Where's the motorsport?

Whilst I understand the complaint what I don’t understand is why someone would expect FM3 or FM4 or FM5 or FM6 to all of a sudden become a racing simulator if those features have not been advertised in the meantime.

The FM series is what it is. If you think there is something severely lacking then look for either the devs or gamers shouting from the rooftops if that feature is added or improved before buying the game with the hope it has been addressed.

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My biggest issue is the community rival events. Is it just me or has Forza 6 become a ghost town for these events in the last month?

And the league’s? I get tired of hearing everyone complain that they got knocked around during the race, then spend the rest of the race doing the same to everyone else. The league portion of the game is really rather broken and always has been.

The Endurance races can be fun when you have the time but the AI has never been fully fixed. You either have one AI that jumps sp far ahead you can’t catch him or you end up lapping everyone over and over. Forza 5 had better AI in this respect.

I’m down to hot lapping and tuning. Racing for me has waned exactky due to the lack of Motorsport. No rules, simple. What sport doesn’t have rules? Imagine Fifa without rules or any game sold as a sport. Doesn’t work.

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Wait, if I eat an apple once and don’t like it, can I conclude that I don’t like apples or do I have to taste every subsequent apple to confirm it, else I can’t have an opinion on apples?

I played a bit of career in FM5. It was fairly tedious and incredibly poorly structured so I stopped playing it about a quarter of the way through. As with pretty much the rest of Forza, the on-track action is just fine, it’s the total lack of atmosphere, sense of progression, and basic Motorsportyness™ that lets it down. It doesn’t feel like a racing career, it feels like browsing a slick but bland website about cars.

When FM6 came out I could see from the couple of on-boarding races the game forces you to do before it’ll let you into MP that all the things I disliked about Career mode in 5 were still present in 6, so I quit as early as I could. I didn’t need to play any more of it to know that I wasn’t interested.

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Really sounds like a symptom of longevity setting in. Those of us who have played Forza Motorsport since the beginning have been there and done that. There is nothing new as a challenge, except the tracks and cars, and nothing digging deeper into the cars - like a LOCAL scoreboard for each track configuration to quickly view our own “best” car, best time, best tune, by class. And the ability to jump into that car instantly.

But then, I’m driven by dreams of what it could (have) been.

And isn’t.

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Most of my comments were made about single player mode in general as opposed to career mode in particular

There is always something to complain about. Each and every race is a competition, therefore you have what is called Motorsports. I will say this much. I have never played a game that takes as long to get thru the career mode as Forza. I quite frankly enjoy the narrator and history that is told at the beginning of each chapter. Progression is what it is all about. Some of the achievements are not easy to obtain. Have you driven every single car in Forza? Raced every single class? It is a racing game and what you do is RACE. That’s it. Unless you are into painting or tuning, then paint and tune. I have played Forza since Forza. I can still find things that interest me. Maybe you would like to call me simple, but I have played them all. There is no simple in what T10 does with Forza.

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The FM6 setup was an incredibly weak form of progression. The only fantastic part was the narrator work or the tidbits from pro drivers in the expansions.

You weren’t progressing towards anything. It was just grouping of cars in each chapter that had a commonality associated with them. Finish third, move to next race, repeat. The last race in substance felt no different than the first race. The entire thing is basically a casual cruise fest. Blah.

You race to win something or to achieve some sort of marker of success (say top 5 in low funded team). What is your award for winning? Nothing. What is your reward for completing a chapter? Nothing. You unlock another chapter that’s identical to the previous with just different cars. Big whoop.

Your still progressing thru the game. Maybe it just needs to be the want to finish something. I have also read books with 500 pages, but they only need to be 50 pages. So what.I still keep reading it. Because I want to finish it…

Exactly. The want is what is missing. I’m a huge fan of single player in any game. Forza single player just isn’t fun and has been stagnant for years. I’ve only personally known one person who enjoyed it and he was a first time player to forza. If you don’t know better, it’s fantastic because there is so much to learn.

Well said mate, great to know others have the same ethos around the whole career and dingle player aspects of the game. You need to work through all the cars on offer in each segment. Not the first 2-3 that’s in offer initially.

You can finish the career mode by doing the minimum 3 wins in each segment. But it often leaves several other cars that were on offer.

You use them to get better at the track, and get rewards via Spins and free cars or credits. And the soils badges for completing various segments,

So it’s all good really…

OZ

Each car provides a different driving experience, sure. But, you’re still stuck in the absolutely garbage single player. It takes away the desire to try all the varieties of cars because the end experience is tedium more so than fun. I find career mode produces the same result, boredom.

I find the unique aspects of cars shine in multiplayer where you never really know what’s going to happen in a clean lobby.

And those rewards are meaningless. I learn more via hotlapping than career, credits/spins are worthless after a short while, and the badges are ugly. I mean really really ugly. You could get badges and titles in FM4 and then titles where dropped in FM5. FM5 badges started to become ugly and FM6 continued that trend tenfold. Idk who signed off on that junk.

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It’s a racing game without rules. Rules are essential in any sport. Basically it’s demolition derby or running with the Bulls.
When you can disregard track limits, rely on the volunteers to enforce etiquette, it tells me (T10) aren’t interested.
Motorsport? No.

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I can see both sides of it. I just wish there were more tracks to come out as the cars do. From FM4-FM6, Laguna Seca and it’s friends are boring AF even though they look better. That’s my biggest hangup is the game becomes tedious running the same tracks over and over and over. It doesn’t feel that way with the Horizon side of things.

