I’m done with doing Open Road Racing. It seems if you are not in the first couple of places in the races, I am constantly getting pushed into and off bridges, into walls and getting the time penalty. I thought ramming was going to be addressed after the same issues in Forza 4 but obviously it is not a priority.
I’d say we’re long past due for all participants to just ghost on contact. The majority of the community is focused on dirty driving, not actual skill.
I can defend against it most of the time, but that doesn’t make it any less obnoxious.
OP if ramming is an issue then how do you suggest they address it?
Personally I think racing would be ruined if they start ghosting players because it’s not what racing is about.
One option is they match make players better so that players of similar skill level are paired with one another. This doesn’t prevent ramming obviously but if someone wants to ram to win then karma will bite them in the end when they try ram a skilled driver. It also means bad drivers that may not be intentionally ramming are paired with other bad drivers.
Another option is to take a step in motorsports direction and put in penalties/disqualifications when 2 cars touch. I’m not sure if this would be good in horizon though with the semi arcade simulator mix.
So what are your suggestions?
Real racing has an exhaustive set of rules in order to prevent bumping and ramming.
Ghosting is much more accessible.
It’s unfortunate but the community at large has proven definitively that they do not deserve the benefit of the doubt.
Ghosting + increased wall hit penalties is the only realistic solution.
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Track space are too small for 12cars. The track design are look like RALLY TRACK.
There are lots of choke point in the track that only with 1 cars space but we still have group of people near by. But no one want to back off since everyone cant make it back in a short race.
If the race are longer then we may have lower density in section.
I think if the track is narrow. It should have longer race or lower player numbers or only some of the section are narrow. -
Game speed is too fast.
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Collusion are too strong
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Game pass take a lot casual player into the game.
Project cars 3 is doing quite a good job to balance these things.
Everyone are still learning this game. We may crash into people but it wont create big problem. We feel safe around people.If you crash into people too hard it will show a red licences icon. to tell player you are doing wrong stuff.
Draw back is
by design 3lap race very hard to earn position if there are lot traffic in front. It more suit for long race over 10-15min
I think just simply make ANNA shout at player when they crash into people. it may make player doing better.
Ramming is never going to be adressed dude. It wasn in FH3, it wasnt in FH4 and of course, dont expect it improved in FH5 lol. You should know better by now. The same spot talking about the AI, the devs are never ever going to improve the AI, or make cross country more realistic in that way, why people keep asking for it, escapes me. The game as it is now, is what you get. And nothing is going to improve for the next three years. Sure, they will fix some bugs, they even will probably pay more attention to releasing polished events, but thats about it. They will follow the same path they did with FH3 and FH4.
Cooperative races in this game are what it is. People need to either move on, or just dont do em, period. If you cant make a group with a pack of friends to do REAL friendly coop fun races, dont do them. Plain and simple. Like most smart players do.
Horizon Ghosting didnt stop people crashing/side bumping into other people in equal speed.
So if we stuck in a group of people we still getting crash into.
One key problem is
If player A bumping into player B. Player B took all the force, lost grip and speed.
B player cant hold his lane or react to rammin g. In result the game give benefit to ATTACKER or aggressive driver. There is no balance Collusion in both side.
Often we dunno who is rammer untill it suddenly happen and it already too late to react.
Then you see the guy spamming “you are too slow”
There is no rating show who is clean or dirty in advance.
In result everyone dont trust other, If people want to protect themself they are going to aggressive too.
Everyone just trying to divebomb people infront > try to create free ghosting overtake or try to slow down people in front by bumping their rear. People really bumping into others like 2-3 times in 1 corner.
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It still need Collusion fix to bring down the force in crashes.
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Stop making breakable wall. In horiozn 2 you won’t fall into sea when you driving on coast road. In h4 people keep pushing other into lake. H5 people push other off bridge. Who the f think this is good design?
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I think smart ghosting need to tuned by section speed. Rather than Speed diffence between other players. It make defence driving line pointless. Create unfair overtake.
Or sometime there is people in front of you. When you are waiting chance there are other guy walk into by ghosting.
Then his ghost is effecting your vision or it suddenly re-appear between you and the guy in front of you causing more chaos. it shouldnt happen -
Make the track wider and longer. Atleast 7min race.
(And less likely got traffic jam after collusion fix. Since this game dont have Qualifying) -
Turn up slip stream so we have more chance after we back off and have closer races.
There are few game does this like GTsport and NFS:HP
It basically make it “If you near someone in a range = you are side by side with him”
It create more space and more reason to back off instead of stay by side.
Nothing beats getting slammed into a wall by another driver, and then getting assessed a ‘wall-collision’ time penalty, thus dropping you 10 places, every time.
Bloody ridiculous game modes
Phoenix (…and others on this thread): I’ve been playing FH3/FH4 & FH5 for a couple of years now and it took me a little while to figure out that the Horizon Series is really an “arcade” game and should in no way be considered a “racing or motorsport simulator”. The rules that apply to the latter are not present in the Horizon series, for example:
- Walls, trees, other objects or other cars with which collisions occur have no effect on vehicle performance. In a proper racing simulator, this could end your race. I’ve never noticed if other drivers use the optional damage feature - I expect it either “none” or “cosmetic”. Perhaps a tougher option should be making it madatory for non-free-roaming events?
