I’m fairly new to the forums, but I’ve been around since FM1. Missed out on FM5 (was young and spent most of my money on liquor until FM6 happened lol), but for the most part I’ve put a ton of hours into the majority of FM titles growing up.
Now to preface things, yes, this game has an absolute boatload of problems that need to be addressed. Also yes, I have put a bunch of hours in the game and generally am having fun when I’m not directly dealing with frustrations from the XP system, AI quirks, the (yes still existing) reverse aerowash effects, etc. Reading a lot of the feedback in these forums has been somewhat depressing since we all know that the last FM title was back in 2017, and there was a lot of anticipation leading up to this release. I (still) want this game to succeed. I hate a lot of the crap live service anything comes with, but I think that a racing game would be one of the few to actually benefit from the structure if it’s handled correctly.
With that said, we all have our opinions on the game at this point, and we either got here via gamepass or by MS Store/Steam. For all the non-gamepass people, had this game been advertised as an early access release and sold to us early adopters for a cheaper price (let’s arbitrarily say $30-40) without any extra charge when the game reached true 1.0, would that change your opinion of the current state of the game? And in the same vein, for the folks who already had gamepass going in (ie not paying any more or less than you would’ve been paying anyway), would your opinion of the game be different had it been advertised as a beta test with a continually rolling and fully transparent development roadmap leading up to an eventual release?
I ask these questions, because although all of the criticism this game is receiving is 100% justified, a huge majority of it seems to be primarily fueled by anger from promises of a complete game, deception/lack of transparency from the developers, etc. I’m one of the few who forked out for premium (I personally don’t like subscription based anything, and I’ve spent $30 on way dumber things, so it wasn’t difficult to justify), and I’m sorta disappointed (read: pissed), but I also am somewhat optimistic about the game’s future. I think a lot of us will complain first with no perspective (“what have they been doing for the last 6 years?”, etc.) because at the end of the day, we want our entertainment and we want it now. And yeah I agree, that’s 100% justified. When you lay out expectations, you have to deliver. But I’m unfortunately familiar with working in an environment where everyone’s shouldering the workload of 3-4 people, upper management is making unrealistic promises to customers, and we’re constantly failing to succeed on half of our deliverables on an almost daily basis. It sucks. I think these folks have been set up to fail from the start and have probably been scrambling since months before release. The dudes who did the monthly yesterday looked like they hadn’t slept in weeks while they robotically read their lines. They already knew what backlash was going to come after their segment was over. And although a lot of the discussion here is toxic, the community has a right to voice their frustrations. It sucks, and nobody wins. Anyway I kinda trailed off there, but yeah, I’m feeling extra conflicted. The monthly yesterday was disappointing, but I’m also deep in my 10th week in a row working 13-14h days, so I kinda get it.