First of all, I would just like an explanation from Turn 10 about this, but I would like to know why I am paying more money for less dlc? I mean Forza 5 had 60 cars in its season pass, Forza 6 only has 6 with a free one thrown in with it (7) per pack (42 cars total). Second, the Porsche expansion had 20 cars for $19.99. However, I recall (I may be wrong) that Forza 4’s porsche expansion included 30 cars for $19.99 when it came out. I understand that VIR came with the porsche expansion for Forza 6, but look at the 3 tracks that were FREE for Forza 5 (Road America, Long Beach, & Nurburgring). I don’t mind paying for tracks, if it were tracks I actually cared about. I don’t mean to go on a rant, I just feel let down by Turn 10 by being charged more for less DLC.
I am a huge Forza fan and will continue to play games from the franchise, but I will not pay for anymore DLC for any future titles from here on out, if Turn 10 does not provide a reasonable explanation for the price. I wouldn’t mind paying a little extra if I could get the tracks that have previously been in the Forza Motorsport franchise. (Suzuka, Tsukuba, Fujimi Kaido, Mugello, Camino Viejo de Montserrat, Rally di Positano, Twin Ring Motegi, Maple Valley, etc.) With Forza 6 celebrating 10 years of Forza, I expected a bigger, better plan for Forza 6’s DLC from Turn 10.
I guess they could announce something at E3 this year for more DLC. It’s unlikely and I don’t think it will happen, but I hope I’m wrong. I’m still a Forza fan, but Turn 10 should go all in on the 10th anniversary of the franchise.
Cost of doing business never goes up? The people that worked hard on the game don’t deserve a performance review? I see a lot of people complain about prices.
Problem is, THINGS COST MONEY TO MAKE, DEVELOP, PRODUCE…Whatever you want to call it. Don’t undervalue someone else’s time and work just because you couldn’t get your DLC for the same price you did in 2009.
Sorry but you should lern math…the basic fm6 game gives more than twice than fm5. And no turn 10 did not take all content of fm5 the bring all lot of new and fresh content…never seeing before in a racing game. When I think like you the basic game must cost 120 bucks. If microsoft make sooooo much profit why no one else of the big publishers make such an game. I can tell you why…because microsoft make not that huge money with fm. Maybe with horizion but not with forza motorsport itself.
The problem is that the racing genre is extremely niche. A AAA FPS that only sells 4 million would be a failure. I’m sure Turn10 is profitable. I doubt they bring in “huge money” relative to top of the genre AAA titles.
Thats why forza motorsport goes to pc. Did you ever read the credits of this game? It’s the biggest racing franchise but the sell maybe 1, 5 million copies. Forza 3 sold 5, 5 millions and forza 4 over 4 millions and the costs where much lower.
The truth is that turn must make forza motorsport apex to save jobs. That’s the reality. If everthing works so fine why make the xbox section no profit? Maybe you wake some day up and microsofts says goodbye console. If that happens then you will see that turn 10 have to work with a much much lower buget.
Than you have to pay for one car 10 dollars. Maybe I’m wrong but I’m fearing not.
You can’t compare Forza 3 to Forza 6. There’s a whole console jump. A lot of people didn’t make the jump to the new consoles. On next gen (Which should be called current gen now), on Xbox One Forza is the biggest racing title. You can’t make a statement like they are making it on PC just to “save jobs” when you don’t know anything about the company’s profit margins. Moving to PC was always the most logical step, to be able to compete against the likes of PCARS (Console and PC) and Assetto Corsa (PC and coming to consoles 2016)
You should have seen the initial drop In sales of FM2, when it came out on a new, more expensive, console with inherent overheating problems, video card problems and hard drive failure issues.
FM5 was a launch title and benefitted from that marketing, to a base of consumers who were more than ready. The initial issues with FM5, like not enough cars or tracks, no clubs, no auction house or storefront, no drag racing, etc. Put FM6 in a bad place from a marketing standpoint. It also didn’t help that Project Cars stepped up to fill a void.
Looking at the numbers, Xbox One and FM6 are beginning to see a growth trend.
Things cost more. Almost all successful game developers are using the very same DLC model. From what I have researched, most of the DLC released by developers does not have a high profit margin. They release DLC to meet the demands of their customers, the same way Turn 10 Studios does. The DLC is meant to satisfy the customers, wile allowing the developers quality time to work on the next iteration of the game.
Where Jonk says " a lot of time and effort that most of you don’t think about, and really shouldn’t have to" I think that is the problem. Gamers think they know what goes on behind the scenes and think they know more about what happens than the devs themselves.
At the end of the day the judgment should be kept simple. Will I get $5 worth of enjoyment out of these 7 cars in the dlc? Will what I see on my tv screen make me happy knowing I have spent an extra $5.
The judgment should not be “some clown pressed a few buttons on a keyboard saying “import from FM4” and charged us $5 for it”. Because at the end of the day we don’t know if it was the clown or the full circus (no offence intended, but laughter is).
I remember back in the ps2 and 1st xbox days that when I paid full price for the game, I got the full game.
Say what you want about “You have the choice to pay or not for DLC”, but who’s to say that companies aren’t deliberately holding back content that could EASILY have been included in the game at launch to begin with?
I firmly believe that Turn 10 can do what they want, and if people buy their DLC, then more power to them. But to say that people SHOULDN’T be upset and should be content with the situation is basically saying that they shouldn’t voice their opinion.
Also games cost much much much more to make, and they cost the same to buy ($60) and on top of that, inflation had gone up considerably and the games STILL cost $60. So no, you’re paying a lot more, if anything you’re paying less for more. $60 back then is not $60 today, not go mention much more work and money goes into games now versus then.
how is saying " you shouldn’t be upset and be content with the situation" basically the same as “you shouldn’t voice your opinion”? Those are two separate topics.
Saying “you shouldn’t be upset and be content with the situation” is basically the same as saying “you shouldn’t be upset and be content with the situation”. That is the only thing it is “basically the same” as.
I disagree in the sense that we, the consumer, allowed the businesses to adopt the DLC model. Originally the game was created and meant to be as is. Then fans wanted more and indicated they would pay for more content and the idea of DLC was born. We fuel this trend by deciding to continually support the DLC business model by purchasing the car pass, buying the separate DLC, etc.
This is simple supply and demand; we demand, they supply and we have taught them we will tolerate the additional cost to meet that demand. If the community as a whole no longer paid for any content outside the original release they would then have to eventually change their business model in order to maintain profit margins.
Complaining, while it may feel good, does nothing to encourage a change to the business model, the only action that is understood by business is a decrease to the bottom line.
Who’s to say the cost to make the game isn’t twice as much as well and that just game copies sold (no DLC) is just break even.
Companies are not usually in the business of ripping people off much to everyone’s suprise. They thrive on repeat business. They do need to make a profit and show they are capable otherwise there will be no product or the product will be at a reduced level at the very least. If you don’t want you don’t have to. It’s your say.
Yes there is a break even point at the consumer level and if we reach it and the cost to deliver “full game” and consumer purchasing power don’t align then the game content will drop to match. Or vice versa.
This happens in all aspects of life I’m not sure why not supply side economics is such a hard concept to grasp now a days. Too me the cost versus playability is terrific- I play the game almost continuous for two years. With some breaks. to you it may not be worth it. If not, don’t purchase. Mostly at OP. TO ASSUME THE COSTS of business have been static is a farce. They have close to doubled. In my industry since the time of FM4. Or before.
Forza Motorsport isn’t a monopoly. There are other racing games. They can’t just decided get we want to screw you by charging more and delivering less.