My main shortcomings with Horizon 5 revolve around race variety and the player immersion in the map. Currently, most races feel too similar, i.e. the only difference being road surface type. My suggestions will involve adding variety to the racing and making the map feel believable.
High Priority:
- Flesh out Drag Racing - 1v1 bracket, optimal RPM shifts, etc
- Create actual Drift Races / Drift Battles / Touge in addition to the freeroam events
- Include rally events like in the Rally Expansion–the time attack style similar to the DiRT games.
- How to Tune Story - Teach the player how to tune a car
- Believable road layout in the map - Many roads in FH5 don’t feel natural or built with a “in world” purpose.
- Cars should have a higher traction impact for the incorrect tire compound on the incorrect surface.
Low Priority
- Toggle Unlockable Vinyl Groups - Lower the barrier to entry for livery creation
- Add Gas Stations, garages, and car washes to the map that the player can drive through/in.
- Instead of a waypoint leading the player to a race, have some cars parked on the side of the road or the Semi Trailers/sign-up tents like FH1.
- Include Car Meets: both for NPCs (to add to the atmosphere of the game) and for the players to exhibit & share car builds/tunes/liveries.
- Roads need to be narrower.
- Larger crowds of pedestrians. Have the high-poly persons in the front of the crowds and low-poly persons filling the body of the crowds.