Let's talk about audio

Hopefully that means they are trying to keep better track of the sound issues…

Well… Maybe keep bettet track of the complaints about car sounds. I’ve given up on understanding how some things are handled on the forums.

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Someone compiled a detailed list of every wheel and their respective paint bugs. For each wheel. Hundreds of them. The post was locked and the OP was told to make threads for each one.

It’s really sad that the developers are telling us they won’t even consider looking into, let alone fixing the bugs in their own game unless we report each and every single one individually in a specific way on the forums.

So yeah. Complain all you want. They won’t even look at the sound issues until you make a forum post for each and every individual issue. Then even if you do all that, it’s at their discretion whether or not they want to address it.

It should be criminal. 150% relying on and forcing the customer to perform labor for them without compensation if the customer so desires a working product.

Anyways if you give free labor, it may or may not get fixed. The choice is yours, have fun if you do.

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Well thats entirely upto them to address the issues or not. If they care about us and the game then they must and should fix it. The car sounds are just disgusting and I want Turn10 to see the amount of disappointment and dissatisfaction growing every single day.

This has become extremely exhausting. Just check how many issues I have posted about inaccurate car sounds. Yet there’s loads of them sounding wrong. The community members are becoming tired as well. I think there might be other efficient ways of solving this issue which can benefit both the developers for tracking, bug-logging and fixing and us the members who are analyzing and posting making it less cumbersome and annoying.

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I’ll just see myself out.

Edit: I know why the sounds all sound like they were recorded in a bathtub now…

CONVOLUTION REVERB BOYS :face_exhaling:. It’s like “yeah, we know about early reflections, and how the human brain perceives and directionalizes sound in a space, but we need more… Let’s add some convolution to the mix!”

Where on Gods green earth does ANY exhaust sound sound “convoluted”?

Convolution is a sound design effect that should only be used for movie fx and pop music. NOT a racing game unless it’s like Need for Speed Unbound where fx are a thing.

Also, “built from the ground up” was used by every director in the developer direct video. I guess that was the campaign slogan that overlayed the hidden agenda to anger every gear head with access to a smart phone in this day and age. Way. To. Go.

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If they cared about us & the game, they would not have sold it in such bad condition, & it wouldn’t still be in such bad condition 5 months post-launch.

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Made a new one here not too long ago, also with a link to the old one included

The only thing that really frustrates me about the old thread closing are the votes lost :melting_face: I just try to shove a link wherever it’s appropriate to put it since not many people outside of this forum look at the Troubleshooting Hub, let alone vote. Whether or not voting for something actually means anything is a whole other discussion, but having some votes is better than none.

When it comes to dealing with car sounds, I would expect some more difficulty in getting those addressed than the paint bugs for rims. I wish the best of luck to those making posts in the Troubleshooting Hub about the car sounds…

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Yeah, true. We all agree with that. Had they released the game with time and care it wouldn’t have been in shambles by now. It was entirely rushed.

Voted! Amazing work man. It’s really frustrating to see this in the game and I hope it gets fixed. They should address this asap.

I don’t think it was rushed.
I think it was mismanaged.
Launching 6 years after FM7’s release doesn’t seem like a rush to me.

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Right on

This particular reverb was completely unnecessary, I don’t get it. Why do they have to throw lot of reverb on all the cars? They could have kept it a decent level which wouldn’t seem like it was recorded in baththub. And another worst part is engine sound being sooooo wrong, synthesized and compressed. With all that combined creates a total abomination.

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I voted for both. :+1:
Let us know if you have to re-post it again. :laughing:

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Voted

I would like to know how they’re creating these sounds. GT7 has a video on how they create their engine sounds. PGG was transparent as to why some cars sounded off in FH3 (which didn’t help the sound teams case but still). They showed us how they captured sound in FH4 (again, didn’t help their case, but FH5 sounds so much better now that it was brought to light).

I guess like the rest of the elements of the game that are lacking, transparency is too much to ask.

I really hope that someone at the top is doing their research as to what makes a successful game. Success leaves clues. NFS hot pursuit reboot had burnout physics with good sounds and it was a hit. FM4 didn’t have laser scanned tracks, or FM5-6 physics, but it had great car sounds and that drew me in from GT. Assetto Corsa, Project Cars, Lemans Ultimate etc. etc.

Thing is is that there’s so much wrong with this game that the sound is going to be one of the last things that gets fixed.

Who wants to drive the Apollo I.E.? No one, and it’s not because the car is terrible to drive either. There are a lot of cars that don’t get love because the cars are poorly synthesized like people aren’t going to notice what the car is supposed to sound like. Sound is a big part of car culture. Getting it wrong as many times as they have tells me that they’re not car people in the slightest bit.

Only in Forza can you find all of the best sounding cars IRL only to find out that it was all too much tease once you rev it for the first time. It just doesn’t make sense. This game is all over the place. Right cars, wrong sounds. It’s not the 90’s/early 2000’s anymore.

They should just go back to FM6’s method and stay there until they’re 100% sure that they can make cockpit audio sound good without compromising chase cam audio like what happened with FM7/FH4.

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They did? That’s fantastic!!

They need to immediately add the P1 GTR and especially the 918. Those sound downright dreadful. Can you get the word out?

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Do me a favour mate - just revisit Assetto Corsa UE to hear all the cars or Project Cars 1 & 2 or ANY of the Dirt/Dirt Rally games…

It sounds like they did their research and made the cars sound almost entirely like their RL counterparts. That’s passion. That’s determination.

T10 having their budget backed by MS cannot give us any excuses whatsoever. The car sound is in an embarrassing state right now and deserves the utmost attention.

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FM6 - that’s one of their best-sounding Motorsport games ever. Yesterday, I was listening to cars from FM1-4 - dear God, even those are far better than 2023’s Motorsport sounds!

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Yeah, you can check it out here

Additionally they also bug-logged the F430 Scuderia and Murcielago SV

Sure, I think I will create two more threads of these 2 cars separately once I am done analyzing. Hence I take some time before posting. The idea is to give them enough information about how wrong or inaccurate it sounds and how it actually really sounds in real life. Even the cars I have driven during Ringer Tour(The featured cars that is) are all…worst sounding as well :slightly_smiling_face: :slightly_smiling_face:

Turn10 needs to have that kind of determination and passion because without that you cannot love a car entirely.

They heal our ears. For real :relieved: Some links to bless our ears.

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This is where Turn 10 should get back again. You can see the amount of dedication in this video. Hence the masterpiece was born, Forza Motorsport 4.

I had to mute the car sounds in game trust me. It’s just unbearable :slightly_smiling_face:

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Wonderful news, thanks for taking the time to post this! The F430S sounds horrid and I’ve heard the same of the Murceilago although haven’t driven it yet in the game.

I know you will do your research and all, but Assetto Corsa has incredibly accurate sounds for both the P1s and the 918. Even PCARS2 does. With the P1s in particular I hope they get that mechanical/metallic sound right and the loud blow-off valve sound finally gets modelled. That’s always been missing.

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Motorsport 4 was no doubt the height of the franchise. Best. Hands down.

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Created two threads on P1 GTR and 918 as well as updated threads on F355, Cayman GT4 RS and F360CS providing actual car audio samples.

https://forums.forza.net/t/cars-porsche-918-spyder-2014-inaccurate-engine-audio/676374

Hope these gets bug-logged soon. In update 6.0 the game felt a lot more smoother, the newly added musics are pretty good at least. No car audio updates this patch which I was really hoping for. But lets hope for some car audio updates in update 7.

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