- Cars in Horizon consistently defy the laws of physics in their cornering ability and ground clearance, etc. Jumping a car off a ramp and into the air for 400m would have a devestating effect on the car when it landed. But it’s OK - it’s an arcade game.- It is unlikely one could use a Ferrari, Lamborghini or Maserati (or similar exotics) on some of the tracks and dirt roads depicted in Horizon. Despite their gorgeous appearance, these cars are very fragile and purposely made of lightweight materials. They would literally fall apart. - no matter how much money you could throw at it, I would say it’s physically impossible to modify a Peel50 or a Reliant Supervan to the extent that it could outperform any reasonable racecar on a track or circuit. But it’s OK in an arcade game - it’s not a racing simulator. - The speeds shown are unrealistic and do not represent the effect of travelling at those speeds in real life. One of the problems with this is that everyone in the game drives “flat out”. In a racing simulator you can’t do this otherwise you run out of fuel, tyres wear/burst, engines overheat, etc, etc… the list goes on. But that’s OK as it’s an arcade game, not a simulator. - Driver errors and dangerous driving: In Horizon drivers regularly intentionally, or unintentionally crash into other drivers sometimes as a gaming strategy to negotiate a corner or other hazard. It’s acceptable by the Horizon game rules, although there are threats to ban perpetrators because those who do it get away with no penalty. In a simulator, the offending driver would be penalised or disqualified. In real life serious offences such as deliberately running another car off the road or track could result in a lifetime ban. But it’s OK in Horizon - it’s an arcade game. A different perspective is required. - The last point is the prices paid for cars in the game. In no way do these reflect real car values - but that’s OK - it’s an arcade game and not a substitute for a real-life experience.
I could add more, but I’m sure you get my drift. I don’t see any benefit in tweaking some aspects of the game to make it more realistic when there are so many glaring differences with real-life or racing simulators. The Horizon Series is an arcade game, and as I said in my intro comment, it took me a little while before I figured it out.
Ramming may be a problem, but the solution is not to ghost players whenever they touch each other. It happened to freeroam and now we have very little interaction between players. If playing online felt like rivals, I wouldn’t play it.
I agree.
I would like to see collision physics revised or to be reverted back to how it was in FH4. And again… Better match making.
I also like the idea of some anoying noise happening when you collide. I think this would be a good deterant.
Just passing by, left the game a few weeks ago and still having an eye if any change.
I am sad to hear ramming is something that cannot be managed. 100% for sure means ghosting but no need to go there. First players need to have an interest playing clean, FH3 devs had understood that. They had that issue of players drifting in the back but apart from that, I played more than 1000 hours on FH3 and hardly experienced the ramming level happening on 4 and 5.
After there are collision management, no need to prevent collision, from the feature you create your own races, I found that they perfectly detect who is pushing and who is pushed. Simply slow down the pusher. Not always fair but because it is not always, players will be careful.
Then count collisions and transform it into bonus for low and penalty for high.
Then by killing obvious hard ramming by ghosting, heavy grip loss for any long contact.
etc.
Apart ghosting there is no 100% effective solution but doesn’t mean the choice is either 0 or 100%
Tons of solutions were to be tested, they just don’t want to put a cent on these, why? it’s not because it’s hard to fight ramming or hacking, just because for them online is “big pain , little gain”.
I am not raging against FH, just stating a fact, it’s like that, like it or not but just, please don’t give them that excuse of ramming having no solution to be managed.
I really dont understand why they remove XP racing.
After Drifter and FE car patch it work quite well most of the time.
XP racing system has a little bit flaw. It put penalty on both user.
If some club/party send 1 of their friend/member and he keep targeting you only. It will unfairly bring you down.
(After FH4 release I go back to FH3 it happen alot. many lobby are filled with 1 club and they attack solo player)
Maybe at least show “clean racing score” in result and honor clean player. Something like Clean racing medal
many Fps done this. Battlefeild. overwatch etc.
It change player behavior
So maybe something like Kudos?
Maybe get a Kudos for getting best clean racing score during a championship?
Maybe there is a target point to collect in a race. I dunno I am not game designer.
Actually it is some kind of “indirect shaming”.
But instead of put penalty on someone, it reward every other player who keep clean racing.
And it create more “winner” in a races.
Not only the fast player.
Someone try to be clean in the back he also have some achievement to happy with. (or maybe someone start from back but cant find a good chance for safely overtake so he stay back)
And in stats if someone had 1000 online racing and he had like 800 clean racing gold medal thing.
you know he is clean driver.
or
simply mix XP racing into current system
You can still see championship score. But you also see everyone XP. Color highlight top 3
i really hate a penalties for hitting walls like i’m already made a mistake and losing a positions why should i get more punish for it. as for ramming i’m not a rammer but if someone intentionally ram me then i’m going to ram that person for the rest of the races, if you want a war i’ll give you a war i actually had ram a rammer to a point where he’s leave the lobby, feels so satisfied.
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i really hate a penalties for hitting walls like i’m already made a mistake and losing a positions why should i get more punish for it. as for ramming i’m not a rammer but if someone intentionally ram me then i’m going to ram that person for the rest of the races, if you want a war i’ll give you a war i actually had ram a rammer to a point where he’s leave the lobby, feels so satisfied.
what annoys me the most is that when I graze the wall, just trading some paint I’ll get a stupid slowdown penalty but when I genuinely understeer into/completely obliterate a wall I’ll continue as if nothing happened.
Worst is when someone rams you into the wall, intentionally or not and you get a slowdown as well.
I personally don’t agree with ramming some just because they ram you, you’re still part of the problem. If you kill a murderer the number of murderers in the world stays the same sort of thing. Just be the bigger person and don’t stoop down to their level, no matter how petty you think you’re allowed to be.