[ANSWERED] Please correct car sounds and increase car volume, exhaust rumble and bass

The main thing is that they keep us posted , ive mailed them twice no response…

Keep at it bud. Don’t forget to tweet. This needs to be escalated to the same level as the VIP issue. I’m not sure if they are already on it or not, but acknowledgement or an official announcement would be very welcome.

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i agree, i believe Forza Horizon 3 has nicer sound than Fm7,
in Fm7 you hear all the other sounds except engine and exhaust ,

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I agree v12 avenetor based lambos sound nothing like the real thing.

Also agree.
And also, Hondas. Their sound is completely butchered, except for Preludes, maybe. But there seems to be proper sound buried under the high pitch noise, atleast for Civics…
Please T10, it makes my ears bleed.

Same here. Serious hearing fatigue due to the high pitch and treble in all cars, coupled with an acute lack of bass, midrange oomph and impactful loudness. Like you said, I can sense good audio underneath the cars that do have correct samples, but an absence of distinct exhaust rumble and volume makes the sound come out faint and hollow. This is particularly evident in cockpit and chase cam.

Interestingly, fired up F6 and H3, noticed straight away that the intro Microsoft T10 Studios logo is much, much louder with plenty of bass to spare. Definitely a volume and sound mixing issue going on. Perhaps some kind of oversight, owing to the release deadlines. I hadn’t changed my sound system or in game volume settings while testing any of the three Forzas.

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I noticed an engine bug for MASERATI GRANTURISMO S : it is now a “swap” sound from FERRARI 430, not anymore the original tremendous and loud V8 as in previous versions of Forza.

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I’ve mentioned it elsewhere but i’ll put it here too. The Mercedes BTCC has a 6 cylinder sound instead of the 4 cylinder it uses and is in fact the same engine as the Audi S3 BTCC.

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most of the sounds are decent on fm7 , just the v12s from lambo and ferrari , the r35 gtr , the b series and k series hondas , paganis etc etc not really alot of cars to change
:+1::+1::+1: we should do a lis.t

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List is already going in this thread and another one under the FM7 Discussion section title “car sound”. I believe someone created another one today called “car sound inaccuracies”.

Here are some more suspects:

  • 2002 Skyline GTR appears to have the signature V6 exhaust sound missing that almost snarls and wails a bit at higher revs. The motor sound has changed a lot - it sounds a bit like a 12-cylinder engine at higher revs, definitely not the Skyline’s trademark RB26.
  • Sesto Elemento has lost its aggressive character and sounds very, very thin, high pitched and hollow. It’s the same sound that the Huracan/new Audi V10 plus were sharing in Horizon 3. In addition, it is extremely high pitched and difficult to tolerate from cockpit cam.
  • Exact same case with the Audi LMS GT3 race car; weak and unusually high pitched, not bearable at all from cockpit cam
  • This isn’t a sound bug but didn’t want to create a new thread; since the Hoonigan Ford Escort already has a sports tranny whine, and sure enough allows you to upgrade to a Race transmission only in the upgrade menu, you still can’t adjust final drive ratio in the tuning menu.

I’ll test some more cars then I’ll post here later , thanks for the input speedster996👍

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To repeat again, this is all the list we need: Forza 7 Vehicle Sound .bank files - Album on Imgur

This is the list of all the 285(ish) sound samples from the game, it’s not hard to do the math on which cars are missing HOWEVER it is easy to point out the fact the FH3 sounds should of been carried over between games and it is an absolute shock they have not been.

At least 4 of my favourites are either different sounding or completely wrong sounding altogether and it’s simply not good enough IMO.

I also see what people mean about bass and mid range, the certain level of “depth” that was present in FM6/FH3 is now some what rescinded from FM7…very odd.

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Keen observations and thanks a bunch for adding suggestions. These should definitely help the developers zero in on all the current audio issues.

I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game. Well, this is certainly encouraging; however, I would be absolutely overjoyed if any kind of official word can be announced by the team with regard to upcoming fixes. Just a small paragraph or few lines of text, reassuring us that it is being worked on, perhaps something along the lines of the VIP letter from Hartman.