That shows the difference between a driver or gamer who simply has a short attention span. Not meant to be accusation so, just an observation of what differentiates gamers.

Racing tracks over and over by a driver hones their skill-set as yo knowing even more about any given track.

The more you race those tracks, the more you understand every undulation, kink, slight rise or drop in the track surface, and how traffic deals with various corners so that you know how and when to make a run for a change in position.

Do you think that real life drivers complain that they must do hundreds of laps of the same track for several days prior to an event, then move to a track that they have already laid down thousands of laps over the years. No, you don’t hear them complaining. What you hear is their ability to begin to master of the track.

That’s ultimately your task. Yo master every track, to know it like the back of your hand. Know where you need to be in the right gear, when yo tap the blacks etc etc.

Horizon is a TOTALLY DIFFERENT ANIMAL as far as sudo racing is concerned. The whole idea of Horizon is to give gamers an unbelievable environment that does not exist in the real world as far as how one approaches it.

Australia’s a Surfers Paradise isn’t like it is depicted in the next Horizon game. Sure, it will resemble the great city, but there’d be no way you’d be able to do the things that you’ll be able to in the game.

That’s perfectly fine, but it differs greatly from how Forza Motorsport deals with tracks like Luguna SEGA etc. it’s laser scanned to show every dip. And it’s your job yo learn it and know it in your sleep if you want to win.

Work your way to any position on the podium. Practice makes perfect, and that means repeating the track over and over.

Work through the career, take it on as a task like any real driver would. They might not get huge accolades for getting a podium position, but they keep at it. That’s your job within the game

Horizon on the other hand is aimed at pure fun, not a relatively serious racing game. They are two different animals…treat them like they are. Both offer vastly different racing enjoyment.

OZ

I see what you are saying also. It’s just for me, after the 100th time of driving the same track, regardless of trying to nail a corner at the right spot/speed/etc., it gets tired. Even if they did something as simple as having those tracks available backwards, it would open up a lot. Laser scanned is all fine and dandy. I appreciate the effort taken into being accurate. You’d happily take a DLC map pack over a DLC car pack though, right? Is it because you are wanting new tracks or is it because no one needs a 135th different version of a Ford Escort or a Limo? I’ve played every FM game except for 5 (didn’t have the XB1 yet, picked up FH2 same time, took back FM5). They left a lot on the table for this edition of the game. To reiterate, my gripe with boring tracks goes back to when I started the FM series.

I played the first FH game on the 360, and loved it. I didn’t see anything about FH2 until I bought it, and bought it late. The game itself is indeed a lot of fun, less linear, and more accessible. Indeed different animals yet, FH has had two expansions. Expansions made the game even better. Now, I enjoy both, but prefer the Horizon series now. For me, much more entertaining and liberating to play vs the Motorsport series. It’s designed that way. If they could get each game on a two year cycle, they could really have something big.

One of the things I like a lot about Project CARS too, it has lots of great tracks you don’t see in other games or tracks I didn’t even know about. I could sum up several tracks but I can just link the list as well : http://www.projectcarsgame.com/locations.html

In season 3 of my career championship mode I just ended up at the BRNO circuit from the Check Republic for the first time. I’ve never heard about it but it’s such a great track with lots of corners and a decent elevation change all situated in a lovely forest. Things like that are really refreshing, I’m so bored to death already with all the Spa’s, Nurburgrings, Laguna Seca’s and Hockemheimrings. Yes some of those boring tracks are mandatory and IMO every game should have them but a nice fresh breath of new tracks are welcomed with open arms. Same for Forza, I really liked VIR with all its layouts in the Porsche expansion, that was a nice call from Turn 10 to pick for a track. But on the other hand Miami is just plain boring.

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Well i don’t play FM6 anymore because of some choices like…Indycar mixed with Formula 1 cars in online lobbies or V8 Supercars mixed with road cars. It isn’t realistic and let’s not talk about the idiots that crash on your car every race.
There is a lot of potential wasted , GT does a better job on these things.

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Aldo very true. The idiotic computer brain that makes these random choices needs a full overhaul.

However, that’s really not going yo occurs this late in the game. Perhaps if it was in the first few months, then there’d be a possibility.

Right now, the smaller development team dealing with the remainder of the games expansions and addition, is only more than likely only dealing with immediate issues, not the longstanding ones.

Sadly the game will see one or at the most two more DLCs, ideally some more additional cars, a possible track and some minor racing changes, as hinted at the last WIR and CU update news update before almost all work (other than maintainence) will cease as they move more members to the next iterations build.

There’s heaps of issues that need attention, the game is definitely flawed, it needs fixing, but I know from my own experience from owning every iteration, that these thing won’t be addressed.

That’s just how games get treated sadly. So no ‘fanboy’ issues there, but I do acknowledge that racing does require relation, noting tracks, and never ending boring surroundings. But that’s just racing, isn’t it…

OZ.

I would’ve enjoyed 4 a lot more for the campaign if i didn’t lose my save over and over. I jumped to 6 and enjoyed the campaign but loved the showcases. After going backwards and playing 5, I MUCH prefer 6! 5 is so exact as to the same number of races, the special events are just so random. Sometimes I would race 5 or 6 races without 1, then I would get 3. You pass them no matter and you’re just doing the same. At least with 6 you can do events as you want and you actually have to get 1-3 to pass. Horizon 1 you worked towards a goal and defeated racers trying to get to the top. To me the only campaign completely nailed was that one (that I played), but that wasn’t motorsport.

Maybe in 7 it will be about racing teams since they came out with the nascar DLC. They seem to be leaning more in that direction now.