Audio / VO Engineer settings |
Can you disable the “engineer” or whoever that was in the trailer talking and cheering me up? |
Cars / Car count |
What is the actual number of cars that’ll be in the game, and why won’t it be over 550? |
Cars / Car types |
Will there by any F1 cars from the 80/90s? Any IndyCars? |
Cars / License / Post-launch |
will there be a focus on bringing race cars from the current WEC and IMSA seasons to the game, at least in post-release updates if not at launch? |
Cars / Starter choices |
What will the starter cars be? |
Cinematics / Cockpit Animation |
What’s the max steering angle of the driver’s animations? Will there be 900 degree steering when using the cockpit view? |
Cinematics / Replay |
Will you be able to watch your last race with comments from a presentator like if you were watching TV ? |
Connectivity |
Can you play this game without an online connection requirement? |
Creative / EventLab |
Will the new Forza Motorsport have an event lab like we see in Forza Horizon 5? |
Creative / Livery Editor |
Will there be improvements to the livery editor to support things such as per-vinyl shape materials like chrome and others, and also vinyl shapes over trim pieces? |
Creative / rental cars |
Will we be able to choose car-specific default colors and perform car-specific default tuning on rental cars? |
Economy / Loyalty Rewards |
Do you know if there will be system that gives veteran players added cars and or credits at the start of the game like previous entries? |
Editions / Demo |
Will the game have a demo, just like FM7 and 6 did? |
Editions / Premium benefits |
What advantages will have the premium edition ? |
Free Play / rental cars |
Will Free Play have every car available as rental cars? |
Gameplay / Custom racing |
Will there be robust support for custom races, including upgraded ai cars and specific homologation settings (power limits, weight limits, displacement, engine type, etc)? |
Gameplay / Drivatar behavior |
What advancements have been made with singleplayer AI opponents? |
Gameplay / Qualifying, FRR |
Can we have qualifying and full Race Regulations in single player? |
Gameplay / Team management |
Will there be a team creation mode in the new Forza? Being able to manage sponsors? |
Graphics / HDR |
Will Forza Motorsport support native Dolby Vision HDR like Halo Infinite does? |
Live content updates |
Will it be seasonal updates with new cars or tracks ? |
Multiplayer / Split Screen |
Will it be possible to play in split screen ? |
Multiplayer / Split Screen |
How will it perform if split screen is added? How much resolution and frame rate? |
PC requirements |
What are the PC system requirements? |
Performance / FPS |
Will there be a 120 FPS performance mode for Xbox Series X and S? |
Performance / FPS |
Does it keep 1080p 60fps smoothly on Xbox Series S? |
Performance / Resolution |
Will there be a quality mode for both s/x? Like 1440/30 for series s and 4K/30 for series x? |
Peripherals / PC |
Any VR support planned at or post launch for the PC version? |
Peripherals / TrackIR |
Will there be TRackIR support? |
Peripherals / Wheel |
Is there an improvement in the experience when using a steering wheel for racing? |
Peripherals / Wheel |
Has wheel support improved over FM7? |
Tracks |
Will there be more new tracks updated? |
Tracks |
Are there any plans to include tracks that fans have asked for for years, such as Fujimi Kaido, and other fantasy tracks from the 360 games? |
Tracks / Penalties |
Have the inconsistencies in track limits and the game deciding you MUST have made contact with anyone within 0.8s of you, as well as an instant slowdown for deliberately jumping corners and chicanes, been sorted out? |
UI |
Is the UI final? |
Upgrades / Race cars |
What does “build” mean exactly, especially in refer to race cars? I’m curious since in previous Forza Motorsport games cars like these were usually basically unupgradeable |
Upgrades / Tires |
Will we be able to equip and change tyre letters (Michelin to Good Year for example) for race spec and road cars? |