Let's talk about audio

So with only one more Forza Monthly left before launch and maybe more content releases at Gamescon, one topic that isn’t on the list of features left to be covered (wheel and peripherals, PC specs which I expect will be next month) is audio.

Audio is frankly the one area of the game that is making me think will be a bit of a let down.

Whilst they made a big thing of it being “built from the ground up” in the Developer Direct, they focused on the introduction of 3D sound and that engine noises will change when you upgrade certain parts.

All good stuff, especially 3D.

But I think there’s still a lot to be desired.

People highlight the fact a lot of car models have been used across generations and this is the same for sound. They’ve had a library of engine notes they’ve allocated to different cars (so a lot of them sound exactly the same) which is fair enough when there are 500+ cars and a lot will sound very generic.

But it sticks out like a sore thumb when some cars with very iconic tunes sound so generic. My favourtie being the Ford GT race car which sounds horrible IRL, like a MX bike and Rally car being forced to have relations, but in FM7 sounded like a fine tuned race car with euphoric note.

The real evidence for me though is the Porsche RSR. In FM7 it sounded airy, plain and in the July monthly where Chris took it to track it had exactly the same note. IRL it sounded like a 2000’s F1 car and definitely should in game.

The other thing is the lack of gearbox whine, especially off throttle where in race cars it’s often pretty much the only thing you can hear, especially at low rpm. But there’s no inkling of that, just a lower revving engine.

Finally, we need to talk effects. We have rumble strips, collisons and tyre screeching (which I hope can be turned down cos I hate listening to hit at every turn).

What we don’t have is rattles and shakes (for race cars at least) as they go over bumps, or tyre buzz and bodywork scraping if suspension is too soft. These effects aren’t just there for decoration, like tyre screeching they tell you what is happening with the car.

I could be wrong, I’m basing this mostly off the lap of Chris in the RSR at Kyalami and what other onboard footage we have seen thus far, but given the time to release I’ll be surprised if I’m wrong here.

ACC really set a new bar for racing game audio and I was hoping for a deeper sound environment as it adds so much to immersion.

That said, it should still be better than FM7 and I guess we wait till release date for the final word.

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I agree, I haven’t been “blown away” with what we’ve heard of the car sounds so far. A big issue I have with fh5 for example is that most cars have no bass and a lot of them sound like they are revving wayy lower than what the tacho says. I hope this is at least fixed in fm!

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I’ve gotta say, if they did the hybrid prototype bump starts I would be blown away!

Don’t think they will though, no one has yet tonmy knowledge.

Whaaat?

The 2017 model doesn’t have the high pitched howl. That’s the 2018 model year.

2017 RSR Sound

It sounds like a flat 6 in game to me although it’s not deep and full like it is irl but It might sound more like it in chase cam.

Audio is really difficult to capture.

The Cadillac V series sounds like a high revving cross plane V8, the C8 GT3 a flat plane V8, the Mazda B12 Checks out. The four banger in the RS3 LMS TCR checks out too.

The new sound guy definitely did a better job than the guy that did FM7 with it’s Grandular synth method. It sounds like they did away with it due to the complaints.

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Ford GT

FM7:

IRL:

Bummer on the Porsche RSR! Thought the 2017 had it. Fair enough then… much prefer the 2018 model then!!!

The GT LM GTE is definitely a 10/10 as far as 6 cylinders go. Not too many 6 pot’s sound better in the history of the 6 cylinder, but that’s just my opinion.

The car from FM7 sounds like the road going GT with transmission noise. Everyone who heard the GT LM GTE in the reveal commercial was wondering why the road going GT had it’s exhaust set up the way it did. It it sounds good but boring in comparison.

:49-1:01

Edit: can’t find the teaser for the GT LM GTE anywhere.

Haha don’t get me wrong, I LOVE the Ford GT and it is my favourite GT car! It annoys me that the didn’t use the right engine note in FM7 which while I say sounds terrible, I mean in a sort of unique and loveable way.

Road going version definitely sounds more like the game one.

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I guess they’re still using the granular synth method judging by the GT40 they showed going around Le Sarthe. If so, this won’t be a better sounding game than FM6.

Edit: Nevermind, that’s how it sounds in real life, just checked.

Good post!

I want the team to revisit FM5 and continue where they left off. That game honestly had the BEST sound stage/engineering of any Forza game to date.

Right…

I think improving the sound modelling from FH5 and adding elements from FM5 would be a good start for the new game.

FM5 especially…exhaust, intake, forced induction, reverb, engine rumble… everything was spot on. Cars had their unique sounds too.

There is a lot of complaining in this forum so here is something more positive.

If you don’t already know, the recent update for FH5 added the Lamborghini Essenza SCV12 and the Huracan Super Trofeo Evo. Both of these cars sound fantastic, possibly the best sounding cars in the game right now. What makes them stand out from other cars is that they actually sound like proper race cars and have details in the sounds no other cars have. They have distinct rev limiters that sound completely different to the normal limiter in other cars, also the shifting noises(especially on the Essenza) sound very realistic in my opinion.

I have made two short clips to showcase their sounds:

Essenza: https://youtu.be/5IlxJKH2lxo

Huracan: https://youtu.be/4DCbRO0VN1w

Now if this is a hint of how race cars will sound in FM, it makes me very excited and gives me a little hope that FM truly will be the best sounding Forza yet. Obviously we won’t know for sure until the game drops, and I will keep my expectations low so I don’t get disappointed.

And yes I do know T10 and PG are different studios but surely they learn from each other, right?

What do you think, am I onto something here?

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Everything sound wise has checked out so far in FM2023. I can’t tell you if a high performance V12 will sound accurate like FH5. If the final sound update to FM7 is anything to go off of then this should be fine. All will be revealed in about a month.

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These sound too synthy and I’m detecting a lot of sample alignment issues ( phasing ). Not a fan tbh. FH5 has much more immersive cockpit audio.

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Totally agree! The car audio is really bad this time around - I can’t believe how good we had it with audio in FM5 on the original Xbox One!!

It’s a mess really - there’s no detail, depth or nuance, as if they recorded the car sounds in a tunnel or tin can.

Really disappointed. Cars are quiet, muffled, and muted. Major downgrade from FH5 and FM7.

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There’s no spatial audio either. Thought this was supposed to be a Dolby Atmos title. I’m not hearing anything out of my atmos speakers. Maybe it’s a bug on Series consoles? 6 years in the making and still barely polished. Shame.

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I’m not even getting surround. Only stereo. That explains a bit. Only the car sounds tho.

Yeah it feels like the car sounds are in stereo. They better add a proper sound stage to the game, like give us a 5.1/7.1 native option in the sound menu or something like they did with FM7 - that improved the audio a lot if you guys recall.

The car sounds need to stand out. They need to have detail and nuance. They need to be loud and impactful… and they need to utilise surround speakers!!

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They are. There’s a bug. I’ve cycled through every available sound mode in my xbox and they all sound exactly like stereo uncompressed. Not a single one activates my surround or dolby atmos speakers in this game.

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Then that’s the issue, just as I suspected. The game is not kicking out car sound in 5.1/7.1.

Exact same problem FM7 had on launch. Sheesh…

A month?

We gotta wait a month for them to fix the car audio?