There are a lot of players who just play for the only fun of ramming, a lot of them. You can see them going full speed with untuned car just messing around. They don’t care about the game at all, maybe they don’t even like racing game but enjoy ruining anyone else fun. Turn 10 if you don’t wonna have a zombie game you need to introduce ghosting so they can no longer have fun and stop playing.
The Forza series has been in dire need of ghosted public lobbies for years now. The playerbase is simply too immature to handle such things as proper sportsmanship.
I’d have an Unranked mode setup that was permanently ghosted, then I’d overhaul the unghosted lobbies and create a Ranked mode that was heavily moderated. Everyone would start at the lowest ranking and move up from there, and the entire thing would run on a three-strike system. Cause too many crashes, and your account is remanded to the Unranked mode until moderators can review your account and determine whether you deserve another shot or not. Also, all of the self-driving assists would be disabled in Ranked to prevent cheating and gaming the system.
There should be a point at which drivers who show a pattern of enough unsafe/unsportsmanlike on-track behavior also get more penalties that carry over to their next race(s).
Rammers don’t care about their safety ratings anyway, so don’t just hit them with a another 3-second collision penalty for this race alone, but also hit them with a 3-second delayed start from the back of the grid for their next race(s) until they establish a safer driving pattern.
Then they’ll be so far behind that they’ll be much less likely to ruin other people’s races (especially when the matchmaking pool of available players is so small that those rammers are place in lobbies alongside safe drivers).
(Of course, for that to work, T10 will need to do more work on their FRR to more accurately establish fault for collision penalties.)
I wouldn’t be averse to Forza Horizon 5’s “high speed impact” ghosting system coming over to Forza Motorsport, it might help with the divebombs and such that you can’t react quickly enough to, to pause the game and ghost yourself.
The problem with that is that it doesn’t work well. I have received so many time penalties for being slammed into a wall. They drive off scott free. It would need a major overhaul which they have been completely unwilling to do. You can also exploit it to ghost the person in front of you on purpose. Make it work fairly and sure it’s a good idea. Also if someone comes next to you and hits you repeatedly it does nothing. It’s just lets them get away with it. Seems an easy thing to detect.
Do they ghost you if you go down a lap in this game? Because if not, that’s still going to be a problem - it’s not like they care about where they start, and a lot of them will happily hang back if it means they can screw up the field when they come around to overtake.
That would be a good rule to automate too: automatically ghost all lapped cars to prevent them from causing trouble.
(Although, if multi-class racing was a thing, that approach might need some tweaking.)
Aren’t lapped cars already ghosted?
At last for the first 45 sec of race ghosting in mandatory: Crist I can’t remember a single time I did not ended up smashed by a divebomb on the fist turn of SPA
If you ram someone from behind you get automatically moved to the very back of the pack. They can set up algorithms to detect ramming vs brake checking. Also, if you brake check, same thing, to the back Alice. Three times and you’re out of the race. Three races like that and you get barred from online racing.
They can do checks for ramming, under power? under braking? checks for incidentally contact vs intentional. Under power, but the car ahead was braking outside of a braking zone? They can do it. Will they? Probably not.
Ramming can definitely be weeded out, but brake checking (into a corner, specifically) could be tough because what you and I could read as a brake check could be someone just simply not having the confidence in their car that they should or someone having a technical issue. I would almost rather those be moderated on a case-by-case basis. None of these games simulate stuck throttles, but they can simulate worn tires, suspension and other parts damage, and track conditions that can lead to some irregular braking situations.
Hard to do going into a corner. But not coming out of a corner like the AI does so often. Or down a straight for no apparent reason, as the AI and some people do so often.
One race I was in racing a guy also in my party and I could not see him at all, and I could spin him out hey he was invisable to me. He should be ghosted for me as I cannot see him.
I haven’t checked/noticed.
Can confirm, lapped cars are ghosted. I was soooooo happy the first time I came up on a back marker to find them ghosted.
I imagine the ramming would be hard to detect safely in a breaking zone (if it’s a little hit). I usually brake very late (no ABS) and if the person in front brakes early I have to avoid hitting him but that doesn’t always work.
Watkins Glen is a good example. The turn after the straight. Lots of people I had in front of me brake very early. Sometimes they want to play it safe or (in Open Class) have less downforce.
What’s more worrying for me are the really big hits.
Yesterday I ran LeMans in the Forza GT series. Got hit 5 (!) times from 3 different people in one race with a huge crash in breaking zones around the Mulsanne straight. It was raining but when you get hit with over 250km/h and are used as a wall it’s obviously deliberate.
I lost 40s in total (estimated), finished p13 and the people who hit me got a 4s penalty. One got nothing. That is something that should be looked at.
Something I’ve thought about regarding Forza are the collision physics.
When I played Project CARS 3, the cars were robust enough that you could effectively door bang and so-on without cars spinning everywhere.
Forza has always felt a bit off in that regard, as if the slightest tap in some circumstances would spell doom. It was especially bad up until 2018, but even after the collision physics changes in Forza Motorsport 7 (and now this game) it’s still not quite right in my opinion.
Ghosting lapped cars is good, glad they did that.
Ghosting 1st 30 seconds? Nope as thats not racing. And just delays the carnage.
Everytime we get a new Motorsport we get a version of this thread.
My solution: comtinue to improve the penalty system so its right more often than it currently is. Once happy with the accuracy, increase harshness of penalties. And if you say have 3 high g collisions (which the engine should be able to do) then that results in a 24 hour suspension from multiplayer. As rammers dont care about penalties, temporary suspensions would be a greater way to discourage fhis behaviour.
Also fix online multiplayer replays so that those that want to use the report player function, can do so and provide the necessary evidence
The hit from a breaking car is usually not enought to send you in the warp, the main problem is the divebomb coming full speed in a turn not even trying to slow down.
I wonder if ramming wouldn’t be such a problem if gamepass users without a premium add-on bundle don’t have crossplay with the other players.