It’s okay, really, if they don’t, but barely takes a few minutes and would do wonders to rejuvenate and reinforce faith in the franchise. That’s all.

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I wouldn’t get the hopes up too much…those might be audio tickets, but they could be more along the “I can’t hear my friend in multiplayer” or the “Engine sound just cuts out randomly” kind.


As mentioned in the other Car Sound thread, there is no (honestly, I don’t think there’s any) BOV on the Audi 90 and the Sport quattro S1. Edit: or if there is a BOV sound, it’s incredibly wrong.

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The rep specifically said they were about the exact same issues as I had mentioned. In fact, I didn’t even get a chance to finish and he beat me to it by saying that they had been getting a lot of car sound complaints in the last few days. I’m just glad I’m doing everything I can to bring this to the developer’s attention because clearly, it’s causing a massive upset.

If the sound had been done like this in FM6, H3 or any of the previous Forzas for that matter, I might have been willing to swallow the bitter pill and live with it. But this is pretty much unacceptable in its current state, because it would have to be a first for a FM game. The inaccuracies, the volume and bass issue - it all has to be addressed one way or another. It might take weeks or months; either way, I would be happy to get a series of patches that correct issues along the way or maybe 1 or 2 mega audio patches. As long as it’s resolved, I’ll be happy and in the meantime, I’ll patiently wait. :slight_smile:

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Well, I hope you’re right. Fingers crossed for a large car-fixing patch sometime soon.


I’m currently racing in the Hot Hatch Icons division, and passed by some buzzy, terrible sounding car. I looked to see what it was, and to my extreme disappointment, it was the EP3 Civic [2004]. I finished the race and test drove every Honda naturally aspirated four cylinder car, including the Acuras. The S2000 sounds fine, the Preludes are ok I guess, the '14 Civic may be ok (it was always a little different), but the other Civics, CRXs, Integra and RSX? Dear God are they terrible. They sound fine up until about, well, when VTEC kicks in [yo], and then they sound truly awful. They were fine in FM6+FH3! Nothing needed to change!

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At least there’s some sort of reassurance , we should keep at it👍but yes an official statement would be good… let’s keep at it lads👌

I agree about the audi , massive let down!

So guys, I did a quick experiment recently, taking a few cars for a drive in FM6 at the same volume level as I play FM7 or other games for that matter. I also checked out high quality test drive and car review videos of the same cars.

Disclaimer: this is not a “shame post” to highlight ‘poor form’ on the developer’s part but simply to reinforce some of the key points we’ve been discussing here.

My observations:

I tested the LaFerrari, FXX-K, 2017 Ford GT, Audi LMS race car, 918 Spyder Lamborghini Aventador and Veneno. I know that there a lot more inaccurate sounds in F7 but I had to step out and couldn’t carry on any further for the time being.

Both Ferraris exhibit their unique notes in different views – for instance, when you’re in the cockpit, you hear a reasonable amount of bass and rumble coming from the 12 cylinders + exhaust, but when you shift to bonnet, you hear more of the scream - the engine AND exhaust clearly on a 50/50 basis in all its glory, and finally when you go to chase cam, you hear mostly the snarl of the LaF or the violent scream of the FXX-K’s exhaust, respectively. Downshifting sounds seem convincing enough and there are even “in-between shifting” sounds if you pay close attention, even though both cars sport ridiculously fast paddle-shifting gearboxes. However, it should be noted that these cars (the Ferraris above) do not have exhausts tuned to exhibit any noticeable crackling on off-throttle like the Aventador or Huracan for example, and FM6 complies with that. Yet, in F7 both the FXX-K and LaF have had the same generic crackling effect added.

Drove the Aventador and Veneno next; the Aventador’s signature menacing growl which transitions into a howl and then a scream toward redlining, is hard to miss. The same can be said for the Veneno. Shift to cockpit, and it sounds adequately muffled with just enough bass and midrange to really allow you to feel when the engine is hitting its limit. Just beautiful. Shift to chase cam and they sound noticeably different, the exhaust score is clear as daylight with both cars exhibiting their own unique off-throttle exhaust crackles.

