Dear dev team,
Kindly take into account the following:
- Car samples for the V12 Ferraris and Lambos as well as the AM One-77 in fact, are all sharing generic V12 notes with variations in pitch. Please patch them with the correct sounds, particularly unique exhaust character found in previous games
- Increase car volume and bass to make exhaust sound and character more audible, i.e boosting bass and “rumble/oomph” felt from the car
- Car sounds are very high pitched and “trebly”, making them sharp and ear fatigue inducing, since bass and midrange are nearly absent
- Cars that sounded absolutely fantastic and fairly accurate in previous games now have missing exhaust sounds such as the Carrera GT, 918 Spyder, F12TDF etc. Fair to say that it’s more of an ‘across the board’ problem rather than car-specific.
- Everything in the game has reasonable bass from the UI effects to the track and ambient effects; please adjust the sound mixing to bring out the car exhaust sounds and bass in the engine/exhaust notes.
- Distinct exhaust notes not only missing or hardly audible for the respective cars but also incorrect as mentioned above.
- Exhaust sounds not really distinct or audible when moving from first person views to chase came; i.e. the signature “wail” of a Carrera GT or Aventador is not audible as mostly the motor sound is audible only in chase cam. More examples: no distinct exhaust sound switching to chase cam for the One-77, LaF, Zonda R or FXX-K (all exhibit their own unique exhaust snarl or scream + rumble in Fm6/H3)
- Sample sharing across same and different manufacturers (Aventador, Aventador SV, Veneno, Centenario or the modern V12 Ferraris)
- Please add an option in the sound menu to boost car volume and bass felt/heard from the exhaust sound. In addition, (just to reiterate) exhaust sounds are not distinctly audible going from a first-person view to chase cam, as is the case in H3/FM6 (motor sound from the first person views should sound distinctly different as opposed to hearing the exhaust sound from chase cam). Great examples in FM5, 6 and H2/3.
Kindly refer to this thread for more references, examples and sound issues:
https://forums.forza.net/turn10_postst102729_Car-Sound.aspx
Thanks very much for reading. Fixes would be highly appreciated.