Online cheating

Mid Ohio is a stinker right now due to being able to severely cut turn 1 via the exit of the pits. It’s a bad example to use.

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Word. The pit lane not triggering a penalty on Mid-Ohio, Yas Marina, and others needs to be fixed asap. You can’t even be competitive in a race at Mid-Ohio if you aren’t using that pit lane around T1.

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I’d like someone to explain that to me…over 39 seconds faster than anyone else and no penalty in Qauli.

I can understand myself being 1.5 seconds slower as I qualified in Hard tires and with a stupid amount of fuel…but 30 seconds faster than anyone else…something ain’t right here.

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ProJanusz…jest moc. In all seriousness tho I’ve seen it plenty enough for qually or practice sesions. Never translated to race pace as far as I can tell.

Which track?

Saw this a couple of times in featured MP but also in privat mp and it seemed to be a bug

I Undestood faster as well more skilled with a better cornering and control. I fail to undestood when a car simple warp at the start of the race with an aceleration who is impossible to archive.

There is (if they haven’t fixed it) a bug where the best lap time is not properly cleared following leaving a Test Drive session. Since the session has to be quit out of, I suspect that whatever step clears the best lap time isn’t run.

how the **** is this still not fixed this is beyond a joke this should be a priority its an exploit what the hellare the devs doing

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This seems very similar to the bug that happens to me (on a fairly regular basis, i might add) where, in career, it shows that I’ve posted a best lap that’s some 15-20 seconds faster than what I actually achieved: Impossibly fast best lap in career

I wonder if whatever is causing that bug is also somehow affecting multiplayer times.

Not saying the person in question couldn’t have been cheating here, but post-race results screens should probably best be taken with a large dose of skepticism, given their proven inaccuracy in single player.

I’ve been racing the GT series since mid-December and decided to test out a few of the cars on a specific track but did this in Rivals. It was a pretty sobering experience given I was about 0.5 seconds off the pace of what people were running in the race/practice/qualifying - I thought I’d lost all ability until I saw this part of your post.

Am I correct in thinking this isn’t active in Rivals? I was matching or just off the pace of some of the faster drivers in multiplayer. I’d like to think I’ve not become a snail overnight and there’s a reason I couldn’t get the times close.

I’d like to remind everyone that, Rivals have a different track surface grip compared to qualifying online. I figured this out the hard way. Times in Rivals would be a lot slower due to less track surface grip compared to "Featured Multiplayer qualifying’

Example: Group C series, I took the Nissan and posted a qualifying lap time of 1:26 in Cataluniya GP. If I check the Rivals leaderboard of P class, a time of 1:26 would comfortably put me in top 30 overall time list. And the people who are actually doing 1:26s in Leaderboard, with the same car had better car PI compared to mine(meaning the car was upgraded)

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I find this very odd. “Rivals” is supposed to be all about competitive hotlapping and posting your absolute fastest possible times. So why would T10 not give you a track with the most favorable conditions possible, e.g. 100% rubbered-in track surface?

While we’re on the subject - why, also, if Rivals is all about hotlapping, do we start from a standing start, effectively wasting our entire first lap? Yet…set up a Test Drive session in Free Play (which does not record anything you do to the leaderboards)… and you’re dropped into a flying lap/ rolling start.

Just one more to add to the pile of brilliant design decisions…

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I think it’s to encourage you to lap more than once whilst also giving slower players the opportunity to “beat a rival” twice.

1st one is where you beat the guy who left the game on while his pizza arrived and the 2nd is the extra 4 seconds you gain from a rolling start.

This should be highlighted in the game when selecting Rivals.

I was using Rivals as a time-attack to test different cars and couldn’t figure out why I wasn’t hitting the same times as MP.

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He has always been fast. He went through a period of taking numerous #1s in Forza 7.

His twitch is linked on his car but he’s got no saved videos and is pretty much never live. So I can’t watch the master play.

Cheater are here as well in Forza Horizon and we all know far too well. Anyone who say cheaters are nowhere to be found are blind, noobs or cheaters themself. The Mazda D class event of last week was the perfect speedhack detection system: I can understood a player having better drive skills, I don’t understood a car that after the first turn got 4 sec advantage on the 2nd and was accelerating ad warp speed. Can’t care if it’s a speed glitch or pure speedhack, those kinds of players are among us (not so many like in other games at last).

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Anyone who thinks there are no cheaters in a game that is on pc is nuts just like fh5 there was a mod out day one.

I understand if your a slow driver you would still be slow in the other cars buttheres no way theres someone being 2 seconds a lap faster then me, sorry just not happening, i know im fast im not slow and yeah if it was skill yeah sure, but theses people are driving around likethere in the r1 series on thetouring car multiplayer,

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