Is there an indication what tracks we can expect in the near future besides Nordschleife?
When are drag and drift modes planned to be added to the game?
Would love to see this feature return.
Featured Multiplayer also includes a variety of pitting features, adding in the element of managing your tire compounds and fuel loads for optimal performance.
Will this also be available in Builders Cup?
Featured Multiplayer also includes a variety of pitting features, adding in the element of managing your tire compounds and fuel loads for optimal performance.
Will we be able to adjust other things during pit stops, like aero balance or tire pressure?
Will we be able to adjust car related settings whilst driving?
Things like ABS and TCS levels, brake bias, diff settings and engine mapping (fuel consumption)
Are peer to peer driver swaps possible in multiplayer?
Is it possible to join an online lobby, not as spectator, but as engineer?
Giving the engineer live telemetry of the selected driver, helping with (pit) strategies and being able to do live adjustments (if available):
Will there be a voiced spotter, or at least a usefull indicator for the blindspots?
The Race tire is further broken into three separate compounds β Soft, Medium, and Hard. Each compound has different grip and wear characteristics. The Soft compound has the most grip, but wear out the fastest making it ideal for a Qualifying tire. The Hard compound has the least grip, but lasts the longest making it ideal for longer stints without having to pit for new tires.
Will tire wear be different per circuit?
Circuits have different lengths and tire stress. If the soft tire were to last 8 laps on a 5km track, it would last only last 2 laps around the Nordschleife (20,83km).
Would changing tires from hard to soft increase performance indicator?
So, No Alfa Romeo? Will they be in the game at some point?
A: Alfa Romeo is one of the manufacturers in the Forza Motorsport car list at launch
Will there be different options for the qualifying format?
F1 style Q1, Q2, Q3
WEC style Hyperpole
Reverse grids
I have a question,
When a new track is added to the game, will it be added to the online rotation?
If so, how does that work for people who did not buy the add-ons?
Will FWD swaps be added?
Will there be a feature/mode similar to the Horizon Test Track that will let you test and change upgrades and tuning off the car whilst on a track?
(Even if the parts arenβt unlocked)
How many car, livery and tune slots will we have? In FH5 they have been doubled to 2000 and 1000 respectively.
We saw the new widebody and wing on the E-Ray in the trailer, will there be additional custom exterior parts for the other cars?
Will the photomode have time of day/weather featuers present in FH5?
After watching Forza Monthly yesterday:
Why do you still get (the same amount of) CarXP for an overtake if you bump into the car, scrape along it or even push it off track?
How is that showing mastery of your car?