I started my Forza journey with motorsport 3 and although I liked it I couldn’t help wondering “where’s the motorsport?” I mean, there were no teams to race for, no championships to compete in, no different disciplines, not even practice and qualifying laps. And although the game had actual real world race cars to use most of the time you’d be racing against modified road cars that had no aero parts, stock wheels and looked nothing like racing cars. Then motorsport 4 came along, then 5 and they were no different. So I was reluctant to buy motorsport 6 when it first came out but after reading and hearing all the good feedback it got I bought a copy, but yet again I find myself asking the question regarding the actual motorsport. Still no teams, no championships, different disciplines and still racing the same modified road cars. Now don’t get me wrong, I do like Forza games but the fact is they are not motorsport simulators. Driving simulators, yes, racing simulators, yes but motorsport? No. Personally, I blame the marketing. If the games had been called Forza Drive or Forza Race, there wouldn’t be any issues but neither of those titles have the same appeal as motorsport, and coming from a developer that markets it’s games as being authentic, I think the title does not represent the game.
I definitely do not agree. I have fully enjoyed single player in every version of Forza, starting with Forza 2, as well as both Horizons.
I will say that I have found the single player career mode in Forza 6 to be a bit more cumbersome due to the forced path you need to take, but I still have enjoyed it.
I spend most of my time in single player due to all the issues in online: both with making connections from time to time, and the added unpleasantries of some of the players.
Idk how you found it good. It is incredibly boring. You must be very simple to please.
There’s no progression. There’s no strategy needed. The game doesn’t provide any real reason to be excited to race certain cars on various layouts. They have tried twist it to suggest you are reliving a great moment or are racing similarly to real life when in actuality ever single race feels the same. There’s no motivation to put forth a good effort or to race clean.
It’s literally been a copy paste job for a many years now.
I guess I don’t need a progression to enjoy the game. I am very excited to race quite a few of the cars on most of the tracks. For me, it is all about self motivation. How much time can I take off each lap. What is the highest level I can set the AI to and still be competitive. Rivals continue to be a challenge for me. Getting all of the badges to platinum level is a motivation. My current self motivated activity is to get all of the manufacturers to the highest level affinity. Maybe I am easy to please, but I sure have gotten an enormous amount of hours of enjoyment and entertainment from these games. The fact that I own an Xbox 360 and an Xbox One is because of the Forza series. I play no other games. But that’s just me.
You described a lot of things I do to convince myself to finish career so I can get the elusive achievement carrot at the end. For instance, in FM3 and FM4 setting fast laps was all I needed to get some enjoyment because I knew each clean lap could improve my overall leaderboard ranking. I found progression to an extent.
Unfortunately, I get incredibly bored after 3 to 4 races. I play a lot of games and a lot of them have a natural fun factor in their career. Even FH1 had a pretty entertaining career for a bit. Some of the career aspects of Grid rally are also nice. Oh if only that game felt as good as forza on the controller.
FM career lacks that fun factor because I don’t like having to come up with ways to get brief moments of enjoyment. Those things, to me, should be a secondary benefit. As result, I either jump to multiplayer or play some other game.
Only way really to do actual race series events is to join clubs or groups.
For example our group which I run is currently doing a multi class IMSA series, and when this ends in 3 weeks time we’ll be starting a Blancpain GT3 series.
I agree…but then I don’t. Wait! I agree again…but then I don’t. The bottom line is, is I’m as confused about my Forza experience as the devs seem to be with regards to marketing their game.
I actually rather enjoy SP – it’s all I play, really, with a sprinkling of rivals thrown in – but just because I enjoy something, it doesn’t mean I can’t see area that could be improved on a regular basis. In fact, the more I play, the more I start to spot issues, but I guess that’s just the nature of the beast.
I disagree with the “what you’re racing against part”, as I think you may be talking mainly about MP. in SP career, you’re lined up against similar cars to yours; if you’re in an R class race, all you’re going to see in career is proper R-Class cars.
I agree 100%, however, with the fact that “career” mode really isn’t that at all, because there’s no real progression. Sure, you’ve got to race this series to unlock that series and so forth, but that could be arbitrary and it wouldn’t make a difference. All that changes is which opponents you’re up against. So, theoretically, your first series could be an R-class race, which unlocks a D-class race, which, in turn, unlocks an S-class race and so forth.
I liked what Codies did with GRiD. That whole team building thing, where you had to decide on a livery, pick a garage, find sponsors and so forth was pretty freakin’ cool. You really felt like you were working towards something in that game, other than 100% completion.
