertag, it shows up.
If you have any questions about what I did, feel free to ask.
I finally grabbed FWD compact to try, the Dodge Omni. It was a handful. Enjoyed it though. Need to level it up to get some suspension alignment I guess (groan)
i can tell you for a fact they are way off on this compared to real cars. ive drive stock evo5, stock 350z, stock s14 silvia k’s, stock 240sx s13 and they all are way way off. my stock s14 wouldnt understeering going into a corner like it does in forza
I think you guys are going a little nuts. This game is not a simulator. Its a game and everything about it reflects that. As per usual with every forza they exaggerate certain things, in this case stock cars understeer heavily so that when you upgrade and/or tune you really feel a difference.
So in the beginning when you have no handling upgrades you can adjust tire pressure. To increase turn in raise front pressure, to increase oversteer increase rear pressure. Dont worry about numbers not being realistic, do whatever makes it drive how you want.
Play it like a game and not a simulator it’ll save you a lot of time and frustration.
Um, no.
you sound as if you’re OK with companies releasing broken games. This is the mentality that creates this attitudes that its OK to release a broken game in the first place.
for a game that’s trying to be realistic, and not have realistic settings, within reason, just doesn’t work.
if they didn’t have the upgrade system they have now, it wouldn’t me that big a deal, but now we have to grind just to get a car useable. and in some cases, find out its useless.
The handling isn’t broken, Esaki said in an interview that the game would have that “Forza Feel” that players are familiar with to make the cars more “approachable”.
Manufacturers dial in understeer into their cars so that people don’t get overwhelmed with oversteer (newer cars, no more widow makers bar a few examples).
It’s the same concept here just notched up a little bit.
TLDR; It was stated that this would have a “Forza Feel” to make it approachable to newer players. That means understeer at the limit instead of violent snapping, or oversteer. Started with FM7.
Car settings have nothing to do with a broken game. These settings have been the same in every forza, theyve never been realistic because its not a simulator. My post was merely pointing this fact out to people. The only difference in this game compared to past games is that small changes in a set up are felt more than before which is actually a positive.
And tbh even the top racing sims are not 100% accurate when it comes to these things. They are also games, and you need to learn the little idiosyncrasies and tricks they have to be successful.
And just for the record i hoped this game wouldve been more realistic, its actually what ive wanted out of this series for a long time now but thats not what they want to do.
Then some cars wont be having default locked brake balance at 48% and oversteer as soon as you touch the brake. I don’t think they programmed any “Forza Feel”, everything is accidental here.
having cars understeer doesn’t make it more approachable, all the assists that literally drive the car for you does. all understeer causes, is people going off track wondering why the car doesn’t turn. it makes the game feel like cars don’t have any grip.
I shouldn’t have to tune out understeer in nearly every car just to make them capable. that isn’t fun. it ruins the immersion for me.
what I don’t understand is why Devs always go one direction or the other. why can’t they just find a happy medium. GT7 had too much oversteer on RWD cars and FM8 has too much understeer. just meet in the middle already.
I am definitely finding it MUCH easier to zero in my tunes than in past motorsport games. The adjustments actually do what they are supposed to in this game, unlike Horizon. (Horizon tunes are just a bugged, exploitable mess… meta tuning is ridiculously simple and unrealistic.)
Cars that only understeer (FWD cars for example) are more approachable than rwd cars. Track-day exotics are setup to understeer at the limit to make them consumer friendly. All you have to do to get rid of understeer is let off the throttle and let the car rotate. This is not the case with cars that oversteer where catching slides with fast reflexes comes into play.
That’s only SOME cars, and you must be using a wheel and pedals? I have yet to have a car step out on me under braking. Cars in this game are easy to control like FM7 was vs 5 and 6.
It’s a wheel and pedal thing I guess. The back end doesn’t step out on me with controller. (No space for a rig here).
FM7 was easy peasy compared to FM5 and 6. There was a lot of understeer in that game. The only issue was lift off oversteer in some cars that would happen randomly.
Also Assetto Corsa is a much harder sim from my experience. You have to be very careful with your steering and throttle inputs, compared to this.
It is, for sure. FM7 was admittedly not designed for Wheel driving, and it shows.
I know it isn’t understeer, but here’s another example of this game giving you hurdles to overcome.
2005 BMW M3 stock has the brake bias WAY toward the rear. Hard braking makes the car insanely unstable. It seems they’re forcing you to upgrade certain things to fix drastic issues with each car.
I don’t find it to be managable (edit I meant “un-managable”) on most cars - especially with upgraded suspension. That Mercedes 190 was tough though trying to keep in in B class w stock suspension. Overall, I find if I slow down, the car turns. If I punch it through a turn, it plows.
Just tried it. The car does move around a little under hard braking from speed, but it’s easily manageable. Are you using ABS? I don’t have time to try it with it on, but that may be it? It’s still very easy to control, has and no oversteer like most of the cars I’ve tested.
Edit: Actually ran a lap in freeplay with damage on and manual w/ clutch without damaging the transmission. (Yay, but nay. There shouldn’t be rev hang in every single gear).