The Ford GT also sung its V6 notes to me… the bass is intoxicating and the sound changes quite dramatically from first-person views to chase cam. Go off-throttle or downshift, and you hear the GT’s unique off-throttle crackling.

The Audi LMS actually sounds very ferocious in the first-person views, and the bass you feel coming from the motor and exhaust is next to nirvana. Switch to chase and you hear the car’s unique crackles even better upon decelerating and downshifting.

The 918 Spyder has a very growly V8 that can be clearly heard and the rumble felt through your woofer and midrange in the cockpit view. When you transition to chase cam, you can hear the exhaust going from a rumble to wail approaching the limiter, somewhat characteristic of the Carrera GT’s wail. Shifts are lightning fast and the car exhibits no off-throttle crackles, just like its real version. Unfortunately, in F7, you can’t really hear or feel the rumble, or the wail from the exhaust. And, the car has added crackles for some reason.

I could go on and on with examples like these – I apologize to the devs and mods if the same feedback is being repeated, but I’m simply shedding light on the fact that there’s beautiful detail and uniqueness to be had in FM6 that just didn’t carry over to FM7. Yes, they have tried to make the cars sound different, but the acute lack of bass and visceral loudness makes them tedious to drive (feels several steps backwards), while the ear fatigue comes as a bonus if you jack up the volume too much just to hear or “feel” your car better. FM6 has not only unique and richly detailed but also reasonably accurate sounds for nearly ever car for every manufacturer…. even cars with similar engines such as the Aventador/Veneno or Laf/F12 never sounds the same in ‘character and soul’, much like their actual counterparts.

I then watched HD videos for nearly an hour to run comparisons, and I would very blatantly and 100% honestly tell you as a huge car enthusiast myself: FM6 gets the cars audio character a LOT closer to real life than the 7th iteration.

Here’s vid BTW of the Aventador S (Aventador S review Motor Trend) - the Aventador SV pretty much has the same exhaust/motor notes. Listen to the opening and then again, right after 6 mins in and then end. So hauntingly beautiful. The regular Aventador is pretty close to this too and all three models share almost the same off-throttle exhaust crackling. They nailed it so well in FM6, but then changed it in the 7th game, giving it the same generic crackling effect as the Porsche GT2 and other cars. FM4, 5 and 6 have actually made the cars sound nearly as good as the real ones. And I have heard many of these awe-inspiring beasts IRL, so perhaps you’ll understand I’m defending the sound in previous games for a very good reason.

One more thing I’d like to quickly point out is that the F7 sound samples have only 3-4 generic exhaust crackling effects (not referring to pop or backfire) that are randomly applied. The previous game has well over 2 dozen off-throttle crackling effects that are rich and varied, cleverly applied across street, road and race cars, even though there is some sharing going on (P1 and GT350 i.e.).

In addition, something odd appears to be going on with the shifting times with some of the dual-clutch paddleshifting cars - it seems as if they are shifting through a clutch and manual stick, as opposed to quick/seamless paddle shifting. So all this, along with the cars going back to loud, visceral, meaty and bass-heavy would be welcomed with open arms and a big, goofy grin. I know it might be a bit much to ask, but then again, sounds should not have been mixed up this way to be very honest, or the mixing/balancing overlooked. Anyhow…

People, continue to lend your input and report car sound inaccuracies; we may be led to believe that the developers are “not listening to us” or not reading what we have to say, but I have a mighty GOOD feeling that these forums are being scanned on a regular basis, and going by past experiences, we should be getting our fixes. Please continue the positive feedback, mention as much detail as you can about car sound inaccuracies and inadequacies.

Thank you kindly for reading.

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I don’t post as much i used to when I was active in this forums few years ago, but noticing how all the cars I’ve come to know and love solely due to their distinct sounds, are by far TERRIBLE now. I’m honestly very shocked. One thing that always draws me back to the FM series (Horizon as well), even after PGR were the sounds alone, really immersive experience. But after picking up FM7, it’s very disappointing to see how many cars are vastly different, and I hate to say this but… generic sounding.

There’s a huge lack of character in between each individual car that it makes me want to pick up Forza 4 and PGR3/4 again. What happened?

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