The other thing I agree on wholeheartedly with the OP is the need for qualifying. This mid-pack standing-start garbage HAS…TO…GO. It’s super bush league amateur hour, and no different from what I was doing in The Need For Speed, circa 1995. As far as I’m concerned, it’s an artificial way of adding difficulty. It’s as if T10 is saying “we know that our players are too good, and that they’ll end up always qualifying top 3 and finish the game too fast. Let’s make it tougher on them by placing them in the middle of the pack, surrounded by rabid AI that sticks to the racing line like glue (yes, it’s been improved a very little with Drivatars) and give the two AI guys up front super glue for tires in the corner, and ultra low-drag nylon for the tires in the straight. Yeah, that’ll show 'em!”
If I was given one new feature – ONE – for FM7 (or even FH:3), it would be, unequivocally, unquestionably, qualifying.
Seems a very odd statement… I’d pose the question, how do you know if you like an apple if you’ve never eaten an apple?
So, here you say that the career modes are lousy, cause you’ve NEVER even bothered to play any since Zforza2???
I loved Forza 3, Both 5 and 6 aren’t that bad really. And set at Unbeatable, it can prove difficult to even get to the podium. Making you strive even harder at each attempt. And the complaint stating that it requires you to get on the podium to move forward. Well hello!!
All I can say is. Grow up… (Younger in cheek not meant as an insult, just a dig in the arm - ok)
Seriously though. Do you see race drivers crying poor if they come in at fourth or fifth and don’t get into the next league?
No. They deal with it, work on their cars, their driving abilities, learn the track a bit better then, do it all over again. They usually end up on the podium, so will you.
Seriously guys. For those who bitterly complain that you don’t like the career, yet never even bother to play them, then you’re not only bring pigheaded and be selfindulgent, but you’re doing yourself a huge injustice by denying yourself the opportunity to even try it.
Oh, and as far as ‘try’ goes. There really isn’t such a thing. If I was to put a glass in front of you and as, you yo “try” and pick it up, you’d either, pick it up, or you wouldn’t pick it up.
There simply isn’t such a thing as trying.
You’re either doing something, or you’re not. Whether it be good at it or bad at it, at least you’d be doing it, period.
So, ppl, don’t cry about the career being poor, bad, not progressive etc etc if you’ve not even bothered with it, or only given the first few runs and then got hired and passed it in. Then how can you complain about something you’ve never tried?
It’s later on in the careers series that it starts to get harder.
Have you worked your way through the Porsche Career? If not, you’re missing out on some really difficult racing at Unbeatable. Dare you to give it a go and record your replay.
And yes, it IS REPETATIVE, racing around the same track every day is REPETATIVE by nature. Again, do you see real world racers complaining that they have to race the same track over and over for 2-3-5 days during a week and weekend.
They race the same track over and over and yep, over and over. That in a nut shell is repetition. The whole idea of it is to learn every single little nuance of the track so they (read you) can scrape off milliseconds of each lap repeatedly.
Then guess what, they move to the next track the following fortnight, and start it all over again. Same track, over and over and over again. That is repetition. And it’s at each an every track. So the emphasis lays with you the gamer to trim off the tenth and hundredths of a second to get you closer to the top tiers.
Otherwise, what are you racing for. The bragging rights to just say " hey, I finished that silly career mode in 2 days, it was crap etc etc"
Like someone above pointed out, it’s about bettering YOUR times and seeing how good you can get on any track. Learn its tricks, and thus perform to your best abilities. That IS what racing IS about…
All I said is that it lacks depth, so that means by definition it lacks complexity and profundity of thought (which it does)
For example I enjoy single player on a racer like Pcars because you can create a driver, join a team, move up through the ranks and fight for championships. You can start in karting and work your way up to Formula A or LMP1 or you can just start racing in whatever category you want.
There’s practice sessions, qualifying sessions, sometimes even 2 races per weekend. Your car can have mechanical failures, you can have problems in the pits, the weather and time of day changes throughout all sessions. It all adds up into the experience.
Forza single player doesn’t offer much in comparison, it is simplified and has been for over a decade. I have been around long enough to know that I don’t need to sink a few dozen hours into it to come to that conclusion.
And sorry, I have more to say so here’s another ‘wall of text’ show me a way to disseminate thoughts in just 3-5 lines of text and I’ll do it lol., can’t work out how to say something in 3 lines in order to cover numerous areas. LoL… Perhaps telepathy lol…
True re certain failings of the game, they are there, that’s for sure. Plus, I’m certainly no fanboy, at my age I just enjoy games for what they supply me… fun and enjoyment.
Additionally… There’s heaps of issues within the franchise I’d like fixed, that’s for sure. Many of which have stopped me playing it to the level I initially did.
But not the pepetaiveness, that’s just a given of the game. Sure, I agree the game could be more like Forza 3. At least there you had a certain level of achievement. And you worked towards various rewards.
But Forza 6 stops the rewards once you’ve completed the first 1/3rd of each Segment of the “career” mode. Some leave there, but it does offer you the ability to then jump into every car in that section, race them on the same tracks, and yep, more repetition, and ideally win and get the rewards such as credits and Spins for certain cars.
Once you do however reach certain levels, the Spins no longer offer rewards like cars. Be nice if they popped the Unicorn cars in those spins. Made it much more demanding and offered the ability to achieve them, but did also allow ppl to acquire them through continual racing etc.
Perhaps offer some limited liverys that painters could do in contests. Making acquiring them more difficult and more rewarding when someone does get on. Just a thought that could help various gamers wanting better returns from their efforts.
That would solve the whole Unicorn issue around ppl not getting access to them, and give those who want rewards, the ability to keep at it.
The sad fact is, that the game is marketed towards the ‘general gamer’ not the die-hardened racer that’s used to such things as qualifying, team events, working with a virtual team member like in GRiD.
That gave you the opportunity to hire, fire, and train your co-team members. You got rewards from their efforts in the same race. The more you helped them do well in the race, not through wrecking, but in team wins through clean racing etc and less repair bills.
The more rewards you got from not having huge repair hills, better race positions, better practice results etc etc. Both as an individual, and as a team…
Additionally, GRiD gave you the semi realistic effects of a race. I remember flying around DC Washington, when the car in front of me lost a wheel, and of course it slid off into a wall. Fenders and doors flew off, the wheel bounced ackwardly across the track, not in a liner manner, but like a real wheel would, and I just managed to skirt around the edges of the carnage.
My heart was in my mouth, and the adrenaline pounded through me so much, that a small sweat broke out for a moment. I didn’t win, but I gained points that moved me up the progression ladder. That would be awesome in Forza. But unles the game switches tracks, become a more PC style Sim (which is where I believe it could be headed in F7!), then it’ll stay pleasing the masses rather than the much smaller number of gamers.
But as it stands, it’s highly unlikely Forza will change. Even with a minor number of such great things which could be included in this iteration, it could change the numbers purchasing the game in the numbers they do. One needs to only look at Mechs recent Games Aspld sales graph to see the game is selling more ow than it did initially!
Thing is, GRiD was a great game. Codemasters did an amazing job, especially with the in-car POV (cockpit view) and trying to see the speedo as the vehicle shook was an effort. That view point in the first game had more gamers using it than any of the 3rd Person POVs.
But…and this is THE WHOLE ISSUE. The first iteration of the game didn’t sell very well to the general gamer.
Along came the second iteration, and wow, what a change. Given a more arcade style, it sold more copies than the first one. The following game saw even more changes, and so many of the great thing you’d love and expect, went out the window.
Why, because SALES MATTER… Not whether gamers got the things they wanted. The developers gave the ‘general gamer’ what they wanted, as they were the ones buying the game, not the diehard gamers. They buy less, not more.
So, I ask you, would you be developing a game that you knew would not sell to the general gamer, or aLater alternatively make one that ticked all the bells and whistles with regards to being authentic, but sold very few copies, but was a great racing game. Like say GRiD,?
If it’s the later, then you’re not wanting to succeed in business.
You have to supply to the main purchasing public, not the minority,
I do feel however, that a huge change is I store for the gamers in Forza Motorsport. Not Horizon. That’s a given as an arcade style game. But, given several things that have been happening, and the need to move into the PC style racing games, that the next iteration is going yo be more sim-like than arcade like, which it currently is.
I wouldn’t say any Forza’s career has been overly exciting, and none of them have been bad. But Forza 6 has the weakest one by far purely because it’s so linear and repetitive.
That said though, Forza 6 does have the most Motorsport in the career so far, with plenty of divisions dedicated to specific types of racing. You might not get your full race weekend experience but you’ll absolutely get your full grid of GT, F1, Touring Cars, IndyCars, Group 5, Can Am etc to race amongst each other. It’s a wonderful step forward compared to previous Forzas which were, as you put it, almost entirely based around production cars. I really look forward to seeing more of these race cars added to the series as it moves forward.